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https://forums.elderscrollsonline.com/en/discussion/668861

New siege weapon: 40k damage

trimsic_ESO
trimsic_ESO
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What were the testing conditions for these new Cold Harbor siege weapons?
People take 22k + 18k damage. Seriously.... Please test.

We will have to wait for 1 week before they get fixed.

  • akray21
    akray21
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    What were the testing conditions for these new Cold Harbor siege weapons?
    People take 22k + 18k damage. Seriously.... Please test.

    We will have to wait for 1 week before they get fixed.

    What are these? Where can I get them? Siege should be a near OHK anyway, get out of red circles, simple.
  • trimsic_ESO
    trimsic_ESO
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    akray21 wrote: »
    What were the testing conditions for these new Cold Harbor siege weapons?
    People take 22k + 18k damage. Seriously.... Please test.

    We will have to wait for 1 week before they get fixed.

    What are these? Where can I get them? Siege should be a near OHK anyway, get out of red circles, simple.

    Which red circles? The red circles of our siege weapons or theirs?
    How to get out of red circles, when the sky is falling on you (tons of siege weapons everywhere)?


  • DisgracefulMind
    DisgracefulMind
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    Yeah they hit like a truck. They're so overpowered it's just hilarious.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • yiunko
    yiunko
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    No, they are balanced and useful. You can get out of the red circle instead of standing still, you can have a healer or you can remove negative effects yourself, you can siege them back, etc. You have plenty of options, dont just come to ask for a nerf saying its broken when you have so many ways to counter it.
  • trimsic_ESO
    trimsic_ESO
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    yiunko wrote: »
    No, they are balanced and useful. You can get out of the red circle instead of standing still, you can have a healer or you can remove negative effects yourself, you can siege them back, etc. You have plenty of options, dont just come to ask for a nerf saying its broken when you have so many ways to counter it.
    Yes you can get out of a red circle, just to enter the one next to it.

  • Draxys
    Draxys
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    There have been lots of bad ideas in this game and this is probably near the top of my list. Last thing we needed was stronger siege.
    2013

    rip decibel
  • Itoq
    Itoq
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    yiunko wrote: »
    No, they are balanced and useful. You can get out of the red circle instead of standing still, you can have a healer or you can remove negative effects yourself, you can siege them back, etc. You have plenty of options, dont just come to ask for a nerf saying its broken when you have so many ways to counter it.
    Yes you can get out of a red circle, just to enter the one next to it.

    Your other option is to zerg up and blob up so that the chances of you getting maneuvers, purge, heals, etc is higher.
  • Orchish
    Orchish
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    Haven't found one yet, but they sound awesome.
  • Lord_Bidr
    Lord_Bidr
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    Sometimes I really wonder what goes on in the heads of the people making these changes:

    - Nerf DK leaping on to walls, while simultaneously making them able to chain themselves up onto walls. End result: the situation never really changed (DKs are still able to abuse the game system to get themselves onto keep walls).

    - Nerfed siege damage (by fixing bugs) so they aren't OP, while simultaneously introducing another set of of siege weapons that do insane amount of damage. End result: the situation never really changed (new brand of siege still does insane damage...sometimes even more than what was being done previously).
    ~ The brightest lights often cast the darkest shadows. ~
  • Ace_SiN
    Ace_SiN
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    yiunko wrote: »
    No, they are balanced and useful. You can get out of the red circle instead of standing still, you can have a healer or you can remove negative effects yourself, you can siege them back, etc. You have plenty of options, dont just come to ask for a nerf saying its broken when you have so many ways to counter it.
    Yes you can get out of a red circle, just to enter the one next to it.

    Moving is hard :(
    Edited by Ace_SiN on 7 April 2015 23:47
    King of Beasts

  • Dositheus
    Dositheus
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    I can sit in the middle of siege... hit purge, and then hit rally.. and constantly heal myself through current siege damage. I'm not a tank. I sit in it and laugh.

    If you are having issue with dieing to siege...
    1) Get out of red.
    OR
    2) Put skills on your skill bar made specifically to function against threats like this. IE: Support Alliance skill "Purge". or... the various purges some classes get.
    OR..
    3) A combination of both above options!

    Also... consider that if you kill the person on coldharbor siege and burn it, you are destroying something they couldn't buy from a vendor. It was found from farming Dolmans. Chuckle to yourself.
  • trimsic_ESO
    trimsic_ESO
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    Dositheus wrote: »
    I can sit in the middle of siege... hit purge, and then hit rally.. and constantly heal myself through current siege damage. I'm not a tank. I sit in it and laugh.

    If you are having issue with dieing to siege...
    1) Get out of red.
    OR
    2) Put skills on your skill bar made specifically to function against threats like this. IE: Support Alliance skill "Purge". or... the various purges some classes get.
    OR..
    3) A combination of both above options!

    Also... consider that if you kill the person on coldharbor siege and burn it, you are destroying something they couldn't buy from a vendor. It was found from farming Dolmans. Chuckle to yourself.

