joshdm2001_ESO wrote: »I'll give u the secret to playing a stabby stabby magicka NB as a wood elf. 5 Stygian, 3 nightshade, 2 seducer or 2 martial. 2 spell damage rings (imperium ring set). Vampire with conceal weapon. Weave shadow cloak in combat before hitting with concealment. Invest in magicia reduction, regeneration, and critical damage champion points. Max points in legerdemain sneak passive.
You can thank me later. Good luck!
Jagoblade rocked my world with his magika NB the other night at the dueling area. They're definitely viable.
TheElementalPlatypus wrote: »Jagoblade rocked my world with his magika NB the other night at the dueling area. They're definitely viable.
Woah my friend. There is a HUGE difference between DUELS and OPEN WORLD. Having something work in duels does NOT mean it works open world. Just wanted to get that straight, anyone can make just about anything viable in duels, but it takes thought to make something viable open world.
Its pretty much that I think except some points :TommyGoodgone wrote: »I'm not an expert only veteran 3 and not really into pvp but I would like to share my experience with the magicka nb build. share my views and experience from lots of other mmmo's. I am 35 years old played a lot mmo's. But what I want to share is just a contibution to the discussion not a guide.
So It turned out that the sneaky builds have to go close and that's not very wise as a light armor wearing build. As a magicka user light armor is the obvious choice.
- Best feature: We have a spammable skill wich grants us invisibility and critical on next attack. It's gold we don't need crit chance stuff in the future. As a mag nb we have the amount of mag to spam this and not run out of fuel too soon.
- Resource Management: As a mag nb we focusing on mag that's not simply allow us to use more skills before running out of fuel but it buffs our spells. We want to hit hard than we have to get our max mag as high as possible. That gives us a big disadvantage we have low stamina so we can dodge/block less.
In according to this huge disadvantage in my oppinion. Sword and shield and up close are not viable playstyle for us.
We can't focus on blocking attacks or roll dodging in and out. In addition to this we can't use effectively weapon skills. Only the staff line wich uses mag as a resource. (I use bow but only becouse i feel like the staffs attacks are slower and the passives are less usable than the bow passives) We must focus on class skills and mag guild skills/pvp skills.
- Playstyle: if we want to use our best ability that we can crit anytime we want we must get the Purge from the pvp skill line. It's a must! There is no build without cleanse. It can be painful to aquire it for a pve oriented player but as I said if we want to use our best feature that's the way to do it becouse dots are killers in this game. Not really in pve right now but that could change in the future and we don't want to throw our build out just becouse we didn't get ready for the obvious.
- Weakness: We will be very weak against weapon attacks. We can try to compensate this but to be honest theres no way we can get enough physical resistance wich will be enough to worth something. Something would be at least 30% at least.
We have spells that give us protection: the fighters guild shield spell or comsuming darkness ultimate and the shadow skillline passive gives us protection for 4 sec (as a light armor user)
Even we get all of them it won't be enough. The ultimate is nice but it force us to stay in a small circlewhile we can't dodge and block. We can get sturdy traits and run only in purple or gold armor still our physical protection won't be enough.
So our only solution to survival is concentrating on spell resist and try to outheal the rest.
-Heal: We have another huge pro: we have lifestealing abilities! Damaging our enemy and healing ourselves in the same time is a big advantage. This is the only viable way to stay alive as a mag nb. Healing dot won't save your life only if you can escape but who want's to play with a build where you have to constantly run from your enemies? And if you have a boss fight and cloack out for a few secs the boss will reset. Sometimes only 2-3 sec enough and it resets!
the other heal we "can" get is from pvp skill line but it's nearly impossible now to get. You need to constantly pvp for months if you want to get it and in the mean time you could burn out and stop playing especially if you not really enjoy pvp-ing.
All the people out their who have that skill were here from the beginning and there were huge balance issues in pvp. Bugs, exploits etc. I'm not saying that they are all cheaters but it was way easier to get it.
There is the daggers skill heal but it1s stamina based and you have to go close. For helas you have to have a spammable skill and you can't spam stamina skills.
There is siphoning strikes but it weakens your attacks almost 30%. That means if 1/3 your attacks are a miss and why would we concentrate on are super ability that we can crit anytime if we weaken our damage output at the same time? It makes no sence for me.
Theres heals from gearsets but they have a proc chance or you need ultimate or you need to kill your enemies to be able to use that. Not reliable. Heals havet to be spammable.
Potions have cooldowns and the heal dot stays for a short time but heal dots as I said before will not save you.
There are skill sinergies where if you kill an enemy you get heal. The problem with this is that you constantly plan your fights and it won't be enjoyable and most times if you can kill an enemy you don't really need the heal to finish the rest. Drink a potion for that. Most times you need heal between the fights and not when it is finished.
