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ANCHORS ARE TOO EASY!

Mashille
Mashille
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Hello, I have been playing the game for a year now and I love you for making it but...
Dark Anchors in the game are very fun and epic. However there are some problems with them. They are far too easy! They shouldn't be able to be solo-able! You should be encouraging people to group up and do things together to make the game more social and if they are solo-able then what's the point? Yes they are fun by yourself and with maybe 1 - 2 others but when there are 3+ of you it is just... meh. You kill the first wave then enemies spawn One after the Other, over and over and over again, almost instantly dying as soon as they appear. An idea to improve this and make it feel 'better'.
For an idea how about rather than have ONE enemy come down at a time, make 3 - 4 enemies come down at a time, to make it feel like an actual battle rather than just you mindlessly using your abilitiesv NO with tension because you're certainly not going to die because it's far too easy!
In addition it would really be awesome if the Anchors got much harder when more people showed up. So when 10 people need all need the same anchor it's not just a mindless slaughter of innocent Daedra and it turns into this massive battle which would feel EPIC!
I love the game and if you could take this comment into consideration it would greatly be appreciated. :)
Edited by Mashille on 16 April 2015 18:35
House Baratheon: 'Ours Is The Fury'
  • Mashille
    Mashille
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    Replies are appreciated to agree :)
    House Baratheon: 'Ours Is The Fury'
  •  Jules
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    Agreed. They're totally soloable and it doesn't seem this is how they were originally intended. Definitely need a buff in order to be fun/challenging. I like your idea about them scaling up as more people show up.
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  • Erock25
    Erock25
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    I was pretty sure they already scaled with the amount of people around, but anyways ... all of the solo PVE in this game is too easy. They nerfed veteran zones challenge quite a while ago and I don't see them going back on it now.
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  • Cody
    Cody
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    just make the entire wave spawn at once. this one at a time crap makes them too easy.
  • RavenSworn
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    I agree with this but I hope for a different mechanic.

    Maintain the waves but have a mini boss on each wave. Remember the cultists that appear before each dolmen starts? Have them appear again and 'summon' more daedra if left unchecked. Have them stay in damage bubbles that needs a dps check to burst and be able to kill them.

    Have the dolmens affect the local wildlife as well, calling them to the dolmen as more and more people show up for each dolmen.

    Have the bosses scale to either the lowest mob level of the area or highest mob. Scale the rewards as well to the level of the final boss.
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  • Sensesfail13
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    They scaled them for a reason because others wont help out with them more often than not just because they are too easy for you doesnt mean they are easy for others. Get over yourself and play the game or dont but quit with the needless whining.
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  • bellanca6561n
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    There is some sort of scaling taking place, as other have noted, but people have learned to work around it.

    This puzzled me at first. I'd jump in and would wonder where the hell all those other players were hiding - especially all the VR14s in much lower level zones. I'd look around. See nobody. Jump in and a mob would appear. A mob of other players I mean.

    When I'd jump in with a group then they'd get interesting.....but people don't do them in a group often.

    So I'd ask for help hoping to get a more challenging spawn draw. But it's not consistent. Sometimes you get few baddies and everyone's disappointed.

    Not sure what's under the hood with these.
    Edited by bellanca6561n on 17 April 2015 03:23
  • yake82
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    Agree, they should be much, much more difficult.
  • Veridiano02
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    100% agree. The problem is, I have no idea how anchors should be improved. Maybe some kind of instance? I don't know, but yeah, too much easy right now. Sometimes I have to run just to arrive before the mob attacking the dolmen kills the boss and counts me as complete.
  • Stannum
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    In tamriel unlim anchors, WBs and public dungeons are solo-able.
  • olsborg
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    The cyrodiil dolmens specificly, are easy as .....

    PC EU
    PvP only
  • Dixa
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    No. They used to be impossible to solo at launch when zones were packed. Now zones inbetween the first and the last are somewhat barren and help to complete that dolmen may never show. They must be soloable.


    now, perhaps a system that scales them in difficulty based on the number of players in the vicinity would work but the majority of players with to quest and explore alone
  • fromtesonlineb16_ESO
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    I have no idea how the OP can solo ON LEVEL Dolmens but I'll refrain from further comment on that, beyond saying I certainly can't on any of my characters up to and including a VR10.
  • Stannum
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    I have no idea how the OP can solo ON LEVEL Dolmens but I'll refrain from further comment on that, beyond saying I certainly can't on any of my characters up to and including a VR10.
    So you have inefficient builds. Dolmens, WBs, Publics can be done solo at level.