    Are you the guy who wrote the tips in the death recap window? The tips telling me that I should equip a sword and a shield when I get nuked by crystal fragments? Because it's just hilarious.

  • Zargorius
    Zargorius
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    I have just returned to the game but isn't the Siege Weapon Shield the skill you should be using?
    Honor is a dead man's code.
  • Dositheus
    Dositheus
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    Siege Shield skill negates 35% of the damage, which is ok. But it is the dots that get you from siege really, which is why I just run Purge if it's a group battle. Unless there are 3 siege weapons all targeting me at once, I can literally hit Purge as soon as it hits, then hit rally.. and I'll be back to full before anything else bothers me. Purge makes siege damage rather laughable.

    So, lesson of the day? Either learn to have situational awareness and dodge roll out, or equip Purge and laugh as you and your friends eat siege damage and don't move. I find Crystal Frags... or Overcharged light attacks from Sorcs to be far far scarier than any siege shots. :P
  • Observant
    Observant
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    What were the testing conditions for these new Cold Harbor siege weapons?
    People take 22k + 18k damage. Seriously.... Please test.

    We will have to wait for 1 week before they get fixed.

    Looks like a 22k hit with (2x) 9k DoT's to me.
    Had you been hit and purged right away, you wouldn't have an issue.
    Vehemence
  • Charadras
    Charadras
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    It's ridicolous. Every fight it's just a race at who place the siege and fire for first. You don't need to fight and you don't need skill. Just place a trebuchet and fire where you want (the siege visual doesn't help), you always kill someone. How to counter this ? Simple, just run inside a zerg and spam purge and heals... Wait but are siege weapons a zerg conunter ?? No because more people = more siege so zerg is the way to go now. In conclusion i think that siege in 1.5 was broken and need some love but now it's too much. In my opinion siege are made for attack and defend objective. Now they replace the player skill, you don't need a good build, just some siege inside your inventory.

    War Inc - EU
    Gilda Italiana PVP
    Apply su www.warinccommunity.com/forum
    Charadras DK vr 14 - Ebonheart Pact
  • Pirhana7_ESO
    Pirhana7_ESO
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    Dositheus wrote: »
    Siege Shield skill negates 35% of the damage, which is ok. But it is the dots that get you from siege really, which is why I just run Purge if it's a group battle. Unless there are 3 siege weapons all targeting me at once, I can literally hit Purge as soon as it hits, then hit rally.. and I'll be back to full before anything else bothers me. Purge makes siege damage rather laughable.

    So, lesson of the day? Either learn to have situational awareness and dodge roll out, or equip Purge and laugh as you and your friends eat siege damage and don't move. I find Crystal Frags... or Overcharged light attacks from Sorcs to be far far scarier than any siege shots. :P

    Actually the Siege Shield Skill MORPH negates 75% of the damage. Thats a huge difference
  • Fruitdog
    Fruitdog
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    Dositheus wrote: »
    Siege Shield skill negates 35% of the damage, which is ok. But it is the dots that get you from siege really, which is why I just run Purge if it's a group battle. Unless there are 3 siege weapons all targeting me at once, I can literally hit Purge as soon as it hits, then hit rally.. and I'll be back to full before anything else bothers me. Purge makes siege damage rather laughable.

    So, lesson of the day? Either learn to have situational awareness and dodge roll out, or equip Purge and laugh as you and your friends eat siege damage and don't move. I find Crystal Frags... or Overcharged light attacks from Sorcs to be far far scarier than any siege shots. :P

    Actually the Siege Shield Skill MORPH negates 75% of the damage. Thats a huge difference

    That 75% only counts towards your siege weapon, not you.
  • Pirhana7_ESO
    Pirhana7_ESO
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    Fruitdog wrote: »
    Dositheus wrote: »
    Siege Shield skill negates 35% of the damage, which is ok. But it is the dots that get you from siege really, which is why I just run Purge if it's a group battle. Unless there are 3 siege weapons all targeting me at once, I can literally hit Purge as soon as it hits, then hit rally.. and I'll be back to full before anything else bothers me. Purge makes siege damage rather laughable.

    So, lesson of the day? Either learn to have situational awareness and dodge roll out, or equip Purge and laugh as you and your friends eat siege damage and don't move. I find Crystal Frags... or Overcharged light attacks from Sorcs to be far far scarier than any siege shots. :P

    Actually the Siege Shield Skill MORPH negates 75% of the damage. Thats a huge difference

    That 75% only counts towards your siege weapon, not you.

    okay my mistake
  • trimsic_ESO
    trimsic_ESO
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    In my opinion, the deployment of siege weapons should be limited to an area around every keep, and I would not include the resource camps in that area. Unfortunately, the resource camps are too close to the keeps.

    Combats in the plains shall not be resolved by siege weapons.
  • DaggerfallTradeMasters
    To all these guys saying: Get out of the red circles kinda hard when there are 10 sieges lined up also i have purge as a templar however coldharbour fire balista did 31K insta damage so with out shields as a stamina Templar you die in 1 shot.
  • Dositheus
    Dositheus
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    To all these guys saying: Get out of the red circles kinda hard when there are 10 sieges lined up also i have purge as a templar however coldharbour fire balista did 31K insta damage so with out shields as a stamina Templar you die in 1 shot.

