Maintenance for the week of December 2:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)

Would you like the addition of future weapon skill lines?

Palminski
Palminski
for example a sword and magic like in skyrim or a necromancer staff?
I feel like this would be awesome but was wondering how many other comunity members would be for or against it.
Edited by Palminski on 22 April 2015 05:01



palminski

Would you like the addition of future weapon skill lines? 104 votes

Yay!
89%
Morbashakredon_ESOkrashwire_ESORoblight_ESOSylveria_Reldenmilesrodneymcneely2_ESOeventide03b14a_ESOKelletonPKMN12bloodenragedb14_ESOScheneighnayCheveyodeepseamk20b14_ESOSaltypretzelsIllumousThatNeonZebraAgainSarevok_AnchevKyonaicavakthestampedeKhivas_Carrick 93 votes
Nay!
10%
TrollwutValoryanRunhentSotha_SilOurorborosBodycounterVictusSarevocchehektaSantaOrcWolfuse 11 votes
  • Palminski
    Palminski
    *community
    :|



    palminski

  • golfer.dub17_ESO
    golfer.dub17_ESO
    ✭✭✭✭
    Yay!
    I would love the addition of more skill lines, I have quite a few ideas.

    Though I would prefer that existing skill-lines get expanded upon first.

    Dual Wield has no gap closer. Eh, I guess that's about it, otherwise fine for the most part. Oh, right. The 15% bonus damage to stunned/immobilized/etc enemies is almost worthless in PvP because of all the CC breaking and rolling, that could use a rework.

    Two-Handers don't have any viable AoE for PvP (cleave is easily dodged by multiple people), nor do they have a spammable attack aside from wrecking blow, which is easy to counter against competent players. Also, a crit-boosting weapon type for Two-Handers would be nice. Dual Wield gets Daggers, perhaps Two-Handers can get, as much as I hate to say it, Katanas as a crit choice (or something much less edgy if anyone has any ideas).

    One Hand and Shield is basically purely defensive. Not saying it should be equivalent in damage to the other two weapon trees, but come on. It feels like you aren't even wielding a weapon, and I absolutely despise the concept of dual wielding being so far superior from an immersion standpoint. And you don't even get any weapon-specific bonuses either. Perhaps this could be solved with a One-Hand only tree though.

    A few ideas for new trees:

    Staves for the various missing schools of magic (Alteration, Illusion, Conjuration, etc).

    Duelist. Basically just a single weapon in one hand, focused on more tactical DPS, like getting bonuses for attacking after blocking, timing blocks and dodges right, so on. Look at some of the champion passives for inspiration (example, Opportunist and Retaliation). Could be very good at damage and defense in skilled hands.

    Spellswording. Weapon in one hand, spell in the other. Ability damage in this tree would have a different scaling equation than other trees (i.e. a bigger weapon damage modifer and a smaller resource modifier). Wouldn't be quite as effective at dealing damage or tanking as other weapon types, but would excel at resource management and give hybrid builds some reason to exist. I'll admit this is basically a quick afterthought but would like to see the concept examined.
    a necromancer staff?

    Sorry, no.

    You spend the entire storyline fighting Necromancers and trying to stop them from conquering the world, and now you want to become one? Talk about immersion breaking. Gameplay wise, we already have a Pet-Summoning Class.
    Edited by golfer.dub17_ESO on 22 April 2015 05:51
  • Ourorboros
    Ourorboros
    ✭✭✭✭✭
    ✭✭
    Nay!
    Only if it comes with a new source of skill points. They already added Legerdemain without additional skill points. If they add more options for using skill points without a new source, only non-crafters are going to have the points to use any new skill. Now if they add new skill points, that's a different story.
    PC/NA/DC
    Breton Sorcerer Maester.White - BB meets GoT >Master Crafter< { 9 Traits completed 4/23/15 }
    TANSTAAFL--->There ain't no such thing as a free lunch.....Robert Heinlein
    Women and cats will do as they please, and men and dogs should relax and get used to the idea....Heinlein
    All those moments will be lost in time, like tears...in...rain. Time to die. "Blade Runner"
    ESO: the game you hate to love and love to hate....( >_<) May RNG be with you (*,_,*)
  • Bodycounter
    Bodycounter
    ✭✭✭✭
    Nay!
    I would want current skill lines to be improved way before implementing new ones, that would effect balancing and stuff even further.
  • Zargorius
    Zargorius
    ✭✭✭✭
    Yay!
    I would love to see crossbows and pole arms.
    Honor is a dead man's code.
  • hehekta
    hehekta
    Nay!
    Time to stop and do balance of current skills.
  • PKMN12
    PKMN12
    ✭✭✭✭✭
    Yay!
    While a "Sword and magic tree" would likely not work, or ever actually happen, it would REALLY like to see spears/polearm weapons in the game, esecially cause they already have models and animations for them, heck there are some even on weapon racks. It is almost as if they were going to be added, but late in development, it was dropped for some reason.
  • Palminski
    Palminski
    I would love the addition of more skill lines, I have quite a few ideas.

