I personally don't understand a Stamina based Caster. I have tried, I end up running out of stamina doing things that are not fighting, and my magic pool is weak so the spells don't do anything for me, so why have them? I speced her back into magic, replaced my glyphs and called it a 12,000 gold experiment in doing something I should not have done in the first place.
I wish you the best in trying to make this work, but I feel you are going against type.
Khivas_Carrick wrote: »
Actually they're not going against type, since by your logic a Dragonknight should only be a tank and my Templar should only be a healer.
Khivas_Carrick wrote: »Also I believe you may have done it wrong if your mentality was a "Stamina Based Caster", as when using stamina you are not a caster.
byrom101b16_ESO wrote: »...
Anyway Nestor, don't let the Stamina Meme Police (SMP) tell you playing a magicka Sorc. is a bad thing - they need to push that rubbish to get their corner case desires implemented. They are just noisy on the forums at the moment because they aren't getting what they want despite having three other classes to choose from to fulfil it.
Damn selfish if you ask me...
... in the meantime, the VAST majority of players playing their Sorcerers as spellcasters who use magicka (well WHO would have thought that was right eh!!??... lol) will continue to play and pay no regard to the few who want to hybridise the class into something undeserving of the name SORCERER.
Mark my words however, if Zenimax do what the SMP want, then the rest of the Sorc.players will be heard on these forums... at least those that stay with the game after being forced into a THIRD RESPECC & REGEAR due to the self-serving noisy minority complaints of PVP'ers and the SMP.
Khivas_Carrick wrote: »Also I believe you may have done it wrong if your mentality was a "Stamina Based Caster", as when using stamina you are not a caster.
Silly me for thinking a Sorcerer would be better served by being Magic Focused.
@Sylveria_Relden The original design was all class skills were magicka based, but with the changes in 2.0 this had to change. The new buff system, the introduction of the champion system, and the removal of hard caps however meant that the software caps had to go and hence the optimal builds were those that stacked one resource - stamina or magicka. This change of the meta meant that weapon builds found many of their class skills massively underwhelming and bought in the stamina morphs for class skills. However the implementation of this was not balanced across classes, with the majority of stamina morphs being provided to melee orientated abilities. Thus sorcerers only got 2 stamina morphs - and this is what the debate hinges on.
Now as to the meat of the debate, both the OP and @byrom101b16_ESO are correct in that magicka sorcerers should not have to significantly compromise their build options for stamina sorcerers, but that options should exist for stamina sorcerers. I do not agree with byrom that all sorcerers should be magicka regardless without any stamina options, as this in my opinion completely contrary to the design philosophy that has been stated and demonstrated in the other classes.
My suggestion to @zos is to have a serious look at the skill system in the light of the current meta and to consider adding a 3rd set of morphs to class skills and maybe morphs to class passives. For sorcerers the scaling of pets (should be stamina or magicka based), and the flexibility of toggles also need looking at (for all builds).
Khivas_Carrick wrote: »
EDIT* I missed something, @byrom101b16_ESO , you said people picked the class because it was the only non hybrid available, but I hate to burst your bubble, but no class fits that in this game, since Sorcerers can still tank somewhat decently (although not as good as the other classes) and same goes for their healing (especially in trials does it show they are not as good), but I will remind you that in this game your class does not determine if you will be a Hybrid or not, it is your choices in skills, armor, and weapons.
@Sylveria_Relden Here is a list of what was added in 1.6 patch to help the various classes with their stamina specs....
DK changes that affect stamina buildsSearing Strike
Unstable Flames (morph): This ability now scales off Stamina and Attack Power and costs Stamina. Damage is mitigated by your target’s melee defense statistics.
Fiery Breath
Burning Breath (morph): This ability will now scale off of stamina and weapon power, and is mitigated by your target’s melee defense statistics. This ability now applies the Major Fracture debuff to your target.
Inferno
Flames of Oblivion (morph): This ability now provides the same effect as Inferno, as well as providing the Major Savagery (that is weapon crit) buff while active.
Molten Weapons
This ability will no longer buff allies. Instead, activating Molten Weapons will increase your heavy attack damage by 40% for 7 seconds. The duration increases with each additional rank.
Igneous Weapons (morph): Using a heavy attack while this ability is active will increase its duration by one second.
Molten Armaments (morph): This ability now increases the extra damage against low health targets.
