Imma preface this by saying I’m a pretty nooby PVP player. I’ve spent most of my time in PVE but am starting to get into PVP more lately. Ive be read up on some builds and talked to some people about skills/ect but wanted to see what else I could learn. Doesn’t seem to be too too much information out there about PVP sorcs, atleast I didn’t find more than a couple people talking about it.
Current set up listed below
Some skills are in parenthesis because I’m unsure which is better.
BAR 1 - DESTRO
Shattering Prison (/Daedric Mines)
Crystal Fragments
Force pulse (/Destructive Reach)
Velocious Curse
Mages Wrath
ULT: Greater Storm Atronach
BAR 2 - RESTO
Hardened Ward
Ball of Lightning
Harness Magicka
Immovable Brute (/Shuffle)
Healing Ward
ULT: Power Overload
OVERLOAD BAR
Hardened Ward
Ball of Lightning
Degeneration
Velocious Curse
Mages Wrath
GEAR
-5 light / 1 medium / 1 heavy for undaunted mettle passive
-All enchanted with magicka
-5 warlock / 5 seducer (also tested out 5 warlock, 5 whitestrake)
-Jewelry enchanted with spell cost reduction x3
-Staves enchanted with fire dmg
MUNDUS
The Tower, for increased stam, always running low.
~ 22k health / 26k magicka / 16k stam
Biggest weakness is definitely lack of stam. I get stuck in talons/petrify/ect and stunned unable to do anything. Trouble is that speccing more into stam means less magicka and less damage. This is the catch 22 I’m trying to sort out.
Any input for improvement would be greatly appreciated! Also appreciated, links to builds/ discussions I might’ve not come across. Thanks in advance
The first four parts of that code is obviously bunny hopping followed by bolting back and forth twice.Teargrants wrote: »I have it on good authority from a number of elite forum warriors that the only skills you need on your bar are bolt escape, crystal frags, and hardened ward. Then all you need to do is enter this code and you will one shot everyone with your new godmode sorc class.
I was thinking immovable brute because of the immunity to knockback and break free costing less. You think shuffle is preferable? I guess shuffle for the dodge chance and the removing roots. Question though, the remove roots part of shuffle, does it work when shuffle is up or does shuffle have to be reapplied to remove?I would suggest Crushing Shock over Force Pulse, but either will do if you can not change because of your PvE...
What's the point in Immovable? Shuffle offers far better defense, and since you have stamina problems, Boundless Storm may be a better option as well.
I'm not entirely sure why I did that. I think my PVE execute bar is set up this way and that's why I did it. I suppose I could swap that minefield from destro bar with degeneration?What are you doing with Velocious Curse on your Overload bar? Really curious, what it's for? I would devote that slot to something you don't have to cast very often, that doesn't find a place on your main bars but you'd still like to use, like Minefield or Defensive Rune.
I just recently picked up degeneration. My sorc was primarily PVE focused until about 2 days ago & had entropy. So I know that the spell dmg buff is needed I just didn't know where to fit it on main bars. Just threw it on OL bar for convenience but I guess in retrospect it's not all that convenient.Why is Degeneration on your Overload bar only? You need the spell damage buff for Overload but not on your destro bar, with all those offensive spells?
If you have stamina problems you need stamina regen and/or cost reduction, the Tower stone certainly can help, but if your management is right it's simply a waste I think.
You'd already be better off swapping out Seducer for Arena and using Atronach instead, blue stamina + magicka drinks would be an option as well.
Yeah this seems to be what a lot of people are saying. Tristat drink put me at like 18.5k health. It seems I'll have to spec more attributes into health and that makes me worry. Sure I'll sit at 20k health but what will my resource pools look like. Mostly, will I be able to regen resources faster than I can use them... I guess I'll just have to give it a shot. Not sure what optimal health to run at is... What do you run for each stat with drink on?The solution to your problems lies in Drink. 372 Magicka/Stamina Regen multplied by the rest of your regen modifers.
5 Warlock IMO is not get at all in 1.6 for sorcs.
I'd advise switching Warlock to Rings of Cyrodiil's light and adroitness/torugs/seducer.
magicka sustain didn't seem to be much of an issue. But keep in mind that was in warlock/seducer so makes sense that it wouldn't. Switching around gear could make that totally different.You may also want to look at switching your enchants to stamina cost reduction for the dodge roll/break free bonus. It all depends on how much magicka sustain you need compared to stamina sustain.
