Eight months in all three factions have I played blackwater
IMO the best campaign they ever came out with. You actually need to be a good player to excel, and even if youre not, you can still contribute.
Builds totally dont matter, the metagaming doesnt exist, you actually have to know your class strengths and weaknesses as well as those of your opponent. No i-win specs and setups, no garbage.
Teamwork is absolutely required for objectives, but even a lone wolf 1v1 type player can find more than enough of their fair share of fights out there.
Its sort of like back at launch. When the game didnt lag. When zergblobs of 100 spamming aoe didnt exist. Before Valkyn Skoria meteor showers were a thing
Eight months in all three factions have I played blackwater
IMO the best campaign they ever came out with. You actually need to be a good player to excel, and even if youre not, you can still contribute.
Builds totally dont matter, the metagaming doesnt exist, you actually have to know your class strengths and weaknesses as well as those of your opponent. No i-win specs and setups, no garbage.
Teamwork is absolutely required for objectives, but even a lone wolf 1v1 type player can find more than enough of their fair share of fights out there.
Its sort of like back at launch. When the game didnt lag. When zergblobs of 100 spamming aoe didnt exist. Before Valkyn Skoria meteor showers were a thing
Well said! That's exactly how I feel about it as well. It's the closest thing to what we were promised. Balanced, stable, and most of all FUN! My fear is that zeni will *** it up somehow, which is why I made this post. Please never change Blackwater!
I'm kind of torn on this subject. On one hand, I would love to be able to have 1 character that I can play in non-vet, rather than having to make a new one each time I level out the old. On the other, level 49's can get quite powerful with the right build and gear and could result in the same terribleness we see in the vet campaigns. That being said.. everyone would have the option of getting to 49 then "twinking" out a character for non-vet, so it would be fair in that respect. If it were up to me I would allow a pause XP option
Not being able to halt your XP at lvl 49 is the whole reason Blackwater Blade is the way it is. A lvl 49 who has endless time to max out his skills and passives has a significant advantage over a new lvl 10. Eventually forcing them out disincentives any attempt at min-maxing and prevents a meta from settling in and makes BWB the perfect place for players new to PvP to learn the ropes.
If you like Blackwater Blade the way it is, don't ask for a pause XP option! That's the worst change they could possibly make. I know it makes me a little sad when I have to reroll a new character for BWB, but it's for the best.
Not being able to halt your XP at lvl 49 is the whole reason Blackwater Blade is the way it is. A lvl 49 who has endless time to max out his skills and passives has a significant advantage over a new lvl 10. Eventually forcing them out disincentives any attempt at min-maxing and prevents a meta from settling in and makes BWB the perfect place for players new to PvP to learn the ropes.
If you like Blackwater Blade the way it is, don't ask for a pause XP option! That's the worst change they could possibly make. I know it makes me a little sad when I have to reroll a new character for BWB, but it's for the best.
I guess when you put it like that it sounds like a terrible idea, but I really don't think it would be that bad.
It's not really a huge benefit to be a higher level anymore. I say "anymore" because previously, you could turn off battle leveling and get boosted stats from about lvl 40+. With the new "battle level" giving VR12 stats, it is no longer beneficial to turn it off, even at lvl 49 with completely maxed gear (I've tested this). This means everyone has pretty much the same stats from 10-49.
All you're really getting is extra skills and passives which, while making a difference, aren't a free ticket to demolishing everything in your path.
Not being able to halt your XP at lvl 49 is the whole reason Blackwater Blade is the way it is. A lvl 49 who has endless time to max out his skills and passives has a significant advantage over a new lvl 10. Eventually forcing them out disincentives any attempt at min-maxing and prevents a meta from settling in and makes BWB the perfect place for players new to PvP to learn the ropes.
If you like Blackwater Blade the way it is, don't ask for a pause XP option! That's the worst change they could possibly make. I know it makes me a little sad when I have to reroll a new character for BWB, but it's for the best.
I guess when you put it like that it sounds like a terrible idea, but I really don't think it would be that bad.
