............. Crushing Shock........|......... Force Shock Fire..... : 1604 - (crit) 2407 .....|..... 1717 - (crit) 2576 Shock.... : 1681 - (crit) 2522 .....|..... 1801 - (crit) 2701 Cold..... : 1592 - (crit) 2388 .....|..... 1704 - (crit) 2556 ------------------------------------|------------------------- Total.... : 4877 - (crit) 7317 .....|..... 5222 - (crit) 7833 %age loss : -6.6% ..... -6.6%
............. Crushing Shock........|......... Force Shock Fire..... : 1472 - (crit) 2208 .....|..... 1591 - (crit) 2386 Shock.... : 1543 - (crit) 2314 .....|..... 1667 - (crit) 2501 Cold..... : 1461 - (crit) 2191 .....|..... 1578 - (crit) 2367 ------------------------------------|------------------------- Total.... : 4476 - (crit) 6713 .....|..... 4836 - (crit) 7254 %age loss : -7.5% ..... -7.5%
The damage seems to be inconsequential when using a sorc, generally as you said it does not warrant losing the interrupt.
However, my DK sees a much higher dps loss and I therefore use Force Pulse for him.
However, my DK sees a much higher dps loss and I therefore use Force Pulse for him.
The damage seems to be inconsequential when using a sorc, generally as you said it does not warrant losing the interrupt.
However, my DK sees a much higher dps loss and I therefore use Force Pulse for him.
I figured it would be the opposite as Flame Lash > Force Pulse.... or am I wrong? Sorc has no spammable DPS so Force Pulse is a must IMO. I am awaiting the OP's tests on raid bosses however as the tests on the mammoths was fairly surprising.
However, my DK sees a much higher dps loss and I therefore use Force Pulse for him.
Do you have the same armors and passives on both? If your DK is not in Light Armor and or does not have the passives that increase spell penetration, or is more Stamina based than magic based, it could account for the differences. In that the passives of a Light Armor Sorcerers makes up for some of the 10% loss that is supposed to be there.
It makes sense that Crushing Shock would put out a little less damage (6 to 7% is nothing really) as you are essentially negating any magic attacks or casted skill attacks against you. The damage received reduction more than makes up for the loss in damage dealt. If it is supposed to be 10% less, that is news to me. Even if it was 10% less, or even 15% less, Crushing Shock would still be the better Morph.
The damage seems to be inconsequential when using a sorc, generally as you said it does not warrant losing the interrupt.
However, my DK sees a much higher dps loss and I therefore use Force Pulse for him.
It makes sense that Crushing Shock would put out a little less damage (6 to 7% is nothing really) as you are essentially negating any magic attacks or casted skill attacks against you. The damage received reduction more than makes up for the loss in damage dealt. If it is supposed to be 10% less, that is news to me. Even if it was 10% less, or even 15% less, Crushing Shock would still be the better Morph.
I don't agree. Force pulse is better for dps. When do you even need interrupts that you can't just bash? Always always choose the higher damage morph as a dps.
I don't agree. Force pulse is better for dps. When do you even need interrupts that you can't just bash? Always always choose the higher damage morph as a dps.
Unless of course I have a squishy Light Armored character that does best at range, regarding survival.
I may try Force Shock on my Iconoclast DK (Heavy Armor Magic Based) to see if there is a difference. However I tried to put Invasion on the destro bar and that does not give me the closing interrupt, by the time I get to the caster it's too late.
So, I will probably stay the way it is with Crushing Shock as that is more effective in the overall battle.
Can't DPS if your dead.
Someone else put it best when first discussing FOrce Pulse hitting harder than Crushing Shock when they said their guild has Sorcs use Force Pulse and DKs use Crushing Shock since DKs use Whip as their spam anyways especially considering they need close to melee range to activate their dots anyway.
Won't be dead with:
1) healers 2) undaunted passives.
Someone else put it best when first discussing FOrce Pulse hitting harder than Crushing Shock when they said their guild has Sorcs use Force Pulse and DKs use Crushing Shock since DKs use Whip as their spam anyways especially considering they need close to melee range to activate their dots anyway.
That could work I suppose. Since its not their optimal spammable ability, dk's could theoretically run it.
However, even with that, I still wouldn't really be in favor of crushing shock for dk's. Atleast not myself.
In hel ra hard mode, and other situations where dk's can't be close, their dps already drops significantly as they can't apply dots consistently. Choosing the lesser dps morph so you can occasionally use the interrupt it provides just doesn't seem worth it to me. I would have more use for the increased damage at ranged than the interrupt 8 days a week.
It makes sense that Crushing Shock would put out a little less damage (6 to 7% is nothing really) as you are essentially negating any magic attacks or casted skill attacks against you. The damage received reduction more than makes up for the loss in damage dealt. If it is supposed to be 10% less, that is news to me. Even if it was 10% less, or even 15% less, Crushing Shock would still be the better Morph.
I don't agree. Force pulse is better for dps. When do you even need interrupts that you can't just bash? Always always choose the higher damage morph as a dps.
Joy_Division wrote: »It makes sense that Crushing Shock would put out a little less damage (6 to 7% is nothing really) as you are essentially negating any magic attacks or casted skill attacks against you. The damage received reduction more than makes up for the loss in damage dealt. If it is supposed to be 10% less, that is news to me. Even if it was 10% less, or even 15% less, Crushing Shock would still be the better Morph.