Okay, good to know. Rune prison I liked but wasn't sure where to fit it in. With the long cast time seems meh on main bars, so that's a good solution. do you keep hardened or BOL on multiple bars? Also why do sorcs seem to prefer structured entropy/degeneration over power surge? Are the heals/flat health just better?Your overload bar shouldn't contain many damage spells unless you want to throw frags on it for the procs. I use Rune prison, Daedric Mines, Ball of Lightning, Structured Entropy and Hardened ward on mine.
I have all my points into magic and all enchants into magic. With drink, magic and stam regen are both high enough to make up for having a minimum amount of stamina. I'm not worried about my health pool as along as I can keep my ward up and be able to reflect/dodge attacks.Yeah this seems to be what a lot of people are saying. Tristat drink put me at like 18.5k health. It seems I'll have to spec more attributes into health and that makes me worry. Sure I'll sit at 20k health but what will my resource pools look like. Mostly, will I be able to regen resources faster than I can use them... I guess I'll just have to give it a shot. Not sure what optimal health to run at is... What do you run for each stat with drink on?The solution to your problems lies in Drink. 372 Magicka/Stamina Regen multplied by the rest of your regen modifers.
Cinnamon_Spider wrote: »I have all my points into magic and all enchants into magic. With drink, magic and stam regen are both high enough to make up for having a minimum amount of stamina. I'm not worried about my health pool as along as I can keep my ward up and be able to reflect/dodge attacks.Yeah this seems to be what a lot of people are saying. Tristat drink put me at like 18.5k health. It seems I'll have to spec more attributes into health and that makes me worry. Sure I'll sit at 20k health but what will my resource pools look like. Mostly, will I be able to regen resources faster than I can use them... I guess I'll just have to give it a shot. Not sure what optimal health to run at is... What do you run for each stat with drink on?The solution to your problems lies in Drink. 372 Magicka/Stamina Regen multplied by the rest of your regen modifers.
I also agree with what Ezareth said about the warlock set. You have decent magic management with it, but that is it. Your spell power will be too low to do much damage. With magic regen high enough, it almost seems like you're wearing warlock without having to lose the spell power.
Mmk. So one way to go would be:
Seducer 5 - staff & 4 armor
adroitness 2 - neck / sash
Torugs 2 - armor
Cyrodiils 2 - rings
Like @Ezareth said.
That'll be strong in terms of magic regen and damage, then it's just a matter of stam. Drinks will help. Do you run shuffle to aid in reduction of roots?
I've never used shuffle.
That'll be strong in terms of magic regen and damage, then it's just a matter of stam. Drinks will help. Do you run shuffle to aid in reduction of roots?
LegendaryMage wrote: »Welcome to pvp Jules! I'll tell you what currently works fine for me.
I'm aiming for 30K magicka pool, 13K stamina pool and 21k+ hp pool with decent mitigations. Regens are 1.5k+ magicka, 850+stamina and 400+hp. Spell damage is about 1.5K+, buffed with potions it's closer to 1.9K or so. I have no stamina issues at all, even using shuffle. However to stay on the safe side, I will invest more CPs into stamina regen and try to go 1K+ if possible with buff food (not with drinks).
I use chest heavy (seducer), gloves+pendant alessian for stamina regen and rest is light armor which you can combine how you see fit (I'm mainly using things such as torug, cyro light etc).
I'm also missing the level 2 undaunted passive for another 3% so there's something to work for I guess, as well as improve all gear to legendary quality.
I do not use any exploits or broken gear (nirn?), nor do I use anything else that's not considered 'normal' and needs a fix. This makes you a worse player in the long run and it's better for you to get killed many times and actually improve, than be impossible to take down (until the next fix that is).
Mundus is atronach, potions can be either tri-stats or spell power (I prefer spell power to buff damage, regen and critical rating).
Last but not least, I like dwemer heavy style for the cuirass, breton shoulders/hat and ancient elf staves of course.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Yeah this seems to be what a lot of people are saying. Tristat drink put me at like 18.5k health. It seems I'll have to spec more attributes into health and that makes me worry. Sure I'll sit at 20k health but what will my resource pools look like. Mostly, will I be able to regen resources faster than I can use them... I guess I'll just have to give it a shot. Not sure what optimal health to run at is... What do you run for each stat with drink on?The solution to your problems lies in Drink. 372 Magicka/Stamina Regen multplied by the rest of your regen modifers.5 Warlock IMO is not get at all in 1.6 for sorcs.
I'd advise switching Warlock to Rings of Cyrodiil's light and adroitness/torugs/seducer.