It's not really a huge benefit to be a higher level anymore. I say "anymore" because previously, you could turn off battle leveling and get boosted stats from about lvl 40+. With the new "battle level" giving VR12 stats, it is no longer beneficial to turn it off, even at lvl 49 with completely maxed gear (I've tested this). This means everyone has pretty much the same stats from 10-49.
All you're really getting is extra skills and passives which, while making a difference, aren't a free ticket to demolishing everything in your path.
bellanca6561n wrote: »Oh how I agree....and oh how I howled for an XP disabler too. I'm frequently misguided
There's a parallel thread of love for this campaign as well....
A pause XP option would turn BWB into lvl 49 paradise Let's not!
Very fun campaign though, yes.
Eight months in all three factions have I played blackwater
IMO the best campaign they ever came out with. You actually need to be a good player to excel, and even if youre not, you can still contribute.
Builds totally dont matter, the metagaming doesnt exist, you actually have to know your class strengths and weaknesses as well as those of your opponent. No i-win specs and setups, no garbage.
Teamwork is absolutely required for objectives, but even a lone wolf 1v1 type player can find more than enough of their fair share of fights out there.
Its sort of like back at launch. When the game didnt lag. When zergblobs of 100 spamming aoe didnt exist. Before Valkyn Skoria meteor showers were a thing
Eight months in all three factions have I played blackwater
IMO the best campaign they ever came out with. You actually need to be a good player to excel, and even if youre not, you can still contribute.
Builds totally dont matter, the metagaming doesnt exist, you actually have to know your class strengths and weaknesses as well as those of your opponent. No i-win specs and setups, no garbage.
Teamwork is absolutely required for objectives, but even a lone wolf 1v1 type player can find more than enough of their fair share of fights out there.
Its sort of like back at launch. When the game didnt lag. When zergblobs of 100 spamming aoe didnt exist. Before Valkyn Skoria meteor showers were a thing
thats not entirely true. 70% of those players with a stam spec are wrecking blow spam. if thats not a meta maybe my definition is off. FotM build at the very least.
Eight months in all three factions have I played blackwater
IMO the best campaign they ever came out with. You actually need to be a good player to excel, and even if youre not, you can still contribute.
Builds totally dont matter, the metagaming doesnt exist, you actually have to know your class strengths and weaknesses as well as those of your opponent. No i-win specs and setups, no garbage.
Teamwork is absolutely required for objectives, but even a lone wolf 1v1 type player can find more than enough of their fair share of fights out there.
Its sort of like back at launch. When the game didnt lag. When zergblobs of 100 spamming aoe didnt exist. Before Valkyn Skoria meteor showers were a thing
thats not entirely true. 70% of those players with a stam spec are wrecking blow spam. if thats not a meta maybe my definition is off. FotM build at the very least.
On another note, the potato is fierce the, potatoes have fermented for so long its now a vodka flood. The "tactics" involved are extremely primitive and terribly thought out to the point of there being none. "lets take a resource so AD/DC/EP knows we're coming to take their keep, so we can accomplish nothing" oh this one makes me irate "lets siege from that really terrible angle so that our siege attempt is sure to fail (mostly an EP issue)"
They refuse to learn and adapt and wonder why X/Y/Z happened when you explicitly told them it would if they followed through with plans A/B/C.
Its a great campaign for AP farming. The farm is so good i keep calling AD AP by accident. i mean thats all they are at this point so its not entirely incorrect.
I think the idea is still to win the campaign, and there are plenty of new people coming to Cyrodiil with winning the campaign is their goal.
You do find yourself bumping into builds that are seriously OP compared to the majority of players on the non vet server.
Met a stamina Bow/2 hand NB last night that was wrecking people, took about 5 or more to take him down, damn good player and DC are lucky to have him, and another Stamina 2 handed DK for EP that was 1vX build. Again, OP compared to the majority of builds.
Plenty of decent builds out there that are good, but can still be killed easily enough. Then there is the odd one or two, like the above that don't 'feel' anything like a non vet.