uniq_faznrb18_ESO wrote: »Actually.. From what I see... Only nb has the passives that increases both armor and spell resistances.. while the rest has only spell resistance.
Not too sure of which passives you are talking here. Wouldnt that mean nb has a far superior defensive passive?
WraithAzraiel wrote: »uniq_faznrb18_ESO wrote: »Actually.. From what I see... Only nb has the passives that increases both armor and spell resistances.. while the rest has only spell resistance.
Not too sure of which passives you are talking here. Wouldnt that mean nb has a far superior defensive passive?
Right but those other classes have active mitigation abilities. Like Spiked Armor for DK's Conjured Ward for Sorcs and whatever morphs into Blazing Shield for Templars. NB doesn't have, to my knowledge, a skill that increases defenses or gives a damage shield.
WraithAzraiel wrote: »uniq_faznrb18_ESO wrote: »Actually.. From what I see... Only nb has the passives that increases both armor and spell resistances.. while the rest has only spell resistance.
Not too sure of which passives you are talking here. Wouldnt that mean nb has a far superior defensive passive?
Right but those other classes have active mitigation abilities. Like Spiked Armor for DK's Conjured Ward for Sorcs and whatever morphs into Blazing Shield for Templars. NB doesn't have, to my knowledge, a skill that increases defenses or gives a damage shield.
Except for every single shadow ability.....
WraithAzraiel wrote: »WraithAzraiel wrote: »uniq_faznrb18_ESO wrote: »Actually.. From what I see... Only nb has the passives that increases both armor and spell resistances.. while the rest has only spell resistance.
Not too sure of which passives you are talking here. Wouldnt that mean nb has a far superior defensive passive?
Right but those other classes have active mitigation abilities. Like Spiked Armor for DK's Conjured Ward for Sorcs and whatever morphs into Blazing Shield for Templars. NB doesn't have, to my knowledge, a skill that increases defenses or gives a damage shield.
Except for every single shadow ability.....
Incorrect. Unless you're referring to the 4 second boost given by the Shadow Barrier passive, which is laughable. The only thing remotely close to any kind of worthwhile mitigation is Mirage, and that's an Assassination skill.
At best, you can maybe spin Dark Cloak for it's DoT removal, if it works. Or MAYBE MAYBE Shadow Image, which reduces the targets attack power, not increasing your damage mitigation.
It's not good enough. Still feels like we're holding the bad end of the damage mitigation stick. Save for the select few that are built to stack shields and leech health.
Adding the bonus for heavy armor is fine and makes since. They shouldn't have removed the base skill bonus that's been there since launch though. It used to carry on for 4 seconds after cloak wore off. As things stand it's completely useless unless you ware heavy armor...Darkonflare15 wrote: »WraithAzraiel wrote: »cavakthestampede wrote: »Glad I just happen to have 2 pieces of HA on..
I can't help but wonder if some folks don't understand the passive, and that this post originated because of it.
The bonus occurs for 4 seconds for all armor types, when you activate a shadow ability. When you have Heavy Armor it gets a bonus duration. Wearing no heavy armor at all, or no armor period, walking around stark naked, you will get the 4 second defensive boost every time you activate a shadow ability.
Oh I get it. Just saying, happy to get a little bit extra because I happen to have 2 HA on.
Also I think OP is saying it's a bit stupid to tie a passive like this to HA in the first place.
No other class has a passive that blatantly says it's in any way affected by the wearing of a certain type of armor. I believe the requirement of Heavy Armor to receive a % of a second bonus to a passive's timer to be completely arbitrary and unnecessary.
It's dumb, it makes no sense. Don't get me wrong, it's GREAT that its so awesome for NB tanks who apparently for some reason have such problems with resource management. (Effective tanks wouldn't have this problem if they were spec'd and built correctly as tanks and utilized food or drink whilst tanking.)
And I can't see how or why people would defend the way this passive currently is with warnings of it becoming OP if everyone was allowed to use it.