    Though I would prefer that existing skill-lines get expanded upon first.

    Dual Wield has no gap closer. Eh, I guess that's about it, otherwise fine for the most part. Oh, right. The 15% bonus damage to stunned/immobilized/etc enemies is almost worthless in PvP because of all the CC breaking and rolling, that could use a rework.

    Two-Handers don't have any viable AoE for PvP (cleave is easily dodged by multiple people), nor do they have a spammable attack aside from wrecking blow, which is easy to counter against competent players. Also, a crit-boosting weapon type for Two-Handers would be nice. Dual Wield gets Daggers, perhaps Two-Handers can get, as much as I hate to say it, Katanas as a crit choice (or something much less edgy if anyone has any ideas).

    One Hand and Shield is basically purely defensive. Not saying it should be equivalent in damage to the other two weapon trees, but come on. It feels like you aren't even wielding a weapon, and I absolutely despise the concept of dual wielding being so far superior from an immersion standpoint. And you don't even get any weapon-specific bonuses either. Perhaps this could be solved with a One-Hand only tree though.

    A few ideas for new trees:

    Staves for the various missing schools of magic (Alteration, Illusion, Conjuration, etc).

    Duelist. Basically just a single weapon in one hand, focused on more tactical DPS, like getting bonuses for attacking after blocking, timing blocks and dodges right, so on. Look at some of the champion passives for inspiration (example, Opportunist and Retaliation). Could be very good at damage and defense in skilled hands.

    Spellswording. Weapon in one hand, spell in the other. Ability damage in this tree would have a different scaling equation than other trees (i.e. a bigger weapon damage modifer and a smaller resource modifier). Wouldn't be quite as effective at dealing damage or tanking as other weapon types, but would excel at resource management and give hybrid builds some reason to exist. I'll admit this is basically a quick afterthought but would like to see the concept examined.
    a necromancer staff?

    Sorry, no.

    You spend the entire storyline fighting Necromancers and trying to stop them from conquering the world, and now you want to become one? Talk about immersion breaking. Gameplay wise, we already have a Pet-Summoning Class.

    I completely agree with most if not all of this!
    I honestly really want the spell sword style.
    :)



    palminski

  • ShadowMage
    ShadowMage
    ✭✭✭
    Yay!
    No crossbows. They didn't even appear in the ES universe until Skyrim.
    Spears/Polearms, sure. Also an Unarmed line. Not really sure what other options would be available though.

    Also, would be nice to have a few more classes introduced. Variety is always good.

    That being said, there are definitely other things to worry about first. Like bug-fixing and lag in Cyrodiil (though I don't personally go to Cyrodiil). And more zones. And reworking the Cadwell quests so they're unique for non-faction players instead of re-telling the faction's story (in other words, make an alt required to see the faction's main story).
    PC / NA
    Thenathra - Khajiit Stormblade (Sorcerer - Dual-wield Swords/Lightning Staff)

    Several alts I've created, but haven't leveled much yet:
    Norryne - Dunmer Paladin (Templar - Two-hand Hammer/One-hand Hammer & Shield)
    Demerwei - Argonian Shadowscale (Nightblade - Dual-wield Axes/Dual-wield Daggers)
    Gohrnag - Orc Elementalist (Dragon Knight - Frost Staff/Lightning Staff)
    Kerasha - Redguard Mystic (Templar - Flame Staff/Restoration Staff)
    Alawael - Bosmer Assassin (Nightblade - Bow/Two-hand Battleaxe)
    Hjerlm the Quiet - Nord Dragonguard (Dragon Knight - One-hand Sword & Shield/Two-hand Greatsword)
  • eNumbra
    eNumbra
    ✭✭✭✭✭
    Yay!
    No crossbows. They didn't even appear in the ES universe until Skyrim.
    Spears/Polearms, sure. Also an Unarmed line. Not really sure what other options would be available though.

    http://www.uesp.net/wiki/Morrowind:Base_Weapons#Crossbows
    http://www.uesp.net/wiki/Battlespire:Items
    They were in as early as Battlespire - Get dunked.