So that leave us strife and sap essence (drain power morph). One is for single target, the other is for multi target and bigger heals if there are more enemy. You can keep both on your bar and use sap essence as a buff before you spam strife.
- Skillbars: - For now we can put Purge to the second bar. What we need to put in the first bar is the shield from the light armor skill line as somebody suggested in this thread already. That way we can never run out of spell resistance.
Strife/Sap essence or both on first bar.
We don't have a gap closer as most of them use stamina Ambush is great but it's stamina based now. And remember what I said about getting close? We must kill them in a quick burst as stamina nb do or if we can and close in we need to find a way to back out. Some kind of cc will do or dark shades teleport but it's unreliable. It's great dot too for a long time intervallum and not requires the mob to stay in a circle. The other morph gives us even more dot damage but the shades won1t aggro the mobs and it will attack you and most of the time the shades just running after the mob wich running after you and barely hit it. So the archer shade is better imo because it always hits.
So we can't burst down quickly our opponents and can't stay close to them that means we have to kite. Aoe circles won't help you if you kite that kills refreshing or twisting path. You can't stun you enemy with yoncealed weapon because you have to go close to do that and even if you do that you can"t burst down the helpless enemy so it's useless.
You have to kite. Use only range skills and light attacks from your weapon! You won't have time for heavy only if you can cc them. That would buy you time for 1. That's not much so the destruction staff lines heavy attack bonus not really helpful. The knock back on fire staffs is nice but still not good enough to worth a heavy attack and a chance to get cought.
- Damage: If we kite and can't burst we need something wich is ranged and hits hard. there is impale (assassins blade morph) it hits hard especially when it crits and remember we can crit anytime ;-) but its a finisher we cant spam it effectivley and most of the times you can use this only for buy some time against more opponents and to get some mag back with the assassin line passive.
We can spam strife but we need to face our opponent to be able to do that and we still need something wich hurts them really badly. fortunatelly we have something for that. As a mag user our soul stike ultimate hits extremly hard. The snare is huge bonus. As a kiter we love every source of snaring enemy and quicken ourselves.
- Speed: Kiting needs you to keep distance. Knockback on heavy hits with fire staff takes too much time. The archer skill is stamina based but could work. There is cripple wich snares and quickens at the same time but you need to face your opponent. at least it last long enough. The morphs can regain mag from kill or a small damage on impact. It's good we need something like this. But we have little space on our bar.
What I can't leave out is my second best skill after shadowy disguise is double take (morph of blur) it gives us dodge chance it's ok it's not much unless we use the medium armor skill too but we use light anyway.
So the priceless in this skill is the 4 sec speed buff. It's not much time but you can spam it as a mag nb. It's really my second favourite. Try it and you'll see!
That was my contribution. My research, my experince. It's not complete but mabey hepful for some fellows or at least material to further discuss.
TommyGoodgone wrote: »Dark cloak is great and I started with it too than I realized the other morph is to powerful not to use.
VR14 and cp are for those who started their build at the begining. For the rest like me it's months even a full year to reach that. Who knows what happens in a year. Mabey we won't play this game anymore. We can't plan our build this way. I want my build functionable now or at least a close future.
So what is your fast burst skill as a mag nb? How do you back out from fight? Cloak alone won't help you becouse aoe's cc's. Going in close is ok but we can't stay close long without blocks and dodges. We have some but if we burn our stamina down too fast we are dead.
Teleport strike, concelead weapon and impale are your burst skills. TS s gap closer CW as main burst skil and Impale as finisher (at vr3 I guess you ack a bit of spell damages so you should need it). Make sure to always have a maor sorcellery buff running and soulharvest helps a ot too if you still lack of burst.TommyGoodgone wrote: »Dark cloak is great and I started with it too than I realized the other morph is to powerful not to use.
VR14 and cp are for those who started their build at the begining. For the rest like me it's months even a full year to reach that. Who knows what happens in a year. Mabey we won't play this game anymore. We can't plan our build this way. I want my build functionable now or at least a close future.
So what is your fast burst skill as a mag nb? How do you back out from fight? Cloak alone won't help you becouse aoe's cc's. Going in close is ok but we can't stay close long without blocks and dodges. We have some but if we burn our stamina down too fast we are dead.
Whyn Aurum wrote: »EDIT: Edited the topic, since this has spun off to a general magicka NB discussion...
Hello, I recently (since subscription drop) have started playing ESO on the EU servers.
I got my character up to vr14 couple of day ago. I'm currently into PvP although I am facing some difficulties with the Magicka Nightblade and was hoping that some of you experienced magicka NBs could chip in on advice.
