True PvPers crave competition. Not crutches.
#PugStompersUnite
Um..No. No..and no.
Why are most polls only about "I WANT THINGS EASIER!!!"?
The alliance war abilities are available to all who reaches the end game in the conflict.
There are no CoA gear droping in Cyrodiil every night...... (why should they).
You have to EARN them.
Making some abilities and achievement account bound is silly.
ESO would be dull like WoW if you got everything in 2 weeks then had nothing to do......
Where are the question for:[/u]
"Level 1-49 was to damn easy! Add value by making the solo instances more challenging!".
Events like the fighter/Mage guild story line was great. But by nerfing it so hard that some players complaints that the Veteran content is "To hard" MUST ring alarm bells?
Is "End game" to:
Stand still, complain about everything other then yourself and blame light armor or your class for not automatically complete the "end game challenge"? ...While watching TV and eating dinner at the same time?
Not really, right?
"End game" are challenging events that somehow balance risk vs reward and well...player skill?
CoA, the Dragon Arena and the whole damn Cyro is great! You wount leave there without marks......
Good rewards if you do well. Do nothing or...press just buttons, you don't do so well.
Why is there a feeling of "Everyone should be able to do it"!
something that they will find more useful in PvP. ?Silence anyone?
Sleevez340 wrote: »Vigor is ridiculous. Ppl with vigor never die. Unless you have a full out balls to the wall dps spec, dpsing through vigor is hard. So if everyone had it, this games pvp would just be a whole other version of stupid.
Sleevez340 wrote: »Vigor is ridiculous. Ppl with vigor never die. Unless you have a full out balls to the wall dps spec, dpsing through vigor is hard. So if everyone had it, this games pvp would just be a whole other version of stupid.
/signnothing2591 wrote: »Vigor should be a nightblade skill end of story.
For me, it's the flow. All the keeps are cookie cutter, and there's so much downtime when fighting. I love the PVP (the actual FIGHTING is amazing), but it's the getting to the fight that suck, it's the lag, it's the inability to push back if there's a population imbalance, it's the fact that some classes/builds can take so much damage five people fighting a single target can't quite take them down...ZoS had a great concept with Cyrodiil and completely dropped the ball on it's implementation and upkeep. I doubt you will find even one person left that will defend ZoS in regards to Cyro, and I have little doubt that ZoS is very aware of that. I myself was a huge ZoS defender and ESO fanboy until around November or so when I just couldn't deal with the lack of caring from the company. I'm not alone in this thought. I still play ESO but not to the extent I used to and at this point it's only because of good people I run with regularly, sadly even some of those have quit ESO entirely.
The potential is there, but ZOS really has seemed to have dropped the ball in improving/updating PVP across the board. And the Imperial City won't make things better, because if that's the only place you can get the new motifs (which was hinted at) that's the ONLY place people are going to want to be, and that'll further disrupt Cyrodiil even more.
I was fine with Vigor being a rank 10 skill. But I find to reason to fuss -- unlike many in this thread it seems -- over it being dropped to rank 5. So what if more people thus gain access to it? I prefer challenge in PvP over facerolling casuals. More stamina builds having access to Vigor means more of them become sustainable, thus adding challenge. It also means the NB I'm leveling won't have to grind to rank 24 before she converts to stamina .
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
bosmern_ESO wrote: »
If they change it to rank 5 I want undaunted shoulder/helm sets to get 50% drop chance for me because Im pvping to much and I can barely run one dungeon a day.
That is a nonsense argument. Casual players do not 'penalized', they just play less. By your logic, casual players should get more of everything, just because they play less. If you want your precious PvE armor sets, you will have to invest in PvE. If you want your precious PvP skills, you will have to invest in PvP. Getting to Rank 5 is not even close to being an investment.theweakminded wrote: »His change needs to happen yesterday... even if its rank 6 or 7. To the op saying rank 5 in a few days... some people have lives and do not play 20hrs a day. Casual players should not be penalized because you want it to take a year to get. Unless you think resto staff skills should take a year to train as well.