Hello guys I have found two very odd things.
1) When aiming while at TPP mode with sort of cone-targeting skills you dont highlight the enemy in order to fire off the skill, you just need to aim because skill will have an aoe attack in a shape of a cone - you dont target the ground with this mechanics obviously, example here is the arrow spray. I play the bow nightblade so this is the skill i notice the weirdness with. When it comes to aim skill doesn't aim where your cursor is, it aims in the direction where your character is looking.
And this is so inconvenient. Because if I dodge around and try to shoot mobs in between i need to do the button dance to set my character in the right direction while I feel more precise and natural would be just shooting where the cursor is. Character should turn to that direction when you fire off said skills. To give my words some more weight I can say that for instance when I fire off sniper shoot (which is single target so it needs to be aimed directly at target) and my character is looking totally in the opposite to the target direction, he just turn around the moment I activate the skill. So if it's no problem to do that here I say why it isnt implemented that way with cone targeted skills.
2) Next thing is whenever my weapon is on my back or hip or whatever (is not ready in my hands) in order to use cloak skill my rouge must first switch on the weapon and then use the skill. Because of this there is a dalay which causes cloak to be activated a bit later than with the weapon being ready in hands. It's super annoying coz i must reminding myself to get ready my weapons everytime i try to sneak + cloak in front of mobs.
My proposal is to change it so the skill is activated with no delay at all and at the same time your character reaches his/hers weapon and get it ready in hands.
I am aware it's not a major problem. I am just asking for simple quality of life change in here.
What are your thoughts about this?