Maintenance for the week of December 2:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)

Sorcerer Skilltrees - a re-imagining

  • Jar_Ek
    Jar_Ek
    ✭✭✭✭✭
    @CP5 Really, Pets do not scale in PvP - that is dreadful!! No wonder they never seemed any damned good then!
  • CP5
    CP5
    ✭✭✭✭✭
    ✭✭✭
    Jar_Ek wrote: »
    @CP5 Really, Pets do not scale in PvP - that is dreadful!! No wonder they never seemed any damned good then!

    Not until you are v12 or above would they do much. Kind of feel sorry for a low level sorc who summons their atronach and only has it die in literally 2 hits that weren't even aimed at it. I often go for a sorc's pets not because they are a threat, but because they are 1 hit kills that give fighters guild exp.
  • Nutronic
    Nutronic
    ✭✭✭
    @Nutronic I read now much of abusing. Please explain that to me. :)
    Nutronic wrote: »
    1. Crystal Blast need to be Instant(Take Stun and some DMG away) for Tanks to suit for Blood-Magic(Passive 8% Life). Tanks cannot cast and Life Based Sorcerers are far to weak. A Magicka stacking Sorcerer can casts high Wards, high DPS, high Self-Heals. I don't know if a Developer ever tryed Cyrodiil. A Sorcerer Tank cannot even destroy the Ward and is eaten by a Teleport Sorcerer. Maybe that's true for every Classes Tanks. The good DDs stacking for high DPS has BOTH High DPS and High Heal. A Tank cannot kill them without luck in CC, because they lack damage against the very high Self-Heal/Wards.

    As a Tank Sorc who PVPs as such: No. This would be OP and heavily abused by non-tanks or tanky dpsers. Other tanky classes have reliable instant self heals, and ultimates with low costs and high damage mitigation. Let's start there.
    I don't understand what can be abused here? A standard DD has 20.000K Life = 1600 Blood Magic Heal. A standard Mage DD wears Light Armor = 10% Mitigation. You shown us Wards(10.000) needs a HEAVY Nerf, if you call 1600 Instant Blood Magic Heals abusing. It would not safe a single DD. If Crystal Blasts AND the Clannfear remains with Cast time, think about everyone can kill you with only using bashes. A DK Tank for example or Templar don't show these big weaknesses. There is a Life Scaling Instant Blazing Shield or an Instant Dragon Blood. If a DD has a reduce in DPS to use this 1600 Self-Heal, I say let them do it. Only that all understand what we are talking about. 1600 HPS against 4000 HPS with Vigor for DD or aswell a spammable 10.000 4seconds Spring. What do you think will be used? A Tank with 32.000 Life would have 2560 possible HPS. A DD does more DPS, more HPS and would still do with this change. I see nothing abuse or OP here.

    So what you're saying is that 1600 x Y =/= OP? (Y=Crystal frags per second)

    Just getting 5 shots off in under 10 seconds is 8K HP back per hit. Not to mention if you get a crit while running surge, or Entrophy, or having a shield up also. It's also not a good counter balance to just avoiding (shield/BE) damage in the first place. If someone hits you for about 10K damage over 10seconds, spamming frags won't stop them from doing that kind of damage. Putting up a 10K shield is better mitigation since it can't be crit, and allows other heals to constantly top you off.

    It might sound like I'm contradicting myself, but my point is that this isn't a healthy way to replace shield stacking; nor is it a viable way to play in PVP and survive more than 2 or 3 simultaneous attacks.
    I want every good player to be fair here at this point. Who has not laughed yet seeing a player with Pets and thought this will be an easy fight? The Self-Heal is totally crap because your Matriarch is shot down instant. In a duel of good players it never comes to this heal. That's the point. 10.000 Life Matriarch, while there are Players with 20K DPS is a totally joke. Don't let them only scale with Magicka, use Life-Pool too. There is nothing OP. Much Magicka, Low Life = Good Damage, Low Life; Much Life, Low Magicka = Good Life, Low Damage; Average Magicka, Average Life = Average in Both.

    When I was learning how to properly sustain in PVP, I practiced dueling with a partner against a DK and NB. I was the pure tank, and my partner did the damage. The DK did damage, was a vampire and was hard to kill, while the NB was just barely squishy enough I could bring his HP to half.