Slightly reduced the cost of Molten Weapons and its morphs.
Earthen Heart
Mountain’s Blessing: This passive now also grants all allies within 30 meters the buff Minor Brutality for 10 seconds at Rank I, or 20 seconds at Rank II.
NB changes that affect stamina buildsAssassins Blade
Killer’s Blade (morph): This is now a stamina-based ability. The heal from this ability will now be applied if your target dies within 2 seconds of the ability being used, regardless of who killed the target.
Teleport Strike
Ambush: This ability now uses stamina instead of magicka, and applies the Minor Berserk buff on the next attack.
Mark Target
This ability now grants the Major Breach and Major Fracture buffs.
Removed the penalty from this ability.
This ability can now be cast on any target.
Reduced the cost of this ability by approximately 50%, and reduced the duration to 20 seconds.
Piercing Mark (morph): The duration of this ability now scales with ability ranks up to a maximum of 30 seconds.
Reaper’s Mark (morph): This ability now grants the Major Berserk buff for 8 seconds after the target is killed.
Veiled Strike
Surprise Attack (morph): This morph is now a stamina-based ability, now applies the Major Fracture debuff, and will no longer reduce your target’s armor if they dodge the initial attack.
Drain Power
The damage caused by Drain Power no longer scales with the number of targets hit. Instead, you will receive a Major Brutality buff when damaging at least one target.
Power Extraction (morph): This ability now scales off weapon damage and stamina instead of magicka and spell damage. The damage has also been increased by 10%.
Templar changes that affect stamina buildsPuncturing Strikes
Biting Jabs (morph): This ability now scales off stamina and weapon power, and now also provides the Major Savagery buff.
Piercing Javelin
Binding Javelin (morph): This ability now scales off stamina and weapon power.
Backlash
Power of Light (morph): This ability now applies the Minor Fracture debuff to your target, and the damage caps are derived from your maximum stamina.
Aedric Spear
Burning Light: The damage from this passive is now derived from your highest stats (stamina or magicka based).
Aedric Spear
Balance Warrior: Increased the weapon damage from this passive to 3% at Rank I, and 6% at Rank II.
Sorc changes that affect stamina buildsBound Armor
Bound Armaments (morph): This ability now costs Stamina instead of Magicka, gives you a bonus to stamina instead of magicka, and increases the damage done by heavy attacks.
Dark Exchange
Dark Deal (morph): This ability now converts magicka into health and stamina.
I suggest everyone with any sense just ignore that Byrom guy. He has been spreading nonsense as it relates to the Sorc class every since 1.6 hit the PTS. I can't understand the effort he has put in to try and discredit the addition of a couple of stamina morphs in favor of completely rewriting the fundamental basis of the game to allow Sorcs to use magicka for melee weapon attacks.
@byrom101b16_ESO Well I play a stamina sorcerer main and I am advocating a 3rd morph option. In fact I am advocating afar more radical suggestion, that zos actually take a proper look at their skill philosophy and make passive morphs and 3 distinct morphs per class skill... the resource associated with these morphs would be dependent on the nature of the class and skill. One morph would always cover each resource though.
In addition, I would advocate them considering changing the base resource used for class skills on a by skill basis move further away from the now defunct class skill base being magicka based philosophy. However I would not expect this to impact sorcerers as heavily as some other classes.
Basically I think zos did not think through the changes associated with the introduction of the champion system and the removal of soft caps.
WillhelmBlack wrote: »You can't take all the morph options away from the traditional Sorcerers. They still need choices on which direction they wanna take their build. It is primarily a magic based class after all.
My stealthy Imperial stam Sorc is really fun to play. Only level 24 and he will be used mainly for PvP where having the highest DPS doesn't matter. He uses Sorc Skills for buffs, CC and speed and weapon skills for damage. Don't listen to the naysayers, my build is fast and deadly killing Vets on his own sometimes.
Nights Silence armour set will be your best friend.
WillhelmBlack wrote: »You can't take all the morph options away from the traditional Sorcerers. They still need choices on which direction they wanna take their build. It is primarily a magic based class after all.
My stealthy Imperial stam Sorc is really fun to play. Only level 24 and he will be used mainly for PvP where having the highest DPS doesn't matter. He uses Sorc Skills for buffs, CC and speed and weapon skills for damage. Don't listen to the naysayers, my build is fast and deadly killing Vets on his own sometimes.