  • Khivas_Carrick
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    Erock25 wrote: »
    I was pretty sure they already scaled with the amount of people around, but anyways ... all of the solo PVE in this game is too easy. They nerfed veteran zones challenge quite a while ago and I don't see them going back on it now.

    That was because veteran zones were way to difficult for anything Templar or non-magicka lol
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  • Scheneighnay
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    I always see groups attacking them, so all the mobs die within 3 seconds of spawning.
  • The_Death_Princess
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    Mebe you all dont remember. Dk's solo'd anchors in beta.

    But ya, now with all the better gear and CP the anchors are way behind, especially in Cyrodil
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  • Wyietsayon
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    Nah, I'm ok with how they are. They're still a challenge for the average player to solo, but it's not impossible. Instead, I think the public dungeons should be harder (the ones like Windhelm's crypts, not ones like City of Ash). I'm able to solo those fairly well, which doesn't seem right. Dolmens and world bosses I understand being able to solo, because nothing about them implies that having a group is mandatory. But public dungeons entire point is that you need to group to get through.
  • newtinmpls
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    Well...only go to anchors that are above your level.

    Only play them at dead of night times (or the equivalent).

    Wear armor that is 4-6 levels below your level.
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  • Love_Chunks
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    Dixa wrote: »
    No. They used to be impossible to solo at launch when zones were packed. Now zones inbetween the first and the last are somewhat barren and help to complete that dolmen may never show. They must be soloable.


    now, perhaps a system that scales them in difficulty based on the number of players in the vicinity would work but the majority of players with to quest and explore alone

    So much this^^^ Dolmens were either nerfed at the same time as vet rank mobs or shortly after. Nerfed because of above reasons. However, I feel that they dont really scale that well because more players = more mobs spawned but they spawn too slow to be all that much of a challenge. All it really ends up doing is making it take longer to complete with more players present.

    Scale spawn rate as well as spawn count with each player present.
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  • Mashille
    Mashille
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    Thank you for the replies and you have made some good points but people saying that they should be solo-able. No. This is an MMO and it should be encouraging people to group up and play together (Such as the active events in GW2). ALL the PVE content in this whole game is far too easy at this point (Excluding Instanced dungeons and trials) because everything is solo-able, even PUBLIC dungeons that are meant to be difficult? People stating that they can't solo them so they don't see the problem, I'm sorry but that means your build isn't good enough or you need to improve your management and skill. Group events such as Dolmens should feel like EPIC battles where you're fighting an army of Daedra to defend Nirn and at the moment they just feel like a minor inconvenience.
    They should at least add major scaling to Dolmens depending on how many people are within 10 meters or so and buff the enemies up slightly so they can't just get blasted through in 5 seconds. Thank you for the feedback :)
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  • Seedier
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    On a related note, i reckon there should be a an easy/semi-automatic way to group (like in Rift) if the difficult is to scale up significantly, to allow for specific roles (tank/heals/cc etc). As it is, everyone joining is in their 'survival' mode which mostly is OK for PVE/solo but if difficulty really was scaled up dramatically there would be epic fails. Actually what would nice would be random large scale public raid-type setups...
  • WhitePawPrints
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    Before the short-sighted nerf on everything Veteran, I had difficulties with Dolmens but with two people, I could do them. Now, it's very easy to solo Dolmens, and with groups I am lucky to get a shot off.

    Templar has been my main so that might have been why Dolmens were difficult before.

    Now, I'd just hope that the final bosses of Dolmens would be more difficult. I had the Titan Deadric Lord guy drop on one of my Dolmens that I was soloing and that was very difficult, so it was quite the challenge. I still managed to kill it but it took a while.

    Dolmens should scale to the number of people, but not just in numbers but also elite tier and the abilities the creatures have. The final boss should be on the level of the trial bosses, that are capable of handling large groups.
  • Bouvin
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    Erock25 wrote: »
    I was pretty sure they already scaled with the amount of people around, but anyways ... all of the solo PVE in this game is too easy. They nerfed veteran zones challenge quite a while ago and I don't see them going back on it now.

    That's a different game, called Rift.
  • Dru1076
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    Whoah.... Lets not get carried away with group content here...

    How about fixing the group tool before making more of the game group only? If you find the dolmens too easy, try playing a lower levelled character or a more advanced zone. Sure its an mmo... But don't forget this is elder scrolls too. And there is plenty of forced group content already imo.
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  • WhitePawPrints
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    Dru1076 wrote: »
    Whoah.... Lets not get carried away with group content here...