    Oblivion and Skyrim really dumbed down the game after Morrowind.

    Edited by eNumbra on 22 April 2015 15:10
  • PKMN12
    PKMN12
    ✭✭✭✭✭
    Yay!
    eNumbra wrote: »
    No crossbows. They didn't even appear in the ES universe until Skyrim.
    Spears/Polearms, sure. Also an Unarmed line. Not really sure what other options would be available though.

    http://www.uesp.net/wiki/Morrowind:Base_Weapons#Crossbows
    http://www.uesp.net/wiki/Battlespire:Items
    They were in as early as Battlespire - Get dunked.

    Oblivion and Skyrim really dumbed down the game after Morrowind.

    Morrowind REALLY dumbed down the game from daggerfall too.
  • eNumbra
    eNumbra
    ✭✭✭✭✭
    Yay!
    PKMN12 wrote: »

    Morrowind REALLY dumbed down the game from daggerfall too.

    Never played anything ES prior to Morrowind so I couldn't make the comparison.
  • PKMN12
    PKMN12
    ✭✭✭✭✭
    Yay!
    eNumbra wrote: »
    PKMN12 wrote: »

    Morrowind REALLY dumbed down the game from daggerfall too.

    Never played anything ES prior to Morrowind so I couldn't make the comparison.

    There is acruelly more missing in the chance from daggerfall to morrowind then morrowind to oblivion. Actually, oblivion added a lot of thing that were in the games before morrowind
  • eNumbra
    eNumbra
    ✭✭✭✭✭
    Yay!
    PKMN12 wrote: »
    eNumbra wrote: »
    PKMN12 wrote: »

    Morrowind REALLY dumbed down the game from daggerfall too.

    Never played anything ES prior to Morrowind so I couldn't make the comparison.

    There is acruelly more missing in the chance from daggerfall to morrowind then morrowind to oblivion. Actually, oblivion added a lot of thing that were in the games before morrowind

    I'd have to play morrowind and oblivion again, but I was primarily referring to the cutting of skills, armors(Types and Pieces) and weapons - the slow degradation of the Elder Scrolls series from a proper RPG to Fantasy Action game.
  • Maldrix
    Maldrix
    Yay!
    I like your idea but I think it could go even further, and do a sort of combo system like GW2 does.

    For example lets say 2 weapon types were put in at the same time, those 2 weapon types being Single Handed as well as Magicka.

    If you equip a Single Hand weapon you get 5 weapon skills for that based on stam, just like any other physical damage weapon.
    You equip the Magicka weapon you get 5 weapon skilled based on Magicka, just like the Destro/Res Staffs.

    BUT, since these are both single hand weapons, if you put one on each hand it combines the 2.
    This could go 1 of 2 ways:

    1. They could be SUPER cool and totally change those 5 skills depending on where your weapons are place.
    For example, weapon in left hand, magic in right could be 1 skill set of 5 abilities, just for this example lets say this one is called "Spellsword" focuses more on the sword attacks, magicka is basically used for utility spells, so it would have like:
    A teleport or distance closer, something similar to Teleport Strike Nightblades have or Critical Rush from the 2 Handed skills.
    A force push style knockback with damage, maybe damages 1 but can knockback multiple?(if I remember Crystal Shards was originally something like this)
    A Damage buff, secondary effect on which elemental magicka you are using
    Last 2 skills skills would be more sword based.
    All of these still would be Stamina Based.

    Then if you had your weapon in your right hand and Magicka in your left you would still have sword attacks but you would still have some sword attacks but this way could be called "Battlemage" and focus more on spells then your sword.
    This line would be Magicka based.




    Or

    2.They straight up to it GW2's way and equipping a sword in your left and magicka in your right would give you access to 3 single handed skills and 2 magicka and vice versa, this would be a little odd for ESO though because of how stamina/magicka damage scaling works.




    NOW, to throw away everything I just said if they just added "Magicka" as a weapon type and Bound Sword was one of its skills so I could use a sword but have its damage scale off magicka I would also be totally fine with that....