    If you are assaulting a wall that has 10 siege lined up, I humbly suggest that you switch to a different wall. 10 siege should obliterate anything that is getting focused by it. Thankfully, there is a limit to number of siege that can be deployed, and it's also a pain in the ass to setup and run around moving all over. So, I've found utlizing tactics and assaulting multiple sides works great.
  • Charadras
    Charadras
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    Dositheus wrote: »
    To all these guys saying: Get out of the red circles kinda hard when there are 10 sieges lined up also i have purge as a templar however coldharbour fire balista did 31K insta damage so with out shields as a stamina Templar you die in 1 shot.

    If you are assaulting a wall that has 10 siege lined up, I humbly suggest that you switch to a different wall. 10 siege should obliterate anything that is getting focused by it. Thankfully, there is a limit to number of siege that can be deployed, and it's also a pain in the ass to setup and run around moving all over. So, I've found utlizing tactics and assaulting multiple sides works great.

    So you are just tell me that need a couple of zerg to take a keep.
    Edited by Charadras on 9 April 2015 10:07

    War Inc - EU
    Gilda Italiana PVP
    Apply su www.warinccommunity.com/forum
    Charadras DK vr 14 - Ebonheart Pact
  • Rhakon
    Rhakon
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    Siege damage is perfect.
    Its easy to avoid, heal and purge.
    If get hit by siege you can survive hardly because its the job from big weapons to kill you, if they would not, siege would be senseless like before.

    But its understandable group-huggers and movement-weaklings are complaining.

    Siege is fun now.
  • Cogo
    Cogo
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    What were the testing conditions for these new Cold Harbor siege weapons?
    People take 22k + 18k damage. Seriously.... Please test.

    We will have to wait for 1 week before they get fixed.

    So getting smashed with a stone thats 10 times bigger then you....should your robe protect you?

    Roll dodge. Move..hell even block works.

    Nothing wrong with catapulting players who dont react. Called war and cannonfodder.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • trimsic_ESO
    trimsic_ESO
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    Cogo wrote: »
    What were the testing conditions for these new Cold Harbor siege weapons?
    People take 22k + 18k damage. Seriously.... Please test.

    We will have to wait for 1 week before they get fixed.

    So getting smashed with a stone thats 10 times bigger then you....should your robe protect you?

    Roll dodge. Move..hell even block works.

    Nothing wrong with catapulting players who dont react. Called war and cannonfodder.

    No one should be one shot or two shot by a siege weapon.

    In addition to that, a siege weapon is a weapon to siege a keep, or a weapon to defend a sieged keep. It is not supposed to be a mass destruction weapon. If anti zerg game mechanics are needed, then give players weapon or class abilities to manage the masses. This siege weapon trick is a workaround, not the right solution.

  • Gravord
    Gravord
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    Same bs excuses for too hard hitting siege as in every topic i see. Roll dodg/purge/shield blabla. Use tons of resources and stay all time focus while nabbie on siege dont spend any recources and take close to no risk doing it while having chance to one shot ppl. How fkin stupid you have to be to bring such arguments ppl... Plus, big rock should hit hard, suuuureee, but should it be taken out of a fkin pocket? Along with huge siege weapon? In what, 2 seconds placing time? Where did he hide materials to build it? How he build in 2 seconds something that take hours or days and require whole crew to operate?
    Siege is overpowred beyond any logic, only nabbies unable to play their class defend it and only silly devs with 0 understanding how pvp works could implement that.
    You have too many players in your poor optimized Cyrodiil? After population cap was reduced few times down from 2k to now how much... 300-400ppl? If its still too much add Arenas. Players ask for it from a year and your main excuse was it would drive players away from Cyrodiil. Well, right now its exactly what you try to achieve with broken siege.
    Edited by Gravord on 9 April 2015 12:46
  • Cody
    Cody
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    I just think ZOS should stop forcing us to PvE to get stuff like this.

    ZOS; if y'all wanna provide access to stronger siege, fine, but just make them expensive as heck at siege merchants. If I want to Pve, I will go to the PvE zones. I come to cyrodiil to PvP.
  • patrykplawskib16_ESO
    I think this is fair and needs no nerf and its a good way to stop the zerging and not to say its a big ass bolder flying at you, of course your gonna die cmon.
    Dunmer Master Race
  • Molsondry
    Molsondry
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    They sholdnt be doing player dmg at all . You like to play a battle that is siege agaisnt siege and npc? .(they should also remove some npc)

    This game isnt pvp its siege vs siege and player vs npc .... Everytime i go in Cyro I end up playing alot more time agaisnt npc then players. like 85% npc fight/siege fight . And 15 % pvp.... broken one that is never 2v2 or 3v3 its always 20 v10 lol.
    Edited by Molsondry on 11 April 2015 20:16
    v9 Sorcerer
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