Seems like you want it all, it's a little tough to do in this game...focused builds tend to be more "self-sufficient".wilsonirayb16_ESO wrote: »I'd like to have a PVE Dragonknight aimed at primarily tanking with a bit of self sufficiency/heal as well as a bit of fire damage output. Most of that would be class abilities and then sword and shield.
You don't see a lot of leveling builds because when leveling your using skills you wouldn't normally use, either to test or simply level a skill tree (for example light, med and heavy armor).wilsonirayb16_ESO wrote: »I see lots of great and well thought out builds for all classes (both PVE and PVP), however they seem to always be focused (or working under the assumption) that you are veteran rank/end game.
It would handy to read a levelling build that is broken down by common level gaps, to compensate for the rank requirement of abilities.In this case for my, it would be for a Dragonknight. Obviously you pick up the first three available class skills, though from there, it feels like a mystery - primarily because of magicka vs stamina.
True, stamina builds are the FOTM and you're correct that stamina builds must also rely on their magicka pools as well for certain skills. Magicka builds don't need stamina at all really (within reason).wilsonirayb16_ESO wrote: »Stamina builds are meant to be strong at the moment, and they may be in terms of raw numbers. My concern is that all class skills are magicka based and only a small amount of morphs change the ability to use and scale off stamina.
All the builds I find swear by 2H and Dual Wield. None of which really discuss the divide between magicka use from class abilities and stamina use from weapon abilities.
The advisement now is to not build hybrid characters, but if you want to regularly use class (magicka) and melee/bow weapon (stamina), then surely you have to pay some respect to a magicka : stamina ratio.
And with Stamina in particular, it's aggravating to be running places (a horse doesn't fit every where), and be low on Stamina when stepping into a fight. Magicka users on the other hand, never have this problem.
Your final attribute distribution is a direct function of your build at v14. What I mean by this is that once you fully developed you gear, what skills you'll be using, applied your buffs and eaten your food then you begin putting attributes into HP until your ~20k+ HP. Then the rest goes into stam and/or mag depending on how "hybridish" your build is.
When leveling it's most likely that you don't have 20k HP (you may not need it) but it doesn't hurt to go all into HP and use just your armor/skills/weapons/food to buff your max stam/mag pools.
EDIT: Just remembered you said primarily tanking so your HP must be much higher...more like 29k+ at v14.
wilsonirayb16_ESO wrote: »Your final attribute distribution is a direct function of your build at v14. What I mean by this is that once you fully developed you gear, what skills you'll be using, applied your buffs and eaten your food then you begin putting attributes into HP until your ~20k+ HP. Then the rest goes into stam and/or mag depending on how "hybridish" your build is.
When leveling it's most likely that you don't have 20k HP (you may not need it) but it doesn't hurt to go all into HP and use just your armor/skills/weapons/food to buff your max stam/mag pools.
EDIT: Just remembered you said primarily tanking so your HP must be much higher...more like 29k+ at v14.
At the moment it's a mixture of duoing (some solo) for levelling with a Templar. I wonder if points in Stamina would be better for general adventuring.
wilsonirayb16_ESO wrote: »Yes and would respec by then.
I think I'll play the attribute points by ear.
Now to decide on skills. I am trying to look at builds and work backwards from all the morped version they have. I want to go down 2h or DW but not sure where to start. I guess with ability one!
wilsonirayb16_ESO wrote: »One thing you could clarify for me is how my ability damage is scaling. Am I right in that the DK skills strengths are from my magicka rating and weapon skills from stamina?
wilsonirayb16_ESO wrote: »I noticed I am using at least two or three class skills per fights and occasionally throw in the 2h (or DW) attack.
Spiked armor>molten weapons>cleave>heavy white attacks - or I sometimes don't even bother to cleave.
I guess what I am saying is that I haven't been sold on any of the first few weapon abilities, I prefer the class ones.