    Edited by Maldrix on 22 April 2015 15:53
  • Emma_Overload
    Emma_Overload
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yay!
    Dual wield WANDS... make it happen, ZoS!

    #CAREBEARMASTERRACE
  • earth_angel
    earth_angel
    ✭✭
    Yay!
    still waiting for spell crafting although it's probably impossible to balance in PvP.

    I would although love to see more content (imperial city plus the 2 new zones that were promised).

    I can't wit for august.
  • Athas24
    Athas24
    ✭✭✭✭
    Yay!
    Spears FTW!
    ...OverTwerked & Underpaid.
    Rajaat04 in game @Athas24 on forums
  • ShadowMage
    ShadowMage
    ✭✭✭
    Yay!
    eNumbra wrote: »
    No crossbows. They didn't even appear in the ES universe until Skyrim.
    Spears/Polearms, sure. Also an Unarmed line. Not really sure what other options would be available though.

    http://www.uesp.net/wiki/Morrowind:Base_Weapons#Crossbows
    http://www.uesp.net/wiki/Battlespire:Items
    They were in as early as Battlespire - Get dunked.

    Oblivion and Skyrim really dumbed down the game after Morrowind.
    Ok, I stand corrected. :) I never played anything prior to Morrowind, so I can't speak about those games. Don't recall seeing any in Morrowind, though, and I did put a fair amount of hours in it. Weird... I do remember the throwing stars though! Those would be a neat addition to ESO.
    PC / NA
    Thenathra - Khajiit Stormblade (Sorcerer - Dual-wield Swords/Lightning Staff)

    Several alts I've created, but haven't leveled much yet:
    Norryne - Dunmer Paladin (Templar - Two-hand Hammer/One-hand Hammer & Shield)
    Demerwei - Argonian Shadowscale (Nightblade - Dual-wield Axes/Dual-wield Daggers)
    Gohrnag - Orc Elementalist (Dragon Knight - Frost Staff/Lightning Staff)
    Kerasha - Redguard Mystic (Templar - Flame Staff/Restoration Staff)
    Alawael - Bosmer Assassin (Nightblade - Bow/Two-hand Battleaxe)
    Hjerlm the Quiet - Nord Dragonguard (Dragon Knight - One-hand Sword & Shield/Two-hand Greatsword)
  • newtinmpls
    newtinmpls
    ✭✭✭✭✭
    ✭✭✭✭
    Yay!
    Spears!!!
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Drago Belsazar
    Yay!
    You spend the entire storyline fighting Necromancers and trying to stop them from conquering the world, and now you want to become one? Talk about immersion breaking. Gameplay wise, we already have a Pet-Summoning Class.
    These Pets are crap. Better Players laugh about Players summoning them. I tryed it now for some time. In Random Trials with a Sorcerer using Pets it is always "Funny Amusement" in Teamspeak. You are treaten like an idiot. I got insulted using them: "Something like this is a Former Emperor. It is a shame." - For using a game mechanic. This is the real shame.

    Using Pets means 50% drop in DPS, aswell you loss more Crit Surge Heals, because your Pets damage don't count. The Pets are a joke. I don't need a Necromancer Staff, but I can understand the wish for real Pets.

    I would like a 1H Magic Weapon/Shield Line.

  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
    ✭✭✭✭✭
    Yay!
    I was appalled to find ESO is supposedly a TES game yet has no hand-to-hand skill. something that my Khajiit in TES games usually use as it's obviously a natural choice for a cat.
    Edited by fromtesonlineb16_ESO on 23 April 2015 11:20
  • Lord_Draevan
    Lord_Draevan
    ✭✭✭✭✭
    I'd like if they brought back the "Warden" class that was cut from the final game, or the "One-Handed and Rune" cut weapon skill. Since they were both worked on during development, it shouldn't take as long to implement them as a brand new class/skill.
    I'm a man of few words. Any questions?
    NA/PC server
  • Shogunami
    Shogunami
    ✭✭✭✭
    Yay!
    @ZOS_GinaBruno

    I really think you guys should look into this :)

    Unarmed/Hand-to-hand


    Morrowind: Many Khajiit disdain weapons in favor of their natural claws.
    Skyrim: All Khajiit can see in the dark at will and have unarmed claw attacks.


    This is more or less something that HAS to happen, not just for Khajiit - but especially for the Khajiit.

