I've said previously... before touching any class specific skills simply alter the Cyrodiil Battle Spirit buff in two ways:
Increase the max hp provided by this buff from 5k to something like 15k.Increase the healing received debuff to 30% and have it also affect shields.
I've said previously... before touching any class specific skills simply alter the Cyrodiil Battle Spirit buff in two ways:
- Increase the max hp provided by this buff from 5k to something like 15k.
- Increase the healing received debuff to 30% and have it also affect shields.
I've said previously... before touching any class specific skills simply alter the Cyrodiil Battle Spirit buff in two ways:
- Increase the max hp provided by this buff from 5k to something like 15k.
- Increase the healing received debuff to 30% and have it also affect shields.
- In pvp, double or triple everybody's hitpoints. This lengthens battles, nerfs two-hit gank wonders, devalues magic shields, and dodge rollers and shield blockers will eventually run out of stamina. Generic Suggestion that would buff the ever-living hell out of one magica shield in particular
- Also if a horse has no stamina, horse knock down will require two hits instead of one. Generic suggestion - Someone needs to feed their horse or get anti-gank gear/skills
- Also, if you are rooted, doing a dodge move breaks you out of it but you don't actually roll out of the way of attacks. You'll have to dodge again.So all roots become hard CC without immunity and cost 2x to get out of? I hope you like sitting in talons
- Add a magic debuff in the game that reduces the effectiveness of buffs like shields. Because there are already heal reduction and stealth revelers in the game. Slightly more targeted Generic Suggestion against shields - offensive dispel skill is not a bad idea though
- Permashield blockers start to very slowly drain more and more stamina after 10 seconds. Weaving an ability or light attack will not reset this. Not blocking for 3 seconds will reset it. Even more targeted Suggestion against shields
- Move the sorcerer shield to light armor and the light armor shield to sorcerer. ...And there is it folks! The reason for this post!! Hidden in the middle.
- Give night blades a consistent decent heal since they can't auto gank anymore. NB buff?? Fancy finding this here
- Nerf vigor and make it more readily available. Erm whaaa?? Someone must strictly play a magica NB. Didn't you just ask for a good NB heal?
- Improve dot spells. ok
- Fixing buggy and trial-useless pets and their mechanics
- Reducing or eliminating the prevalence of toggle skills
- Reducing the unparalleled spike damage potential of PvP Sorcs. <--- There it is!!!!
- Increasing the low sustained dps of Sorcerers relative to other classes
- Replacing useless or redundant magicka skills with better ones
- Increasing synergy, which is poor as the class currently stands
- Giving the class back it's utility, which was nerfed in PvE due largely to PvP complaints
- Reducing reliance on non-class abilities, which are often considerably more superior
- Replacing useless Sorcerer skill morphs with better magicka morphs
- Hybridising useless Sorcerer magicka skills with stamina morphs
- Making Sorcerer main-healing viable at all
- Making Sorcerer tanking more viable
- Making non-staff Sorcerers more viable
- Removing cooldown on Surge random damage proc self-heal and replacing with more reliable mechanic
Well the point of increasing hitpoints is that no one likes to be one shotted. Magicka users are most vulnerable so that's why shield stacking is so important. And everyone complains about shield stacking. So to increase hitpoints without decreasing shield power makes shield less significant relatively without reducing its power directly at the same time giving the light magicka user more hitpoints so shields are less needed.
If a horse has no stamina, horse knock down will require two hits instead of one. Yes.
Also, if you are rooted, doing a dodge move breaks you out of it but you don't actually roll out of the way of attacks. You'll have to dodge again. Lol no.
Add a magic debuff in the game that reduces the effectiveness of buffs like shields. Because there are already heal reduction and stealth revelers in the game. Yes.
Move the sorcerer shield to light armor and the light armor shield to sorcerer. Sorc shield is fine. Shieldstacking is the issue, not sorc shield.
Give night blades a consistent decent heal since they can't auto gank anymore. 100% this.
Nerf vigor and make it more readily available. It's suppose to be OP, tyvm.
Permashield blockers start to very slowly drain more and more stamina after 10 seconds. Weaving an ability or light attack will not reset this. Not blocking for 3 seconds will reset it.
cozmon3c_ESO wrote: »Well the point of increasing hitpoints is that no one likes to be one shotted. Magicka users are most vulnerable so that's why shield stacking is so important. And everyone complains about shield stacking. So to increase hitpoints without decreasing shield power makes shield less significant relatively without reducing its power directly at the same time giving the light magicka user more hitpoints so shields are less needed.
yes you could do this but you are missing this key point. this hp will be added to tank characters and they are near unkillable right now for some , and you will make them even harder to kill in the process by raising hp of everyone.
Shields that scale off of HP will gain a significant buff from this as well.