Sweet, I have all of these things. Just a matter of equipping em. I presume you mean: adroitness neck/sash, cyro rings, torugs 2, seducer 5? What is your opinion on that arena set mentioned above?magicka sustain didn't seem to be much of an issue. But keep in mind that was in warlock/seducer so makes sense that it wouldn't. Switching around gear could make that totally different.You may also want to look at switching your enchants to stamina cost reduction for the dodge roll/break free bonus. It all depends on how much magicka sustain you need compared to stamina sustain.Okay, good to know. Rune prison I liked but wasn't sure where to fit it in. With the long cast time seems meh on main bars, so that's a good solution. do you keep hardened or BOL on multiple bars? Also why do sorcs seem to prefer structured entropy/degeneration over power surge? Are the heals/flat health just better?Your overload bar shouldn't contain many damage spells unless you want to throw frags on it for the procs. I use Rune prison, Daedric Mines, Ball of Lightning, Structured Entropy and Hardened ward on mine.
Thanks for all your insight, really appreciate it.
LegendaryMage wrote: »Welcome to pvp Jules! I'll tell you what currently works fine for me.
I'm aiming for 30K magicka pool, 13K stamina pool and 21k+ hp pool with decent mitigations. Regens are 1.5k+ magicka, 850+stamina and 400+hp. Spell damage is about 1.5K+, buffed with potions it's closer to 1.9K or so. I have no stamina issues at all, even using shuffle. However to stay on the safe side, I will invest more CPs into stamina regen and try to go 1K+ if possible with buff food (not with drinks).
I use chest heavy (seducer), gloves+pendant alessian for stamina regen and rest is light armor which you can combine how you see fit (I'm mainly using things such as torug, cyro light etc).
I'm also missing the level 2 undaunted passive for another 3% so there's something to work for I guess, as well as improve all gear to legendary quality.
I do not use any exploits or broken gear (nirn?), nor do I use anything else that's not considered 'normal' and needs a fix. This makes you a worse player in the long run and it's better for you to get killed many times and actually improve, than be impossible to take down (until the next fix that is).
Mundus is atronach, potions can be either tri-stats or spell power (I prefer spell power to buff damage, regen and critical rating).
Last but not least, I like dwemer heavy style for the cuirass, breton shoulders/hat and ancient elf staves of course.
Also, idk if anyone knows more about this but I've seen some sorcs with like 14k health and I'm always confused as to how that happens. Even w 0 attributes in health, 0 on enchants I'm at like 17k with the 5k you get just for being in cyrodiil. Meaning they have to get their health down to 9k in PVE. Just confusing, any ideas?
Also, idk if anyone knows more about this but I've seen some sorcs with like 14k health and I'm always confused as to how that happens. Even w 0 attributes in health, 0 on enchants I'm at like 17k with the 5k you get just for being in cyrodiil. Meaning they have to get their health down to 9k in PVE. Just confusing, any ideas?
Because you're in a campaign where you have the Emperor buff and they do not.
Also, idk if anyone knows more about this but I've seen some sorcs with like 14k health and I'm always confused as to how that happens. Even w 0 attributes in health, 0 on enchants I'm at like 17k with the 5k you get just for being in cyrodiil. Meaning they have to get their health down to 9k in PVE. Just confusing, any ideas?
If I use food, I can get away with speccing nothing into health and pour it all into magicka/ stamina. But with drink, I think I'd need to go more health right? This would give me less stats for magicka / stamina but the theory is that I would have higher regen making it viable. I see some sorcs running 62-0-0 and just not sure if that's w drinks or w food.Joy_Division wrote: »1. Stamina regen is more preferable than a larger pool. Switching to Mage Mundas and a blue stamina-magicka drink will serve you better more often than Tower + purple food.
Agreed. I much prefer force pulse I think. It does more damage. Also, crushing shock can only interrupt players who are channeling. Channels that are long enough to get a crushing shock off include radiant destruction and soul assault. Maybe others but prob not many. Ofc there are channels or long cast times like snipe/crystal frags, I just don't think it's feasible to get that interrupt off in under 1 second shy of good luck. I think the +dmg will be better.Joy_Division wrote: »2. If you like force pulse for PVE, I wouldn't change it as it will still serve as a serviceable ranged AoE and more damage gets you that much closer to an endless fury proc.