    How about fixing the group tool before making more of the game group only? If you find the dolmens too easy, try playing a lower levelled character or a more advanced zone. Sure its an mmo... But don't forget this is elder scrolls too. And there is plenty of forced group content already imo.

    Could not agree more on the forced group content. Craglorn and scaled Group Dungeons now. Dolmens though should have some what more challenge in the higher level zones. My Nightblade has been up to 12 levels under the zone, and when I attack a world boss, sometimes it destroys me. Then I attack it again and switch up my strategy and I manage to defeat that boss. It adds a nice challenge.
  • Bodycounter
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    I agree, anchors need more risk and more reward. In my opinion every anchor should be different, but that would be too much of a change for now. The amount of spawning enemies and their strength should scale with people in a big radius around it. It would be okay for me, if the chance to beat an anchor is 50/50 and if i actually had to wait for a group to gather to be able to win. Therefore the reward has to be high enough.
    Edited by Bodycounter on 22 April 2015 07:42
  • AngersRevenge
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    I recently got to Vet 7 on my Templar after not playing for a bit the returned in 1.6. Previously on my Nightblade (V10) I couldn't solo dolmens or public dungeons. Not solo dungeons or group dungeons but the harder open world public dungeons. I have soloed every dolmen and group dungeon in Vet content since my return. They have definitely gotten a lot easier. I have yet to see a dolmen with more than 3 mobs spawn at a time, and then they are easily dispatched as well. That and world bosses have gotten a lot easier too.
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  • Dixa
    Dixa
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    I recently got to Vet 7 on my Templar after not playing for a bit the returned in 1.6. Previously on my Nightblade (V10) I couldn't solo dolmens or public dungeons. Not solo dungeons or group dungeons but the harder open world public dungeons. I have soloed every dolmen and group dungeon in Vet content since my return. They have definitely gotten a lot easier. I have yet to see a dolmen with more than 3 mobs spawn at a time, and then they are easily dispatched as well. That and world bosses have gotten a lot easier too.

    as you level your new character, how many others your vet level are you seeing in these areas? how many are helping you?

    sounds like you are alone most of the time. imagine now that it went to launch-day difficulty again, where honesty only crit surge impulse spamming sorcs could easily survive this content effortlessly and you were not a sorc. and you were still alone since the game is a year old and most folks are either below your vet level, or higher than your vet level.

    how happy with the game would you be given the sorry state of the grouping tools if you were in this situation and found you could not complete these Poi's on the map due to lack of help or available players around, whether or not you were in a guild?


    this is why most leveling content must be solo in western mmorpgs, along with the fact that MOST mmorpg players only put in an hour or two per day at most and do not wish to waste that time waiting for a group to form that may never happen.

    back in 1999 when western workers only put in their 40 hours and were paid a half-decent wage for the times, we had the time to wait for groups for group xp in games where you had to group for everything. this is not 1999 anymore.
  • WhitePawPrints
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    Dixa wrote: »
    I recently got to Vet 7 on my Templar after not playing for a bit the returned in 1.6. Previously on my Nightblade (V10) I couldn't solo dolmens or public dungeons. Not solo dungeons or group dungeons but the harder open world public dungeons. I have soloed every dolmen and group dungeon in Vet content since my return. They have definitely gotten a lot easier. I have yet to see a dolmen with more than 3 mobs spawn at a time, and then they are easily dispatched as well. That and world bosses have gotten a lot easier too.

    as you level your new character, how many others your vet level are you seeing in these areas? how many are helping you?

    sounds like you are alone most of the time. imagine now that it went to launch-day difficulty again, where honesty only crit surge impulse spamming sorcs could easily survive this content effortlessly and you were not a sorc. and you were still alone since the game is a year old and most folks are either below your vet level, or higher than your vet level.

    how happy with the game would you be given the sorry state of the grouping tools if you were in this situation and found you could not complete these Poi's on the map due to lack of help or available players around, whether or not you were in a guild?

    Khajiiti Templar since early access. I play mostly solo. I played through the game and up to Vet Zone 7 before the Veteran nerfs hit. Dolmens were not possible to solo, but I had no issue with that.

    If there was no one around to assist with the dolmen, then I'd return to it later. If I really wanted to complete it then I'd ask the one or two people that I actually like on the game to help me out.

    Dolmens should present a challenge. Right now they are too easy. Now that the classes are not differentiated between light and dark, they can afford to increase the difficulty a little bit. That way Sorc and DK's aren't required to do everything.
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