trimsic_ESO wrote: »What were the testing conditions for these new Cold Harbor siege weapons?
People take 22k + 18k damage. Seriously.... Please test.
We will have to wait for 1 week before they get fixed.
trimsic_ESO wrote: »What were the testing conditions for these new Cold Harbor siege weapons?
People take 22k + 18k damage. Seriously.... Please test.
We will have to wait for 1 week before they get fixed.
What are these? Where can I get them? Siege should be a near OHK anyway, get out of red circles, simple.
Yes you can get out of a red circle, just to enter the one next to it.No, they are balanced and useful. You can get out of the red circle instead of standing still, you can have a healer or you can remove negative effects yourself, you can siege them back, etc. You have plenty of options, dont just come to ask for a nerf saying its broken when you have so many ways to counter it.
trimsic_ESO wrote: »Yes you can get out of a red circle, just to enter the one next to it.No, they are balanced and useful. You can get out of the red circle instead of standing still, you can have a healer or you can remove negative effects yourself, you can siege them back, etc. You have plenty of options, dont just come to ask for a nerf saying its broken when you have so many ways to counter it.
trimsic_ESO wrote: »Yes you can get out of a red circle, just to enter the one next to it.No, they are balanced and useful. You can get out of the red circle instead of standing still, you can have a healer or you can remove negative effects yourself, you can siege them back, etc. You have plenty of options, dont just come to ask for a nerf saying its broken when you have so many ways to counter it.
I can sit in the middle of siege... hit purge, and then hit rally.. and constantly heal myself through current siege damage. I'm not a tank. I sit in it and laugh.
If you are having issue with dieing to siege...
1) Get out of red.
OR
2) Put skills on your skill bar made specifically to function against threats like this. IE: Support Alliance skill "Purge". or... the various purges some classes get.
OR..
3) A combination of both above options!
Also... consider that if you kill the person on coldharbor siege and burn it, you are destroying something they couldn't buy from a vendor. It was found from farming Dolmans. Chuckle to yourself.
trimsic_ESO wrote: »What were the testing conditions for these new Cold Harbor siege weapons?
People take 22k + 18k damage. Seriously.... Please test.
We will have to wait for 1 week before they get fixed.
Siege Shield skill negates 35% of the damage, which is ok. But it is the dots that get you from siege really, which is why I just run Purge if it's a group battle. Unless there are 3 siege weapons all targeting me at once, I can literally hit Purge as soon as it hits, then hit rally.. and I'll be back to full before anything else bothers me. Purge makes siege damage rather laughable.
So, lesson of the day? Either learn to have situational awareness and dodge roll out, or equip Purge and laugh as you and your friends eat siege damage and don't move. I find Crystal Frags... or Overcharged light attacks from Sorcs to be far far scarier than any siege shots. :P
Pirhana7_ESO wrote: »Siege Shield skill negates 35% of the damage, which is ok. But it is the dots that get you from siege really, which is why I just run Purge if it's a group battle. Unless there are 3 siege weapons all targeting me at once, I can literally hit Purge as soon as it hits, then hit rally.. and I'll be back to full before anything else bothers me. Purge makes siege damage rather laughable.
So, lesson of the day? Either learn to have situational awareness and dodge roll out, or equip Purge and laugh as you and your friends eat siege damage and don't move. I find Crystal Frags... or Overcharged light attacks from Sorcs to be far far scarier than any siege shots. :P
Actually the Siege Shield Skill MORPH negates 75% of the damage. Thats a huge difference
Pirhana7_ESO wrote: »Siege Shield skill negates 35% of the damage, which is ok. But it is the dots that get you from siege really, which is why I just run Purge if it's a group battle. Unless there are 3 siege weapons all targeting me at once, I can literally hit Purge as soon as it hits, then hit rally.. and I'll be back to full before anything else bothers me. Purge makes siege damage rather laughable.
So, lesson of the day? Either learn to have situational awareness and dodge roll out, or equip Purge and laugh as you and your friends eat siege damage and don't move. I find Crystal Frags... or Overcharged light attacks from Sorcs to be far far scarier than any siege shots. :P
Actually the Siege Shield Skill MORPH negates 75% of the damage. Thats a huge difference
That 75% only counts towards your siege weapon, not you.
DaggerfallTradeMasters wrote: »To all these guys saying: Get out of the red circles kinda hard when there are 10 sieges lined up also i have purge as a templar however coldharbour fire balista did 31K insta damage so with out shields as a stamina Templar you die in 1 shot.
DaggerfallTradeMasters wrote: »To all these guys saying: Get out of the red circles kinda hard when there are 10 sieges lined up also i have purge as a templar however coldharbour fire balista did 31K insta damage so with out shields as a stamina Templar you die in 1 shot.
If you are assaulting a wall that has 10 siege lined up, I humbly suggest that you switch to a different wall. 10 siege should obliterate anything that is getting focused by it. Thankfully, there is a limit to number of siege that can be deployed, and it's also a pain in the ass to setup and run around moving all over. So, I've found utlizing tactics and assaulting multiple sides works great.
trimsic_ESO wrote: »What were the testing conditions for these new Cold Harbor siege weapons?
People take 22k + 18k damage. Seriously.... Please test.
We will have to wait for 1 week before they get fixed.
trimsic_ESO wrote: »What were the testing conditions for these new Cold Harbor siege weapons?
People take 22k + 18k damage. Seriously.... Please test.
We will have to wait for 1 week before they get fixed.
So getting smashed with a stone thats 10 times bigger then you....should your robe protect you?
Roll dodge. Move..hell even block works.
Nothing wrong with catapulting players who dont react. Called war and cannonfodder.