    After several rounds of fighting, I tried using my BE and other skills to wear down the DK's Stamina and keep the NB visible with mage light, all the while keeping my partner safe. I learned that if I summoned my clannfear it cut my work literally in half. He was able to either track the NB or get between the DK and my partner so he could more easily kite the DK by making him hit the Clannfear.

    Recently, while holding a keep, I used my Clannfear to run interference with myself against a group of 6+ players while my allies pushed out and burned siege weapons.

    ...My point is that there are creative ways to use the pets aside from just looking at them like a bunch of stats or a competent ally. As a Tank I love my Clannfear because I've found so many uses for it both in PVP and PVE. If I was a better player, I'm sure I could think of more, but at the moment that doesn't seem possible.

    I will say that of all the things on the table for Sorc tanks, doing SO and tanking the Manticora is still only possible to DKs (unless they buff back the twilight :D).

    Still, I think these are all areas to improve upon and I think scaling pet HP with players and some kind of modifier (like for every 1000K they get 1.2 or something). If they scaled Pet Damage based on the higher of your two stats (weapon damage or Spell damage) that would work too. I think something like this would be pretty cool:
    Unstable Summon - Command the powers of Oblivion to send a Daedric familiar to fight at your side.
    Familiar's attacks deal 2 Shock Damage (scale with Max Magicka).
    Familiar remains until killed or unsummoned (scales at a 1.2 HP ratio with player).
    Not sure if people notice this, but it does shock damage, which means it can trigger disintegrate.

    Summoned Clannfear - Command the powers of Oblivion to send a clannfear to fight at your side.
    The clannfear's attacks deal 3 Physical Damage plus an additional 15% (Scales with Stamina).
    Clannfear can also tail swipe nearby enemies.
    Clannfear remains until killed or unsummoned (scales at 1.5 HP ratio).
    When the clannfear expires it heals you for of your maximum health.
    New Effect:
    Summons a Clannfear with increased health that heals you when it dies.
    The Physical Damage done by the Clannfear does not trigger Disintegrate. Also, this should be a more defensive morph. Scaling harder with HP but not off magicka makes it an interesting pick for stam users looking for extra damage, and still appealing for magicka users who just want a body blocker

    Volatile Familiar - Command the powers of Oblivion to send a Daedric familiar to fight at your side.
    Familiar's attacks deal 2 Shock Damage plus an additional 15% (scale with Max Magicka).
    Familiar remains until killed or unsummoned, at which time it explodes, dealing 20% of your Max Magicka as damage and stunning nearby enemies for 2 seconds (scales at .9 HP ratio).
    New Effect:
    Explodes on death causing damage and stunning nearby enemies.
    Mostly fine as is. I don't think you'd want it living too long so probably lower the hp scaling.
    Summon Twilight - Call on Azura to send a winged twilight to fight at your side,
    remaining until killed or unsummoned (scales at a .6 HP ratio with player).
    Winged twilight's primary attack deals 7 Shock Damage (scale with Max Magicka).
    The Twilight shouldn't have much health, but if it could gain a bonus from any wards casted on it, it would increase it's survival.

    Restoring Twilight - Call on Azura to send a restoring twilight to fight at your side,
    remaining until killed or unsummoned (scales at a .9 HP ratio with player).
    Winged twilight's primary attack deals 7 Shock Damage plus 25% additional damage (scale with Max Magicka).
    The twilight's presence also grants Minor Intellect to nearby allies, increasing Magicka Regeneration by 10%.
    New Effect:
    Magicka regeneration aura.
    I personally think it should be Major Intellect, but maybe that is a tad OP. Either way, it should live longer and scale a bit harder than the base version. This is the offensive morph, so it should hit harder right?

    Twilight Matriarch - Call on Azura to send a twilight matriarch to fight at your side,
    remaining until killed or unsummoned (scales at a 1.0 HP ratio with player).
    Twilight matriarch's primary attack deals 7 Shock Damage plus 15% additional damage (scale with Max Magicka/Stam).
    If your health falls below 50%, she can heal you for 12, but only once every 30 seconds.
    New Effect:
    Heals you when at low health.
    The heal is weak, but if it started at a higher percentage, it would be a start. Also, I think it should scale off of which ever pool is higher. It does magic damage, so it doesn't quite make sense to scale off stamina, but then again neither does the Storm Atronach

    Anywho, I really like the summoning tree and think it holds the most potential for tanking or avoid damage or strong self heals at the moment.
Sign In or Register to comment.