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Equipment Set Swap (out of combat)

Earthwardzilvox_ESO
Most players need more than five abilities on their bar in end game content. Since we can't actually do that, we end up having to use two of the same weapon, so we can swap weapons and access our second skill bar. For players that dual spec, they end up needing two sets of gear, four weapons, and they're constantly swapping abilities and items depending on the fight. It would be much more convenient if there were an equipement swapping feature for out of combat, similar to the in combat weapon swap we've already got. Then we could have two equipment sets, one with our equipment for our primary role, and one with equipment for our secondary role.

Anyone who's used Wykkyds Outfitter knows how awesome a feature like that is. It only works out of combat, but it lets you swap entire sets of armor, weapons, and abilities with the click of a button. It'd be nice if equipment swapping were a feature of the game: the equipment wouldn't take 7-14 slots of our bag space.
Edited by Earthwardzilvox_ESO on 19 April 2015 22:26
Bright light casts a long shadow
  • leshpar
    leshpar
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    I have nothing against the bag space used, but I do agree we need some way to tag the items as "not vendorable" since everything is in a list and we also need a quick swap option like you said.
  • DerpyShadowz
    DerpyShadowz
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    Yeah, give us an option to lock items to our inventory, it would save alot of time when vendoring items and all your good stuffs mixed inbetween, one accidental miss click one day that you dont realise and before you know it its to late to buy back. Not that ive ever had that happen, but the fear of it always lingers.
    Lurking in the shadows.
  • shane.roberts25b14_ESO
    I use Wykkyds outfitter in conjunction with Wykkyds macros and the macro function on my keyboard to swap entire weapon/armor/skill sets with the push of 1 button... I have noticed, though, that the skills on my second hotbar dont always want to switch, requiring me to hit the macro key a second time. I'm wondering if this is a timing issue, or a coding issue with Wykkyds Macros...

    Edit: I may be able to fix the issue by adding "weapon swap, skillset2 hotkey" to the end of the macro program... will have to test when servers go back up...
    Edited by shane.roberts25b14_ESO on 20 April 2015 12:23
    "I used to be an adventurer like you, then I took a nerf-arrow to the knee!"
  • TheSunAlsoRises
    TheSunAlsoRises
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    leshpar wrote: »
    I have nothing against the bag space used, but I do agree we need some way to tag the items as "not vendorable" since everything is in a list and we also need a quick swap option like you said.

    this. i seem to remember a mod that could do this for us but i think maybe it was for another game...
    No man is an Iland, intire of it selfe
  • Chikenuget
    leshpar wrote: »
    I have nothing against the bag space used, but I do agree we need some way to tag the items as "not vendorable" since everything is in a list and we also need a quick swap option like you said.

    this. i seem to remember a mod that could do this for us but i think maybe it was for another game...

    I have it but don't remember the name ill look tomorrow
    V14 Stam NB AD / V14 Mag NB DC
    V7 Stam DK DC
  • BrassRazoo
    BrassRazoo
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