well, to be frank, I did not make them.how did you make glyphs that reduce magicka cost by 186........even my legendary ones dont go that high
of course!Ahh! Did you bug report that?
that's a distinct possibility, but a: it would be nice to have that "feature" documented somewhere, and b: I remember it used to be differently - high quality glyphs on low quality items have given full benefit a few patches backI think you need gold jewelry to get the full effect of that legendary enchant, I could also be wrong.
I think you need gold jewelry to get the full effect of that legendary enchant, I could also be wrong.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
how did you make glyphs that reduce magicka cost by 186........even my legendary ones dont go that high
so, it was suggested to me in PM, that myV14 purple Jewelry was probably "default" enchanted with V14 purple glyphs, while the player made golden glyphs are only V10, hence yielding only the same benefit as the original enchantments. (which still would leave a bug with the tooltips reporting wrong values)
To test that hypothesis, I obtained another set of V14 purple Jewelry (for a different build), and enchanted this new set with player made V10 purple cost-reduction glyphs.
Result: my spells have exactly the same cost, no matter if I use the jewelry with the V10 golden -200 cost or the V10 purple -186 cost reduction glyphs on...
@ZOS_GinaBruno , can you please bring this to the attention of Eric Wrobel?
Obviously gold-quality magika cost reduction glyphs are not doing what they are supposed to be doing...
PS: any one up to test if ANY quality of cost reduction glyphs is actually better then simply white glyphs?
This isn't a new bug guys it is a tooltip database conversion issue but this has always existed. Let me explain.
Back in VR12 days the maximum Spell Cost reduction was 20. When VR14 Came came out the same VR10-VR12 Potency runes were changed to VR10-VR14 and the same enchants when made then would display 21 Spell cost reduction. This however always awarded 20 spell cost reduction despite the "tooltip" increase. (The VR10-VR12 patch actually increased this from 19 to 20).
When these same enchants were converted via their database script the tooltips became 186 for the 20 spell cost reduction and 200 for the 21 spell cost reduction yet both provide the same reduction as they did before the patch.
Coincidentally both enchants actually offer 211 spell cost reduction on rings and 188 spell cost reduction on the neck (which is another bug altogether).
Tons of issues were created by their database conversion script on tooltips.