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Skill Shots and Projectile Physics

ghofmann
ghofmann
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This is a long shot (no pun intended), but can we have actual aiming with the bow and staves? I want skill shots. Who agrees?
  • Faugaun
    Faugaun
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    Ummm, before the troll train rolls in....I like this idea but for me the damage would have to be completely reworked (possibly upped?) To adjust for the new !mechanic ...also a toggle to activate/deactivate the mod would be necessary
  • ghofmann
    ghofmann
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    I agree, Faugaun. They would have to rebalance everything and probably even reprogram the whole game. Just a wild dream, I guess.
  • ushanshek
    ushanshek
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    hard to do that, there would be major problems with lag and target hitting, sadly :/
  • ghofmann
    ghofmann
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    But I want an arrow to the knee so badly.
  • rb2001
    rb2001
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    ghofmann wrote: »
    This is a long shot (no pun intended), but can we have actual aiming with the bow and staves? I want skill shots. Who agrees?

    Absolutely. Current projectiles are just a visual effect.

    I come from games like S.T.A.L.K.E.R. where there is not even path-tracing, but the bullets themselves are mathematically modeled with muzzle velocity, gravity, wind resistance, weight, armor and material penetration properties. All that works.

    Not saying that level is needed here, but some simple aim and gravity would be a huge addition.
  • rb2001
    rb2001
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    ghofmann wrote: »
    I agree, Faugaun. They would have to rebalance everything and probably even reprogram the whole game. Just a wild dream, I guess.

    Ah, it honestly wouldn't take that much work to add path-tracing and gravity. It's a module.
  • The_Death_Princess
    The_Death_Princess
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    This is a fall back of just about any Fantasy style game ever designed. I screamed about it hard in DAOC, it gave casters such an advantage. Frankly its a pipe dream. Not being a programmer, I dont know what it is. ZOS isnt going to take time to rework the game to account for true collison. We are not even talking about siege here, hit so many times by seige INSIDE a tower/keep.

    ZOS is better off correcting the real oops we screwed up, like 360 block, perma block, perma dodge.
    Astaria Dødfurstinna
    Official Hunter Community Lead DAOC
    (Pendragon Beta through Catacombs release)
    Look at this but dont QQ: http://pcpartpicker.com/b/hfxYcf
  • Valymer
    Valymer
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    Lol @ realistic ballistics in this laggy game.
  • Arcanasx
    Arcanasx
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    Valymer wrote: »
    Lol @ realistic ballistics in this laggy game.
    Or the 4 shots per second from short bows that penetrate plate armor like it was made of paper.

  • PKMN12
    PKMN12
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    unless you want useless staffs and bows in game to never be used by any players, i would say no.

    and yeah, as said above, CANNOT happen without a massive rework of the games engine, which is obviously never going to happen. It is not even a pipe dream of any sort, more of a delusion to think it could ever happen.
    Edited by PKMN12 on 28 April 2015 03:43
  • Grayphilosophy
    Grayphilosophy
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    "FPS mechanics" are not likely to be implemented, unfortunately. However, I too would love it if they had developed a combat system more similar to elder scrolls gameplay rather than hotbars and active abilities that replace attacks.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Umm no the damage buff you would need to do to rebalance the game would be crazy
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • SantaOrc
    SantaOrc
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    Gameplay/balancing wise it would be fairly easy to give a +5% damage buff or whatever in the case you aimed correctly and leave the old system as it is.

    But it's not going to work with this engine.
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