First though, two questions:
1. For VampBlades: Can Evasion, Mist form, and Dark Cloak be used in combination with one another?
2. How does one get their critical percentage numbers? And what are considered "good" numbers? Are they on a scale from 1-100%? (I'm sorry if that question wasn't clear enough. Its kind of hard to explain but I hope it can be answered)
Now...
I have need of some input on this build.
I'm already at VR 6 with this Nightblade and want to make sure I'm on track for endgame play. What I can do so far is survive Cyrodiil encounters as well as some of the delves (barely).
PvP? Hah. No. All I do is provide AP for the other factions that gank me. Lets not even talk about Vet pledges. I learned that I am definitely not ready at all.
Otherwise, I can handle PvE at my level as well as two levels above me okay. I can solo zone dolmens two levels below me with moderate difficulty (but not impossible). World bosses are a hit and miss.
What I'd eventually like to do is solo roam Craglorn without getting eaten, stabbed, burned, blown apart, ripped, chopped, or in any way magickad to death.
Any insight would be welcome.
My skill bars look like this:
Primary - Dual Wield
1. Reapers Mark
2. Teleport Strike
3. Sap Essence
4. Flurry
5. Mass Hysteria
ULTIMATE - Flawless Dawnbreaker
Secondary - Restoration
1. Mutagen
2. Healing Springs
3. Healing Ward
4. Crippling Grasp
5. Dark Cloak
ULTIMATE - Veil of Blades
I also rotate out some skills depending on what I'm doing. For Area of Attack/Grinding instances I use:
1. Siphoning Strikes
2. Teleport Strike
3. Sap essence
4. Steel Tornado
5. Evil Hunter
ULTIMATE - Soul Tether
I have all passives in Dual Wield, Restoration Staff, Breton Racials, as well as most of Light and Medium Armor. I'm currently also trying to level up Heavy Armor because I'm also working on eventually leveling the Undaunted skill line. I also have all Vampire passives unlocked but have no active abilities because I do not care for either of the two offered.
My armor is a mixture of Night Mothers Gaze (5)
Two light
Two medium
One heavy
Three pieces with Infused (one magicka and two stamina enchants) and the other two with Divines (both with magicka)
Armor of the Seducer (2)
One medium and one heavy both with Divines, one with stamina the other with magicka enchants
All three pieces of jewelry have purple fire resist glyphs. The necklace is Healthy, the rings are Robust and Arcane
Weapons are twin Seducer daggers, one with Precise, the other Sharpened and enchanted with Crushing and Decrease Health respectively
Restoration staff is also Seducer with Infused trait and enchanted with Life Drain-Restore Magicka
The Champion Tree is as follows:
The Warrior - Lady - All points into Elemental Defender
The Mage - Apprentice - All points into Elfborn
The Thief - Magician - Split between Arcanis and Mooncalf
Thats it... input please?