Skafsgaard wrote: »Thanks man, I now regret my respec to cleanse...
Just want to put my name against this and say PLEASE ZOS FIX THIS ASAP! Cleanse is an expensive skill. The additional regen is important.
I have reported this since 1.6 dropped on the PTS, I actually reported it 2 days into the PTS when I found it. I have since reported it through the in game system on both the PTS and live (after 1.6 dropped) many times over. I am at my wits end with this because it is a rather big deal for healing builds. The hilarious thing is I reported to alongside of magicka aid not working for guard/flare... literally... in the same bug report... and they fixed guard/flare.
Basically what is happening is magicka aid is a passive that increases magicka regen rate by 10% per support ability slotted. Right now, it works for the unmorphed purge and morphed efficient purge BUT NOT FOR Cleanse. Please, for the love of all that is Jesus beam and holy. Fix this finally. It seems like nothing but it is actually a huge amount of regen for my and others builds. Its been more than 2 months since first reported. Please, please, please please. @ZOS_GinaBruno
And for those of you that didn't know, well now you do. I've tried all the designed methods to get this fixed, I'm hoping people reading this and pushing for it will actually get something done where in game reports have not.
Teargrants wrote: »I want my cheap 1.6.1 PTS cleanse back with the heal bug that gave a heal regardless of whether there was anything to purge or not.
#FreeCleanse
Teargrants wrote: »I want my cheap 1.6.1 PTS cleanse back with the heal bug that gave a heal regardless of whether there was anything to purge or not.
#FreeCleanse
That cheap cleanse was so OP, it made it so that using effects against someone with it was a bad strategy. Dot- heal Debuff- heal snare- heal etc.
at least the cost helps balance it out.
Everyone should /bug this while in game too BTW. My concern is if they treat single ocurrance reports lower that multiple ones.
I know, I already posted in the thread they had about it that they just buffed sharpened which is already giving ungodly amounts of spell pen... its ridiculous. Do they even check these things?So many bugs in the game reported that have never been fixed or even acknowledged.
Cyrodiil Death bug - Reported back in early *Beta*, 100% reproduce-able and still not fixed...
Ball of Lightning Bug - Made even more prominent in 1.6 by the fact that have attacks now go through it which break it even more often
Double Reflect Meteor invisible and unblockable bug
Damage shields preventing Defensive Posture Stun bug
Can't use spell power potions with certain active ability bug
Spell Penetration - Probably the buggiest code in the game with Sharpened, Nirnhoned, 1 hand versus 2 hand benefits, and Spell Erosion all being bugged...plus the entire system operates on math that has no correlation to tooltip bonuses
The best part is in the latest patch notes Sharpened, which is already giving too much penetration compated to everything else was *buffed* Fixed an issue where the Sharpened Trait wasn’t providing enough armor or spell penetration....
This joke never ends....
ZOS_GinaBruno wrote: »Hey @Huntler, apologies for the delay. Just wanted to let you know that we are aware this isn't working properly, and will work on getting it fixed for a future incremental patch.
I'm curious as to why you are using the alliance skill purge instead of the templar purge (cleansing ritual) that costs only half as much. Yeah, you get a higher heal with the alliance skill, but it takes so much magicka.
Regardless, a bugged skill needs to be fixed.
I'm curious as to why you are using the alliance skill purge instead of the templar purge (cleansing ritual) that costs only half as much. Yeah, you get a higher heal with the alliance skill, but it takes so much magicka.
Regardless, a bugged skill needs to be fixed.
I'm curious as to why you are using the alliance skill purge instead of the templar purge (cleansing ritual) that costs only half as much. Yeah, you get a higher heal with the alliance skill, but it takes so much magicka.
Regardless, a bugged skill needs to be fixed.
I can animation cancel efficient purge as fast as I can and never run out of magicka so the cost is negligible. It is so useful in so many situations.
I've always wanted to try cleansing purge but....damage shields = no damage to my health to heal.
I'm curious as to why you are using the alliance skill purge instead of the templar purge (cleansing ritual) that costs only half as much. Yeah, you get a higher heal with the alliance skill, but it takes so much magicka.
Regardless, a bugged skill needs to be fixed.
It is the counter to siege damage. It heals beyond the heal cap (more than 6), its a significant heal, in addition the added buff is extremely potent (6 seconds of reduced duration on negative effects, this includes anything from dots, to snares, cc's, etc.). Furthermore it is instant response as compared to the templar purge which has both a delay for the synergy to pop up and a delay to use the synergy. That 1-2 seconds time for a player to get it and use it can be life/death.
Cleanse > purifying ritual all day for purging purposes, purifying is good for other purposes and should be run by 1 templar in an organized group, only 1.
Attorneyatlawl wrote: »I'm curious as to why you are using the alliance skill purge instead of the templar purge (cleansing ritual) that costs only half as much. Yeah, you get a higher heal with the alliance skill, but it takes so much magicka.
Regardless, a bugged skill needs to be fixed.
Uh, because cleansing ritual is ground based, requires someone to actively synergize it, and is available to templars only. Purge works on everyone near you instantly, provides 6 seconds of half durations of negative effects on you, and costs about the same when morphed to efficient purge or more but does nice healing on affected allies with cleansing purge. To top it off anyone can slot it. I'm far more curious as to why you are trying to use cleansing ritual as a substitute for purge when they don't really serve the same function?
I'm curious as to why you are using the alliance skill purge instead of the templar purge (cleansing ritual) that costs only half as much. Yeah, you get a higher heal with the alliance skill, but it takes so much magicka.
Regardless, a bugged skill needs to be fixed.
It is the counter to siege damage. It heals beyond the heal cap (more than 6), its a significant heal, in addition the added buff is extremely potent (6 seconds of reduced duration on negative effects, this includes anything from dots, to snares, cc's, etc.). Furthermore it is instant response as compared to the templar purge which has both a delay for the synergy to pop up and a delay to use the synergy. That 1-2 seconds time for a player to get it and use it can be life/death.
Cleanse > purifying ritual all day for purging purposes, purifying is good for other purposes and should be run by 1 templar in an organized group, only 1.
Thank you. I know there's always logic to an Alacrity build, I was just trying to figure that one out.
Attorneyatlawl wrote: »I'm curious as to why you are using the alliance skill purge instead of the templar purge (cleansing ritual) that costs only half as much. Yeah, you get a higher heal with the alliance skill, but it takes so much magicka.
Regardless, a bugged skill needs to be fixed.
Uh, because cleansing ritual is ground based, requires someone to actively synergize it, and is available to templars only. Purge works on everyone near you instantly, provides 6 seconds of half durations of negative effects on you, and costs about the same when morphed to efficient purge or more but does nice healing on affected allies with cleansing purge. To top it off anyone can slot it. I'm far more curious as to why you are trying to use cleansing ritual as a substitute for purge when they don't really serve the same function?
Thank you. I know there's always logic to an Alacrity build, I was just trying to figure that one out.
I was specifically asking Huntlar that because I know he is a templar. He certainly provided a logical argument for using purge.