Again when leveling I suggest a 0/62/0 ratio with all stam enchants on your armor and weapon damage on your jewelry.wilsonirayb16_ESO wrote: »However when I do spam cleave (or DW flurry), I get about four off before I am out of Stamina. It makes me think I need to put points into Stamina but my health has been a bit suspect as well. Any further suggestions on a x:x:x ratio for magicka/health/stamina. I can make enchantments for my gear, to offset what I don't get from attributes.
jerzey_gamer wrote: »I know that personally, it's been pretty much a breeze leveling my DK - try something like this:
I put ALL of my points into stamina, but you can put some into health if you feel you're having some sustainability issues. Another thing to keep in mind is that this game highly encourages experimentation. Try swapping out random skills and see what works for you - you'll have a lot more fun this way - and between that, and looking at other people's build, I was able to come up with the setup I have now. I went with full heavy for the extra armor, but a lot of other people also recommend going with medium armor for more stamina regen - again, whatever works better for you.
SKILL BAR #1 (2H w/ Flame Enchant)
1: Critical Charge (Rush)
2: Searing Strike (Unstable Flame)
3: Momentum (Forward Momentum)
4: Uppercut (Wrecking Blow)
5: Reverse Slash (Wrecking Blow)
Throw on Momentum (and keep up), rush in with Crit Charge, throw on Searing Strike, Uppercut, then light/heavy attack until you can spam Reverse Slash - then onto the next mob. I've had no issue taking on the 3-mob groupings in dungeons with this build. Really only gets tricky once you're dealing with more than 3, but still possible. Just make sure you stay out of the red and interrupt/block/dodge when you can. As for your second weapon, you can experiment with any weapon really, although I'd recommend throwing Spiked Armor and Dragon Blood on your second skill bar for more survivability. Hope this helps a bit. Like I said, I still run with this build now and it works quite well for me (along with my AOE setup).
SKILL BAR #2 (2H w/ Flame)
1: (Cinder Storm) Ash Cloud
2: (Burning Breath) Engulfing Flames
3: (Cleave) Brawler
4: Spiked Armor (Hardened Armor)
5: Dragon Blood (Green Dragon Blood)
Good luck, EXPERIMENT, and have fun!
wilsonirayb16_ESO wrote: »Thanks, really appreciate the suggestions. The one thing I would point out is you are listing abilities that are beyond reach for quite a while yet. So maybe it's viable when they are all working together, but that's not effective for me at the moment.
Agreed about Stamina on Medium armor, then maybe my attribute points go into health:magicka at 4:1
So DK are the kings of DOTs. DOTs DOTs and even more DOTs. Generally the main focus is on as much fire damage as you can do. This is most easily done via destruction staff due to elemental nature, but that would be for a magicka build (what I'm using).
Anyways, usually Ash cloud, Fiery Breath, Lava whip, Searing Strike, Inferno and chains are the go to for the DOTs. They have either a mag or stam morph (I forget the names). There's also talons for leveling but not used as much in single target boss fights.
For mitigation green dragon blood and obsidian shield are really all you need. Spiked armor is good too but not necessary.
Molten armaments morph specifically is the DK execute when targets are <20%. It says heavy attacks, but can be "not fully charged heavy attacks" aka medium attacks to work.
Finally, Standard of might is arguably one of the best skills in the game. It will boost your damage tremendously.
In terms of the weapon skills, yea every weapon line is boring at the beginning. The best weapon skills are usually towards the middle to end of the tree.
Again when leveling I suggest a 0/62/0 ratio with all stam enchants on your armor and weapon damage on your jewelry.
That changes when you get v14 or if you decide to go to a magicka build.
wilsonirayb16_ESO wrote: »Ok jerzey_gamer. I am already level 11 and only focused on 2h a few levels back. I will try your suggestion though.
Do you concur with Cuyler's thoughts on attribute points to all health, while levelling up? If so, I'd go medium armor with stamina passives? And get my stamina/magicka mixed from armor and enchantments?
I would have thought if my main damage output/skills were from weapons, then I'd need Stamina as my main attribute, with health and magicka on my equipment instead.
What about using Carve (morph of Cleave). Does it work as it reads literally - giving additional ultimate every 1.5 seconds? Any further explanation?
And thoughts on passives to go with the builds suggested so far?