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NB passives stop working after death

Awe
Awe
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Catalyst stops working after every death.
Also noticed master assassin stops working sometines
tired of relogging...
  • Cody
    Cody
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    i never even knew this....
  • Maudieu
    Maudieu
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    I thought this was "working as intended" :/
  • Awe
    Awe
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    new patch, passives still bugged. As I thought it's useless even to report buggs(/bug) since some buggs still exist since beta.
    ZOS, you are doing great job, ups this was sarcasm.
  • Bane_of_Fringe
    Bane_of_Fringe
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    Awe wrote: »
    Catalyst stops working after every death.
    Also noticed master assassin stops working sometines
    tired of relogging...

    I never realized they worked in the first place. Always knew catalyst just got trashed. Put up a ticket almost a month ago. Nothing of course.
    Characters:
    Bane of Fringe Vr-14
    Casts as Hatchling Vr-5
    Shinobu-chan Vr-1
    Holo the Wise and Cunning Vr-5
    Soft Rose Vr-1
    Svaedstrom Lowbie
    Man in the Fringe Vr-2
    Batul Gra-Sharob Vr-1

    Previous vets:
    Jade Blossom Vr-1
    Man in the Fringe Vr-5
    RAGE
  • Detector
    Detector
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    True. Does not work after death.
  • olsborg
    olsborg
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    so.many.bugs.

    PC EU
    PvP only
  • RainfeatherUK
    RainfeatherUK
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    Maudieu wrote: »
    I thought this was "working as intended" :/

    It is obviously. Part of the 'Ongoing Improvements' to NB.

    Eventually it'll get its own tooltip 'Mutually Assured Destruction: - NB becomes less and less effective over time, with a chance to lose passives on death. Enemy receives 'Major Pity', losing the will to attack you for the duration.'
  • Kas
    Kas
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    not only nb's, death effects all of us.
    sometimes it's ult generation that stops working: http://forums.elderscrollsonline.com/en/discussion/160002/ultimate-generation-breaking
    sometimes my cyrodill battle spirit buff disappears
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
  • Awe
    Awe
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    well, since they don't want to do easy job: fix the skill, now they get additional work, each day i will send /bug about this
    if this won't help them to notice, i will /bug this after every death
  • Rune_Relic
    Rune_Relic
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    Awe wrote: »
    well, since they don't want to do easy job: fix the skill, now they get additional work, each day i will send /bug about this
    if this won't help them to notice, i will /bug this after every death

    You're doing it wrong.
    You need to use...
    /lag
    not...
    /bug

    ;)
    Anything that can be exploited will be exploited
  • Sacadon
    Sacadon
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    Although it should not be required, a video of key issues such as this have accelerated response from ZOS (not necessarily resolution). If you have one please post. I'll try to get to testing this, but it may be a few days before I can and I've quite the test backlog these days.
  • Sacadon
    Sacadon
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    Rune_Relic wrote: »
    Awe wrote: »
    well, since they don't want to do easy job: fix the skill, now they get additional work, each day i will send /bug about this
    if this won't help them to notice, i will /bug this after every death

    You're doing it wrong.
    You need to use...
    /lag
    not...
    /bug

    ;)

    Entertaining sarcasm always gets an awesome from me.
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