    A weapons skill line that everyone can utilize and Khajiit should have a racial passive skill that makes them better at unarmed combat or/and an active skill/attack.


    Players should also be able to specialize in using a single one-handed weapon - not to mention that players should be able to equip a weapon in off-hand without something in main-hand. Not everyone is right-handed, you know.. If I equip a weapon only in my off-hand my character brings up his fists T_T
    Just flip the animations for the left-handed characters.

    (Or make it even better and interesting and allow for player to choose right or left-handedness as well as other perks, and while ZOS is at it they should give us the ability to choose disadvantages to allow for more perks).
    -
    "I think Orcs first turned a bear head into food because it looks amazing." -Orzorga.
  • SantaOrc
    SantaOrc
    ✭✭✭
    Nay!
    Voted no because there were no cool suggestions up to now.
    Spears maybe. As semi ranged weapon.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
    ✭✭✭✭✭
    Yay!
    PKMN12 wrote: »
    eNumbra wrote: »
    No crossbows. They didn't even appear in the ES universe until Skyrim.
    Spears/Polearms, sure. Also an Unarmed line. Not really sure what other options would be available though.

    http://www.uesp.net/wiki/Morrowind:Base_Weapons#Crossbows
    http://www.uesp.net/wiki/Battlespire:Items
    They were in as early as Battlespire - Get dunked.

    Oblivion and Skyrim really dumbed down the game after Morrowind.

    Morrowind REALLY dumbed down the game from daggerfall too.
    Or, as I would put it, Morrowind removed a lot of the fluff that weighed Daggerfall down.

    Daggerfall was very much a flawed masterpiece, Morrowind fixed some of the flaws .. but added some of its own, arguably .. and remains my favourite TES game, with Daggerfall second.
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
    ✭✭✭✭✭
    Yay!
    I was appalled to find ESO is supposedly a TES game yet has no hand-to-hand skill. something that my Khajiit in TES games usually use as it's obviously a natural choice for a cat.
    Couldn't agree more. The specific reason I've built my Nightblade around Teleport Strike, Concealed Weapon, and Impale is because it's the closest thing I can get to an "unarmed monk" style build.

    So, my vote goes to the following:
    1. Hand-to-Hand
    2. Hand-to-Hand
    3. Hand-to-Hand

    Oh, and polearms. Definitely need those. :smiley:
  • akray21
    akray21
    ✭✭✭✭✭
    Yay!
    Palminski wrote: »
    for example a sword and magic like in skyrim or a necromancer staff?
    I feel like this would be awesome but was wondering how many other comunity members would be for or against it.

    OMG... BLANK + Magic skill line would be sick...

    Magic based weapon attacks are something that I have wanted since day 1...
  • ArRashid
    ArRashid
    ✭✭✭✭
    Yay!
    1) Crossbows
    - doing the exact opposite of what weapons do in game right now - meaning that it SHOULD NOT have light attack at all. Heavy attack should be instant and have a LOAD of damage. After heavy attack you enter a "reloading" phase that cuts down your movement speed and blocks you from using any spells for ~2 seconds.
    - so instead of "weaving" medium attacks followed by instant abilities to cancel animations, you'd have to use your most damaging abilities followed by heavy attack from crossbow and then reload and repeat - hit&"run" (tho it's hard to run with reduced movement speed, thus xbow should only be used if you have a tank in group)


    2) Rapier + "magic"
    - since all the swords in this game already have so narrow blades they can be counted as rapiers.. (except maybe dwemer one.. still it would be nice to get some real rapiers)
    - sword is held in one hand while the other hand is free to use magic - what I mean by that is that you could use Rapier abilities with active Overload for example, and spells with cast time would be passively "put on hold" in your left hand, with their cast time increased (to up to double, but reducable by rapier passive), and when the "cast time" is finished, it would automatically fire - but you would still be able to use Rapier abilities WHILE waiting for spell (like Crystal Frags or Solar Flare or whatever) to fire.



    3) Spears?
    It's just a 2h weapon. It doesn't require a new skill tree, just some new animations (thrusting instead of swinging) and changes to 1 passive and it's tooltip.
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    Yay!
    I would like to be able to use a single weapon with nothing in the off hand. The two-handed swords are just too large and slow. Something like a fencing line would be nice, where we could wield a single sword with more finesse.
    :trollin:
Sign In or Register to comment.