+There are 3 counters that I know of, all of them are very buggy.
1) Flare - It will reveal you, but you can cloak right back up while standing in the middle of it.
2) Detect Pots - You have to nuthug the Nightblade for these to work.
3) Mage Light - I dont use it because negative 5% magicka is absurd, so I cant speak to it's effectiveness.
I fully agree, I've stopped even slotting cloak because it seems like beyond the very rare occasion it works, it doesn't work the next 10 times or so. I would actually prefer they get rid of the complete invisibility and make it looks much how cloak looks to allies. It would make you harder to see without giving complete invisibility which would allow to make other aspects of the skill stronger without rustling too many jimmies.
If it gained more usefulness and reliability as is, I'd be ok with a ramping use cost similar to bolt escape.
I think the problem is, there are some very talented NBs out there that have made the most of what they have and only engage when the situation favors them. To those who die to those players I can see how our skills would be considered overpowered, but it feels like you have to build in a very particular way and only engage in specific situations.
Lava_Croft wrote: »Please reduce the amount of counters there are for Cloak. There's two 'tanky' classes in this game and two 'mobile' classes. The 'tanky' classes come with reliable self-heals and sometimes good shields, but lack any kind of escape skill. The 'mobile' classes come without reliable self-heals and one of them without good shields (let's ignore the "MagSorc OP" situation here), but they make up for this by both having a class defining escape skill.
The problem is the Nightblade's escape skill for some reason has a multitude of hard counters that make it near impossible to actually make use of said escape skill. While I understand that there's a fine line between useful and overpowered when it comes to Cloaking on demand, I'd like to see something change about this situation.
One example is lowering the amount of hard counters to Cloak while increasing the usage cost, or applying a cost increase system like the one Sorcerers are familiar with.
I'm ready for all the scrubs to complain about Cloak OP, so bring it on!
+There are 3 counters that I know of, all of them are very buggy.
1) Flare - It will reveal you, but you can cloak right back up while standing in the middle of it.
2) Detect Pots - You have to nuthug the Nightblade for these to work.
3) Mage Light - I dont use it because negative 5% magicka is absurd, so I cant speak to it's effectiveness.
Piercing mark (NB skill)
Aoes
Every charges
Curse/Magickal detonationI fully agree, I've stopped even slotting cloak because it seems like beyond the very rare occasion it works, it doesn't work the next 10 times or so. I would actually prefer they get rid of the complete invisibility and make it looks much how cloak looks to allies. It would make you harder to see without giving complete invisibility which would allow to make other aspects of the skill stronger without rustling too many jimmies.
If it gained more usefulness and reliability as is, I'd be ok with a ramping use cost similar to bolt escape.
I think the problem is, there are some very talented NBs out there that have made the most of what they have and only engage when the situation favors them. To those who die to those players I can see how our skills would be considered overpowered, but it feels like you have to build in a very particular way and only engage in specific situations.
Personally I rarely use it directly in the melee. Roll dodge + cloak works 80% of the time and Shadow image + cloak works 95% of the time
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Lava_Croft wrote: »
joshdm2001_ESO wrote: »http://forums.elderscrollsonline.com/en/discussion/166023/the-most-common-ways-nb-cloak-and-stealth-can-be-countered#latest
All the counters to cloak. Compared to other classes o-s*** skills NB cloak is a joke and it's still buggy as hell with no fix in site. ZOS turns a blind eye to it and says working as intended. Yet, I'm still stuck in detected mode half the time which leads me to not being able to escape effectivly.
NB has no class shield skill/spell
NB has no big instant heal
NB has no effective escape (cloak is a joke)
NB burst is mitigated to virtually nothing by a simple click of a button and other classes shield stacking abilities.
Only thing we get is fear and dodge rolling which the community is now screaming for nerf.
This class blows ass. Wish I had rolled a sorc at launch instead. I currently shelved my NB and am playing catch up with a sorc.
Lava_Croft wrote: »There's two 'tanky' classes in this game and two 'mobile' classes.
Lava_Croft wrote: »
Lava_Croft wrote: »
Lava_Croft wrote: »Please reduce the amount of counters there are for Cloak. There's two 'tanky' classes in this game and two 'mobile' classes. The 'tanky' classes come with reliable self-heals and sometimes good shields, but lack any kind of escape skill. The 'mobile' classes come without reliable self-heals and one of them without good shields (let's ignore the "MagSorc OP" situation here), but they make up for this by both having a class defining escape skill.
The problem is the Nightblade's escape skill for some reason has a multitude of hard counters that make it near impossible to actually make use of said escape skill. While I understand that there's a fine line between useful and overpowered when it comes to Cloaking on demand, I'd like to see something change about this situation.
One example is lowering the amount of hard counters to Cloak while increasing the usage cost, or applying a cost increase system like the one Sorcerers are familiar with.
I'm ready for all the scrubs to complain about Cloak OP, so bring it on!
joshdm2001_ESO wrote: »http://forums.elderscrollsonline.com/en/discussion/166023/the-most-common-ways-nb-cloak-and-stealth-can-be-countered#latest
All the counters to cloak. Compared to other classes o-s*** skills NB cloak is a joke and it's still buggy as hell with no fix in site. ZOS turns a blind eye to it and says working as intended. Yet, I'm still stuck in detected mode half the time which leads me to not being able to escape effectivly.
NB has no class shield skill/spell
NB has no big instant heal
NB has no effective escape (cloak is a joke)
NB burst is mitigated to virtually nothing by a simple click of a button and other classes shield stacking abilities.
Only thing we get is fear and dodge rolling which the community is now screaming for nerf.
This class blows ass. Wish I had rolled a sorc at launch instead. I currently shelved my NB and am playing catch up with a sorc.
TBH, if you rolled Sorc, you'd probably be crying about NBs right now. Cloak alone is not an effective escape, no, but same with Bolt Escape. If I Bolt without Hardened Ward and roll dodge occasionally, it will just get me killed usually same if you spam Cloak desperately without Fear, Shadow Image and roll dodge.
Lava_Croft wrote: »I'll just give up.