I don't agree. Force pulse is better for dps. When do you even need interrupts that you can't just bash? Always always choose the higher damage morph as a dps.
Not as clear cut as this. If I am running Hel-Ra, I want force pulse because I can bash the unthinking flamespinners. If I am PvPing, I want the interrupt 95% of the time.
The damage seems to be inconsequential when using a sorc, generally as you said it does not warrant losing the interrupt.
However, my DK sees a much higher dps loss and I therefore use Force Pulse for him.
I figured it would be the opposite as Flame Lash > Force Pulse.... or am I wrong? Sorc has no spammable DPS so Force Pulse is a must IMO. I am awaiting the OP's tests on raid bosses however as the tests on the mammoths was fairly surprising.
I find it curious how so many people prefer force pulse simply because it does "10% more damage". Even if this is true (and the OP showed us it is quite a bit less dps loss if you use Crushing Shock) the impact on overall damage of force pulse instead of crushing shock is quite minimal. Crushing Shock on my Sorc deals about 20-30% of all damage done, meaning the overall increase I would see if I used Force Pulse would be about 3%. I'm not willing to give up the interrupt (which is especially useful in Vet-Arena) for such a small overall damage increase.
I find it curious how so many people prefer force pulse simply because it does "10% more damage". Even if this is true (and the OP showed us it is quite a bit less dps loss if you use Crushing Shock) the impact on overall damage of force pulse instead of crushing shock is quite minimal. Crushing Shock on my Sorc deals about 20-30% of all damage done, meaning the overall increase I would see if I used Force Pulse would be about 3%. I'm not willing to give up the interrupt (which is especially useful in Vet-Arena) for such a small overall damage increase.
I find it curious how so many people prefer force pulse simply because it does "10% more damage". Even if this is true (and the OP showed us it is quite a bit less dps loss if you use Crushing Shock) the impact on overall damage of force pulse instead of crushing shock is quite minimal. Crushing Shock on my Sorc deals about 20-30% of all damage done, meaning the overall increase I would see if I used Force Pulse would be about 3%. I'm not willing to give up the interrupt (which is especially useful in Vet-Arena) for such a small overall damage increase.
I agree it's a great alternative if you want the extra damage and don't care about the interrupt. Honestly this isn't about which one is better, it's about which one is better for you. They are both great for different reasons.Joy_Division wrote: »I find it curious how so many people prefer force pulse simply because it does "10% more damage". Even if this is true (and the OP showed us it is quite a bit less dps loss if you use Crushing Shock) the impact on overall damage of force pulse instead of crushing shock is quite minimal. Crushing Shock on my Sorc deals about 20-30% of all damage done, meaning the overall increase I would see if I used Force Pulse would be about 3%. I'm not willing to give up the interrupt (which is especially useful in Vet-Arena) for such a small overall damage increase.
Force Pulse has an AOE component that is rather easy to proc.
eventide03b14a_ESO wrote: »I agree it's a great alternative if you want the extra damage and don't care about the interrupt. Honestly this isn't about which one is better, it's about which one is better for you. They are both great for different reasons.Joy_Division wrote: »I find it curious how so many people prefer force pulse simply because it does "10% more damage". Even if this is true (and the OP showed us it is quite a bit less dps loss if you use Crushing Shock) the impact on overall damage of force pulse instead of crushing shock is quite minimal. Crushing Shock on my Sorc deals about 20-30% of all damage done, meaning the overall increase I would see if I used Force Pulse would be about 3%. I'm not willing to give up the interrupt (which is especially useful in Vet-Arena) for such a small overall damage increase.
Force Pulse has an AOE component that is rather easy to proc.
eventide03b14a_ESO wrote: »I agree it's a great alternative if you want the extra damage and don't care about the interrupt. Honestly this isn't about which one is better, it's about which one is better for you. They are both great for different reasons.Joy_Division wrote: »I find it curious how so many people prefer force pulse simply because it does "10% more damage". Even if this is true (and the OP showed us it is quite a bit less dps loss if you use Crushing Shock) the impact on overall damage of force pulse instead of crushing shock is quite minimal. Crushing Shock on my Sorc deals about 20-30% of all damage done, meaning the overall increase I would see if I used Force Pulse would be about 3%. I'm not willing to give up the interrupt (which is especially useful in Vet-Arena) for such a small overall damage increase.
Force Pulse has an AOE component that is rather easy to proc.
eventide03b14a_ESO wrote: »I agree it's a great alternative if you want the extra damage and don't care about the interrupt. Honestly this isn't about which one is better, it's about which one is better for you. They are both great for different reasons.Joy_Division wrote: »I find it curious how so many people prefer force pulse simply because it does "10% more damage". Even if this is true (and the OP showed us it is quite a bit less dps loss if you use Crushing Shock) the impact on overall damage of force pulse instead of crushing shock is quite minimal. Crushing Shock on my Sorc deals about 20-30% of all damage done, meaning the overall increase I would see if I used Force Pulse would be about 3%. I'm not willing to give up the interrupt (which is especially useful in Vet-Arena) for such a small overall damage increase.
Force Pulse has an AOE component that is rather easy to proc.
Agreed, it comes down to preference and style of gameplay.
Force pulse = better dps
Crushing shock = interrupt
Lol we could've just saved our time and read the tool tips.