Well, it IS designed for you to not want to be anywhere near it when it goes off...
Well, it IS designed for you to not want to be anywhere near it when it goes off...
It should hit hard but not *that* hard. I like the general intent of the siege changes and this skill, but they really need to address the core problem of motivation for zerging. It should be a valid tactic when called for, but it shouldn't be as necessary for success as it is currently. Too few objectives on the map requiring more players is the problem. Add more small scale content for small groups to contend for.
Joy_Division wrote: »Well, it IS designed for you to not want to be anywhere near it when it goes off...
It should hit hard but not *that* hard. I like the general intent of the siege changes and this skill, but they really need to address the core problem of motivation for zerging. It should be a valid tactic when called for, but it shouldn't be as necessary for success as it is currently. Too few objectives on the map requiring more players is the problem. Add more small scale content for small groups to contend for.
Ok....so the skill designed specifically for zerg busting has failed to do so because it does not do enough damage...and you say it hits too hard?!?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"