I could just switch over to Stamina which seems to be more fun, valiable, easy(?) build to play, but several people have been telling me that every build can be made to work well, so lets try...
I'm using destro+healing staff and 7xlight armor.
The gear sets I'm using are 4x legendary martial knowledge vr14, 5x Warlock pieces (vr12, rings are vr1). 3x legendary torugs pact vr14 (destro, healing and chest). Yes these are the armor sets suggested by Sypher in his build vid.
I am a wood elf.
Im at about 50ish champion points.
I find several Issues with this magicka nightblade:
1. A major lack of burst damage, compared to stamina builds, it's riddiculous when compared.
2. Quite a squishy build, getting sniped very often without even a chance of reaction (Im sitting at 26k Magicka, 20k Health, 12k Stamina
3. The only kills I am able to "solo" are underleveld players, taken by surprise, newbies which don't give me any satisfaction at all.
4. Cloak is a great escape although I find that if I get marked the chances of me getting out alive is close to none.
5. Confusing priorities in zergs, the ranged abilities have again, too low damage to be even considered threatening.
6. Healing capabilities of healing ward seem limited as it targets the lowest player around and not yourself which is fine for groups, though I am into solo playing/small group fights)
The Pro's I find with this build are:
1. Able to maintain cloak for long duration
2. Usage of concealed weapon which hits through dodgeroll (although the damage is (around 5k max?) too low to be a major plus).
3. Able to use Fear (though so can stamina NBs)
4. Flame Reach is great for range CC. (though does nothing vs dodgerollers...)
I do understand that 50 hours into PvP doesn't make me a pro and I want do acknowledge the fact that I'm still learning and there are large gaps in my playstyle and skill... but still I would like to see if there are any improvements I can do to make Magicka NB PvP enjoyable, because so far I'm just getting frustrated.
Here is the current skill setup I am using:
Destro staff:
1. Flame Reach
2. Force Shock
3. Concealed Weapon
4. Crippling Grasp
5. Dark Cloak
6. Dawnbreaker (I find meteor too easy to dodge and it bring too much attention into my playstyle, I like to keep fights small-sized)
Healing staff:
1. Killer's Blade (my execute) (Had harness magicka before, still debating on this change)
2. Mass Hysteria
3. Double Take
4. Healing Ward
5. Shadow Image
6. Soul Tether
I think this is it, I'm sorry for the wall of text but I hope this will help me improve my PvP
Thanks,
TommyGoodgone wrote: »I'm not an expert only veteran 3 and not really into pvp but I would like to share my experience with the magicka nb build. share my views and experience from lots of other mmmo's. I am 35 years old played a lot mmo's. But what I want to share is just a contibution to the discussion not a guide...
...
That was my contribution. My research, my experince. It's not complete but mabey hepful for some fellows or at least material to further discuss.
tldr; i'll go back & read it later b/c i am interested but i'm too tired at the moment.
I figured I would post what's been working for me.
4 storm knight, 4 elf bane, 2 torugs (duel wield), 2 cyrodiil's light. - master resto off bar
food, not drink
champion pts into thaumaturge, there are others i'll post if requested - have around 175ish
skill bar:
cloak, ambush (unmorphed), mass hysteria, concealed weapon, inevitable det - ult soul tether
cloak, double take, sap essence, healing ward, retreating maneuvers/cripple/prolonged suffering - ult veil
sometimes i swap ults around & use incapacitating strike with soul tether on back bar, just trying veil at the moment.
health w/buffs & food is around 27k, magic is around 27k, sp dmg 2.3k, sp resist 18k, armor 17k
2 glyph's reduce magic cost & 1 inc armor
Not everything is gold only 2 pieces so I can inc armor & maybe a little extra stats there.
The only problem is no recovery, but I love lighting people up with inev det + fear & concealed is awesome
It fits my play-style, try it out & see if it fits yours.
-kai
You can go the shadow cloak + efficient purge method, but for myself it's not really my playstyle (there's nothing like a shining light engulfing you to give them a beacon of where you last were whenever you're trying to get away & hide) but it's viable
I could also replace retreating with impale, or shades.. shades are good
Soul Assault is awesome, i love exploding near death; it's free dmg
I made this build before I tried a build similar to @Erondil 's nirnhoned magnus build, it was ok imo, but lacked survivability against hardcore stam-blades.
Which is what made me switch back to my damn near 20k armor build listed above
Sustain is fairly non-existent but can be maintained from resto heavy attacking in a fight to get magic back
NB's are made for ganking imo, I mean you can use this build in any situation, zerg dive sap tanking, ranged inevit det spamming, ambushing sorc's down, even 1vx w/soul tether stunning them while you finish them one at a time