In this case, "because it would" isn't a good enough reason for me.
The accuse that because no other class has this is not a valid excuse because night blades do not have a damage shield for the class personally. You are saying that is does not make sense but it does.
It makes sense because obliviously Zos wanted the skill to have a bonus for heavy armor users. Not light or medium because these armors by themselves are good without this passive. A lot people complain about how bad heavy armor is or that it did not have a use. Now we have a skill that makes heavy armor a little useful. They wanted to make tanking for nightblades a little more useful. Saying that is stupid or unnecessary is basically unnecessary because Zos wanted this change in the game.
or use a veild strike morph in your rotation....Adding the bonus for heavy armor is fine and makes since. They shouldn't have removed the base skill bonus that's been there since launch though. It used to carry on for 4 seconds after cloak wore off. As things stand it's completely useless unless you ware heavy armor...Darkonflare15 wrote: »WraithAzraiel wrote: »cavakthestampede wrote: »Glad I just happen to have 2 pieces of HA on..
I can't help but wonder if some folks don't understand the passive, and that this post originated because of it.
The bonus occurs for 4 seconds for all armor types, when you activate a shadow ability. When you have Heavy Armor it gets a bonus duration. Wearing no heavy armor at all, or no armor period, walking around stark naked, you will get the 4 second defensive boost every time you activate a shadow ability.
Oh I get it. Just saying, happy to get a little bit extra because I happen to have 2 HA on.
Also I think OP is saying it's a bit stupid to tie a passive like this to HA in the first place.
No other class has a passive that blatantly says it's in any way affected by the wearing of a certain type of armor. I believe the requirement of Heavy Armor to receive a % of a second bonus to a passive's timer to be completely arbitrary and unnecessary.
It's dumb, it makes no sense. Don't get me wrong, it's GREAT that its so awesome for NB tanks who apparently for some reason have such problems with resource management. (Effective tanks wouldn't have this problem if they were spec'd and built correctly as tanks and utilized food or drink whilst tanking.)
And I can't see how or why people would defend the way this passive currently is with warnings of it becoming OP if everyone was allowed to use it.
In this case, "because it would" isn't a good enough reason for me.
The accuse that because no other class has this is not a valid excuse because night blades do not have a damage shield for the class personally. You are saying that is does not make sense but it does.
It makes sense because obliviously Zos wanted the skill to have a bonus for heavy armor users. Not light or medium because these armors by themselves are good without this passive. A lot people complain about how bad heavy armor is or that it did not have a use. Now we have a skill that makes heavy armor a little useful. They wanted to make tanking for nightblades a little more useful. Saying that is stupid or unnecessary is basically unnecessary because Zos wanted this change in the game.
Okay, I'll bite. Maybe you mentioned this somewhere, but are you talking PvE or PvP?
What Shadow skills are you currently using when you're in light armor or medium armor? The main issue I see is if you open from stealth without Veiled or Concealed if you want 1.5 behavior. Else, you're either using those skills often enough that this isn't an issue or you don't use the skill for the barrier specifically, in which case, there's no issue.
How often do you get hit so hard that you wished you had Major Ward or Major Resolve? If the answer is all the time and you're not in heavy armor, then no, mitigation is not as important to you as the benefits of light and medium armor are to your playstyle. I no longer support this pitch for light armor and medium armor having this with this in mind.
WraithAzraiel wrote: »cavakthestampede wrote: »This would provide too great a defensive bonus to medium and light armor wearers who have arguably better resource management tools are their disposal.
However, in PvE tanking the bonus is a necessary one for Nightblade tanks to be as effective at tanking. If this bonus were available in its full (read: Heavy Armor boosted) duration to the other two armor types it would definitely skew the survival ability of DPS Nightblades in PvE and PvP.
You may not agree with it, and based on your post you don't. However, you are wrong. Your opinion is bad and you should feel bad.