Would you mind sharing your stats if possible? I'm trying to figure out what the sweet spot is for regen, max and spell dmg and want to get as many opinions as possible.Joy_Division wrote: »3. Somewhere there is a fine balance between regen (important in PVP) and spell damage. I don't think you need a set dedicated to sustain and you certainly do not need 2. I find that 3 cost reduction glyphs + Atronach stone gives me just about all the mana I need. Alternatively you can slot elemental drain and force pulse spam. I think most sorcerers would advise MOAR spell damage to take advantage of their burst as sustain is noticeably easier to get around in 1.6. Your last post strikes a decent balance, if erring on the side of sustain.
Yeah it's no longer on my bar. Took far too much stam and didn't give me what I really wanted. I have hardened + harness now but might experiment with hardened + shuffle.Joy_Division wrote: »4. Nerfed duration for 1.6 immovable has really sucked the efficiency out of that skill
Agreed. I just reviewed morphs a few days ago and swapped to structured for the exact same reason. Structured still gives a heal + flat 8%. That *** heal based off strictly weapon attacks is meh.Joy_Division wrote: »5. I moved away from degeneration because of the phrase "weapon attacks," which might mean you aren't getting much out of the spell when it does proc. The flat % bonus to health is better anyway as it is *always* there.
Thx. I had heard this only once before and for 1h sword. Didn't realize it was best for all weapons.Joy_Division wrote: »6. Disease > fire in PvP because healing debuffs are stronger than straight damage. An argument can be made for a sorc using lightning for disintegrate procs.
I haven't tried with this combo of -600 cost and +mana regen. I'll give it a go.Joy_Division wrote: »I don't think you need a set dedicated to sustain and you certainly do not need 2. I find that 3 cost reduction glyphs + Atronach stone gives me just about all the mana I need.
Hey there! Lots of info, lemme get to it:If I use food, I can get away with speccing nothing into health and pour it all into magicka/ stamina. But with drink, I think I'd need to go more health right? This would give me less stats for magicka / stamina but the theory is that I would have higher regen making it viable. I see some sorcs running 62-0-0 and just not sure if that's w drinks or w food.Joy_Division wrote: »1. Stamina regen is more preferable than a larger pool. Switching to Mage Mundas and a blue stamina-magicka drink will serve you better more often than Tower + purple food.Agreed. I much prefer force pulse I think. It does more damage. Also, crushing shock can only interrupt players who are channeling. Channels that are long enough to get a crushing shock off include radiant destruction and soul assault. Maybe others but prob not many. Ofc there are channels or long cast times like snipe/crystal frags, I just don't think it's feasible to get that interrupt off in under 1 second shy of good luck. I think the +dmg will be better.Joy_Division wrote: »2. If you like force pulse for PVE, I wouldn't change it as it will still serve as a serviceable ranged AoE and more damage gets you that much closer to an endless fury proc.Would you mind sharing your stats if possible? I'm trying to figure out what the sweet spot is for regen, max and spell dmg and want to get as many opinions as possible.Joy_Division wrote: »3. Somewhere there is a fine balance between regen (important in PVP) and spell damage. I don't think you need a set dedicated to sustain and you certainly do not need 2. I find that 3 cost reduction glyphs + Atronach stone gives me just about all the mana I need. Alternatively you can slot elemental drain and force pulse spam. I think most sorcerers would advise MOAR spell damage to take advantage of their burst as sustain is noticeably easier to get around in 1.6. Your last post strikes a decent balance, if erring on the side of sustain.Yeah it's no longer on my bar. Took far too much stam and didn't give me what I really wanted. I have hardened + harness now but might experiment with hardened + shuffle.Joy_Division wrote: »4. Nerfed duration for 1.6 immovable has really sucked the efficiency out of that skillAgreed. I just reviewed morphs a few days ago and swapped to structured for the exact same reason. Structured still gives a heal + flat 8%. That *** heal based off strictly weapon attacks is meh.Joy_Division wrote: »5. I moved away from degeneration because of the phrase "weapon attacks," which might mean you aren't getting much out of the spell when it does proc. The flat % bonus to health is better anyway as it is *always* there.Thx. I had heard this only once before and for 1h sword. Didn't realize it was best for all weapons.Joy_Division wrote: »6. Disease > fire in PvP because healing debuffs are stronger than straight damage. An argument can be made for a sorc using lightning for disintegrate procs.I haven't tried with this combo of -600 cost and +mana regen. I'll give it a go.Joy_Division wrote: »I don't think you need a set dedicated to sustain and you certainly do not need 2. I find that 3 cost reduction glyphs + Atronach stone gives me just about all the mana I need.
Also, do you also have a toon named joy division on EP? If so, I'm pretty sure you were in potato w me for a short time last year. If not, sorry for being a weirdo lol
Thanks for all the tips!!