golfer.dub17_ESO wrote: »Momentum is pretty much required if you're a melee DPS, 20% damage is just too much to give up on, meaning you have to use a 2hand even if you're not actually using that two hand. Having a neutral, all-class Major Brutality skill would be amazing (rework weapon power potions into something else).
cazlonb16_ESO wrote: »The only real issue is Rally.
It either needs to be nerfed to the ground or moved out of the 2h tree into something neutral like Fighters Guild, just like ( the overall much worse but equally mandatory for magicka based builds) Entropy.
Dual wield as such could use a minor tweak here and there, what doesn't, but that's it.
Emma_Eunjung wrote: »People who aren't getting good DPS from Flurry (and morphs) aren't building for it correctly. With twin daggers and the right gear and CP points, I can get my Weapon Crit up to 90%... NINETY PERCENT...without potions! On my Sorc, DW daggers are by far the simplest way to crack 12000 DPS without ultimates, potions or other gimmicks.
The problem with Flurry, in my opinion, is that the channel time is so long it makes it difficult to use against certain bosses that don't give you much time to react to their special attacks. Flurry should be adjusted to 1 second to bring it in line with similar "main damage" attacks from other skill lines.
The_Death_Princess wrote: »On the other end, in PvP, it is far easier for me to kill 2h switchers now, any class. I used 2h from day 1 on my templar, and I think my DW NB is far more of a killing machine.
Think you might want to rethink this, cause the facts dont match the numbers.
lolo_01b16_ESO wrote: »golfer.dub17_ESO wrote: »Momentum is pretty much required if you're a melee DPS, 20% damage is just too much to give up on, meaning you have to use a 2hand even if you're not actually using that two hand. Having a neutral, all-class Major Brutality skill would be amazing (rework weapon power potions into something else).
Since patch 1.6 any skill that provieds the major weapon damage buff is unnecessary since it doesn't stack with potions. (Same with major spell damage and regen buffs)
lolo_01b16_ESO wrote: »golfer.dub17_ESO wrote: »Momentum is pretty much required if you're a melee DPS, 20% damage is just too much to give up on, meaning you have to use a 2hand even if you're not actually using that two hand. Having a neutral, all-class Major Brutality skill would be amazing (rework weapon power potions into something else).
Since patch 1.6 any skill that provieds the major weapon damage buff is unnecessary since it doesn't stack with potions. (Same with major spell damage and regen buffs)
exiledtyrant wrote: »Looking at duel wiled you would think that the 300 extra weapon power was a big deal until you look at the base damage and scaling between DW and 2 handed. 2handed base damage and scaling far out paces duel wield skills. Wrecking blow without empower is leaps and bounds stronger than any other duel wield skill single target or otherwise except flurry, but flurry is out damaged by wrecking because it takes less time to use. Even worse flurry is not actually a 1.3 seconds channel but more like a 3 second channel. Wrecking on the other hand appears to get faster the more you spam it. Brawler is less damage than whirlwind but offers far more survivability. Even the slaughter passive is weeded out when 2handed is given almost the exact same effect with executioner.
There's a lot of things that actually need cleaning up with duel wield. I made a thread about it a few weeks back actually:
forums.elderscrollsonline.com/en/discussion/158876/dual-wield-discussion-and-feedback#latest
But...but...we can throw daggers! In fact, we can throw them with a weapon in each hand! Who needs to get up close as a Dual wielder when you can throw daggers from afar! Gap closers are for the weak!
exiledtyrant wrote: »Looking at duel wiled you would think that the 300 extra weapon power was a big deal until you look at the base damage and scaling between DW and 2 handed. 2handed base damage and scaling far out paces duel wield skills. Wrecking blow without empower is leaps and bounds stronger than any other duel wield skill single target or otherwise except flurry, but flurry is out damaged by wrecking because it takes less time to use. Even worse flurry is not actually a 1.3 seconds channel but more like a 3 second channel. Wrecking on the other hand appears to get faster the more you spam it. Brawler is less damage than whirlwind but offers far more survivability. Even the slaughter passive is weeded out when 2handed is given almost the exact same effect with executioner.
There's a lot of things that actually need cleaning up with duel wield. I made a thread about it a few weeks back actually:
forums.elderscrollsonline.com/en/discussion/158876/dual-wield-discussion-and-feedback#latest
But...but...we can throw daggers! In fact, we can throw them with a weapon in each hand! Who needs to get up close as a Dual wielder when you can throw daggers from afar! Gap closers are for the weak!
They could have given DW and 2H really cool attack skills, instead we got flying blade and wrecking blow. When i heard about DW, i figured there would be cool flashy slash attacks not a thrown dagger. And everything about wrecking blow is lame, it's boring to watch people use it too.