Oh did I touch a nerve? What the hell makes you the authority on quality of opinions and ideas?
You have a right to disagree with me, but offer more evidence than, "No it's OP BAH HUMBUG, your opinion sucks and so do you!"
I'm all for being proven wrong. But so far everyone who has disagreed with me in this thread has failed to provide enough evidence to do so, and you're no different.
What's so bad about making people more survivable for a few extra seconds?
Would that damage your kill/death ratio in PvP so badly?
No not even, as the current tooltip stands, it's a percentage of 4 seconds.
What's so bad about giving that same % of 4 second bonus to anyone wearing at least 5 pieces of one type of armor?
How much of a difference could it possibly make to affect the whole of gameplay, both in PvE and PvP negatively?
What's the harm in giving NB DPS a little extra oomph in the way of survivability?
What's the disadvantage of having an NB DPS in your Dungeon or Trial group that can stay alive just a LITTLE bit better and take just a LITTLE bit of strain off of healers while they DPS their target?
How exactly would it make them OverPowered?
Lay it all out step by step, reasonably and without the hurling of insults as your type are wont to do, and I'll concede the point and ask that this thread be deleted.
No passive in Class Skill line should Ever be tied to 1 specific armor or weapon (unless there are accommodations for each such as increasing crit for daggers, damage for swords, dots on 2h etc). This limits play style and is the opposite of what ESO said they wanted to accomplish by playing however your style is. The ability may be great but to limit a solid portion of its benefits is short sighted. I would be mad if it were something I saw in my Sorcerer or DarkKnight Class Skill lines also. The Op has a valid concern IMO
Okay, I'll bite. Maybe you mentioned this somewhere, but are you talking PvE or PvP?
What Shadow skills are you currently using when you're in light armor or medium armor? The main issue I see is if you open from stealth without Veiled or Concealed if you want 1.5 behavior. Else, you're either using those skills often enough that this isn't an issue or you don't use the skill for the barrier specifically, in which case, there's no issue.
How often do you get hit so hard that you wished you had Major Ward or Major Resolve? If the answer is all the time and you're not in heavy armor, then no, mitigation is not as important to you as the benefits of light and medium armor are to your playstyle. I no longer support this pitch for light armor and medium armor having this with this in mind.
deepseamk20b14_ESO wrote: »It actually better since any shadow skill causes the passive to activate. The problem you are seeing is the fact that it activates ON activation of the skill. Pre 1.6 the passive would activate after coming out of stealth, apparently ZoS couldn't figure out how to make it so all shadow skills activate the passive but keep the way cloak and the passive worked the same. Honestly I am not to worried about it.
uniq_faznrb18_ESO wrote: »Its not the only solid reason for the passive. Its a bonus duration, it would have to be balanced with something that would make this passive worthwhile.
Thus tying the bonus duration with heavy armor makes perfect sense since heavy armor gives the best mitigation bonuses to the player.
Giving it a flat addition amount would only lead to worsening balancing issues which frankly speaking, nb do not need at this present time.
Both magicka and stamina nb dps use mainly 5m/2h or 5L/2h armor ratios for optimum results. Tanks uses 5h/2m for most parts. So why pray tell would I want to change something that currently helps all forms of roles for the NB?
Not really a requirement. Having appropriate amount of Heavy Armor pieces just makes this bonus last longer, but you get it with both Light and Medium Armor as well.WraithAzraiel wrote: »It's for NB tanks. That's nice, peanut. What I'm saying is removing the Heavy Armor requirement for the bonus time wouldn't damage it at all and wouldn't pigeonhole the passive.
WraithAzraiel wrote: »Furthermore, what the hell is so OP about a couple extra seconds of a buff that's already given?
Why is it SO ABSOLUTELY necessary for it to ONLY be viable with NB tanks?
WraithAzraiel wrote: »I'm not saying it isn't useful. I'm saying it's unreasonable to bind it to *1* armor type.