Nights Silence armour set will be your best friend.
I think the problem is that we are afraid they are going to break the magicka based sorcerers in the process. We have already been hit really hard with the nerf bat so I think many of us are just cautious.byrom101b16_ESO wrote: »And here we go again...
... those suggesting Sorcerers should have all kinds of stamina skills taken 'seriously' and those saying Sorcerers should use Sorcery, with the magicka that Sorcery has always used in every incarnation of TES are ridiculed.
I have already stated many times that stamina is pointless for the class and that magicka should be the resource used by 'SPELLblades' to tank and weapon dps.
But the unimaginative think that this is somehow 'wrong' or can't be imagined, and they make the basic mistake of equating resource with role.
The majority of Sorcerer players play them because they want to use magicka and spells...
... the clue is in the name in case you missed it.
Look it up... in a dictionary... in a previous version of TES (as the skill ofc, they are/were partially or completely classless games), and then tell me why if EVERY OTHER CLASS uses magicka abilities with weapons and can fulfil the role of 'Spellblade', why the Sorcerer should be forced too as well...
... and at the expense of getting more choice when the various useless magicka skill morphs should be getting changed into decent alternative choices, not into single-choice stamina morphs.
The idea that the Sorcerer should be made a hybrid class is not liked by the majority of Sorc players in both the trialling guilds I belong too, isn't required, and if it was implemented by appropriating magicka morphs, would rob the magicka Sorcs... that is to say - ALL current Sorcs atm... of any choices whatsoever...
... something that's been missing from the class by bad skill design since the start of the game.
Anyway Nestor, don't let the Stamina Meme Police (SMP) tell you playing a magicka Sorc. is a bad thing - they need to push that rubbish to get their corner case desires implemented. They are just noisy on the forums at the moment because they aren't getting what they want despite having three other classes to choose from to fulfil it.
Damn selfish if you ask me...
... in the meantime, the VAST majority of players playing their Sorcerers as spellcasters who use magicka (well WHO would have thought that was right eh!!??... lol) will continue to play and pay no regard to the few who want to hybridise the class into something undeserving of the name SORCERER.
Mark my words however, if Zenimax do what the SMP want, then the rest of the Sorc.players will be heard on these forums... at least those that stay with the game after being forced into a THIRD RESPECC & REGEAR due to the self-serving noisy minority complaints of PVP'ers and the SMP.
WillhelmBlack wrote: »You can't take all the morph options away from the traditional Sorcerers. They still need choices on which direction they wanna take their build. It is primarily a magic based class after all.
My stealthy Imperial stam Sorc is really fun to play. Only level 24 and he will be used mainly for PvP where having the highest DPS doesn't matter. He uses Sorc Skills for buffs, CC and speed and weapon skills for damage. Don't listen to the naysayers, my build is fast and deadly killing Vets on his own sometimes.
Nights Silence armour set will be your best friend.
In the current meta, once you level to vet and no longer are battle leveled you will take a heavy hit to your hybrid build. As it is you either stack stamina or magicka, and once the battle leveled buffs are gone you'll likely notice that keeping your magicka based skills up will take a significant amount of your magicka. My main sorcerer is built a similar way, using the class for utility, but if you want to get decent damage out of your stamina skills you won't be able to maintain your magicka for utility.
orangeman57ub17_ESO wrote: »Passives:
exploitation - add minor weapon damage buff
rebate - add restore stamina/health when pet dies
Expert mage - add 2% weapon damage for each sorc skill slotted
Skills also suffer from gaining decent DPS increases. We get the morph of bound armor that increases our heavy attack damage and max stam. Its useful but having too many passive abilities on my bar limits my dps and the boost to my max stam (almost 30k in some cases with it on) is small dps gain. If you take away bound armor, the Daedric Summoning tree is basically useless.
skills:
encase morph - Stamina morph, deal x damage and immobilize enemies for x seconds. affected enemies get minor armor debuff while affected.
Empowered ward: scales off of max health instead of max magicka/spell damage. 30%?
Bound armor: Both morphs. Make the armor transparent so that the armor is a glowing outline on top of your curent armor. not a dps gain here, but the armor looks pretty aweful in terms of style and eliminates the dye system and costumes from the crown store.
Negate morphs: Also grant minor armor debuff for suppression field
Clannfear and twilight scale off stamina and magicka, whichever is highest