The problem with armor in game has been what I and other have said since beta.
Medium Armor in this game is actually the Light Armor from Oblivion And Skyrim. This is the problem.
The Light Armor in ESO should not be Light Armor, It should be renamed Clothes and Robes. they should be clothes/robes as they were in Oblivion/Skyrim that offers ZERO Armor and Spell Resist. In return it should give more magic regen, more cost reduction, and more pen, and more spell critical then they do currently, but Robes should offer no armor rating or spell resistances whatsoever. Casters have damage shields, active defenses should be their defense, not armor.
Medium Armor should be renamed to Light Armor and should give 50% of the Armor and Spell Resistance of Heavy Armor.
Heavy Armor stays as is, give it a passive to reduce break free cost without slotting a skill, and add a melee weapon damage bonus to Juggernaut, and i think your gold.
Robes should offer no protection at all, but they should make a caster able to deal a ton of damage. Like say...Robes should have a passive that allows them to ignore 60% of their enemies spell resistance, A passive that gives them 60% cost reduction in full clothing, it should give them a 60% increase in magic regeneration, and add one last passive that increases their max magic by 1% per piece of light armor equipped.
Yes Robes will be powerful for casters, they will also be dead in 1 hit without a shield up...that's the trade off, make the trade off worth it. I always thought it was ridiculous that robes offered any protection at all considering they have never offered protection in any other TES game. This games Medium Armor is the Light Armor from the other games. ZOS just needs to go back to that model so Heavy Armor will actually be viable.
The problem with armor in game has been what I and other have said since beta.
Medium Armor in this game is actually the Light Armor from Oblivion And Skyrim. This is the problem.
The Light Armor in ESO should not be Light Armor, It should be renamed Clothes and Robes. they should be clothes/robes as they were in Oblivion/Skyrim that offers ZERO Armor and Spell Resist. In return it should give more magic regen, more cost reduction, and more pen, and more spell critical then they do currently, but Robes should offer no armor rating or spell resistances whatsoever. Casters have damage shields, active defenses should be their defense, not armor.
Medium Armor should be renamed to Light Armor and should give 50% of the Armor and Spell Resistance of Heavy Armor.
Heavy Armor stays as is, give it a passive to reduce break free cost without slotting a skill, and add a melee weapon damage bonus to Juggernaut, and i think your gold.
Robes should offer no protection at all, but they should make a caster able to deal a ton of damage. Like say...Robes should have a passive that allows them to ignore 60% of their enemies spell resistance, A passive that gives them 60% cost reduction in full clothing, it should give them a 60% increase in magic regeneration, and add one last passive that increases their max magic by 1% per piece of light armor equipped.
Yes Robes will be powerful for casters, they will also be dead in 1 hit without a shield up...that's the trade off, make the trade off worth it. I always thought it was ridiculous that robes offered any protection at all considering they have never offered protection in any other TES game. This games Medium Armor is the Light Armor from the other games. ZOS just needs to go back to that model so Heavy Armor will actually be viable.
that makes this heavy armor user kinda sad QQ
Red Circles = bad. Don't stand in them ) =
ScruffyWhiskers wrote: »
Red Circles = bad. Don't stand in them ) =
I know you are kind of joking but I wish it were just that easy. If you are a melee type character it's a different experience than a pew pew character. You don't always have the situational awareness luxory that pew pewers have. While you are pew pewing away holding block or scanning to make sure your hardened ward and harness magicka are 5/5 you tend to notice the big red circle a lot more....still can't always tell whose side the big red circle is but that's another problem. Oh and just hit bolt to get out of the big red circle isn't something we can all do. I know you can sprint, dodge roll or in my case double take it out of danger but a lot of other melee builds don't have it that easy.
Someone explain how magic shields are mitigating siege damage?
ScruffyWhiskers wrote: »
Red Circles = bad. Don't stand in them ) =
I know you are kind of joking but I wish it were just that easy. If you are a melee type character it's a different experience than a pew pew character. You don't always have the situational awareness luxory that pew pewers have. While you are pew pewing away holding block or scanning to make sure your hardened ward and harness magicka are 5/5 you tend to notice the big red circle a lot more....still can't always tell whose side the big red circle is but that's another problem. Oh and just hit bolt to get out of the big red circle isn't something we can all do. I know you can sprint, dodge roll or in my case double take it out of danger but a lot of other melee builds don't have it that easy.
I am joking haha. I get 1-shotted by siege all the time. I fought off an entire raid of DC last night in a 20 minute rolling back and forth (with a bunch of AD as well obviously) and didn't die once....until I was hit point blank by a fire ballista.
I died so many times in a tower farm my guild and I set up from getting 1-shotted from trebs *through* my shields that I had to stay downstairs.Someone explain how magic shields are mitigating siege damage?
Damage shields absorb damage. If you get hit by a 20K siege and you have a 10K shield, your health takes 10K in damage instead of 20.
I can usually stand in fire ballistas since I can absorb the initial hit, purge the dots tick and then reapply the shield.
ScruffyWhiskers wrote: »
Red Circles = bad. Don't stand in them ) =
I know you are kind of joking but I wish it were just that easy. If you are a melee type character it's a different experience than a pew pew character. You don't always have the situational awareness luxory that pew pewers have. While you are pew pewing away holding block or scanning to make sure your hardened ward and harness magicka are 5/5 you tend to notice the big red circle a lot more....still can't always tell whose side the big red circle is but that's another problem. Oh and just hit bolt to get out of the big red circle isn't something we can all do. I know you can sprint, dodge roll or in my case double take it out of danger but a lot of other melee builds don't have it that easy.
I am joking haha. I get 1-shotted by siege all the time. I fought off an entire raid of DC last night in a 20 minute rolling back and forth (with a bunch of AD as well obviously) and didn't die once....until I was hit point blank by a fire ballista.
I died so many times in a tower farm my guild and I set up from getting 1-shotted from trebs *through* my shields that I had to stay downstairs.Someone explain how magic shields are mitigating siege damage?
Damage shields absorb damage. If you get hit by a 20K siege and you have a 10K shield, your health takes 10K in damage instead of 20.
I can usually stand in fire ballistas since I can absorb the initial hit, purge the dots tick and then reapply the shield.
That's not the definition of mitigation. I am still taking the same 20k damage even if some of it is absorbed.
Septimus_Magna wrote: »The problem with armor in game has been what I and other have said since beta.
Medium Armor in this game is actually the Light Armor from Oblivion And Skyrim. This is the problem.
The Light Armor in ESO should not be Light Armor, It should be renamed Clothes and Robes. they should be clothes/robes as they were in Oblivion/Skyrim that offers ZERO Armor and Spell Resist. In return it should give more magic regen, more cost reduction, and more pen, and more spell critical then they do currently, but Robes should offer no armor rating or spell resistances whatsoever. Casters have damage shields, active defenses should be their defense, not armor.
Medium Armor should be renamed to Light Armor and should give 50% of the Armor and Spell Resistance of Heavy Armor.
Heavy Armor stays as is, give it a passive to reduce break free cost without slotting a skill, and add a melee weapon damage bonus to Juggernaut, and i think your gold.
Robes should offer no protection at all, but they should make a caster able to deal a ton of damage. Like say...Robes should have a passive that allows them to ignore 60% of their enemies spell resistance, A passive that gives them 60% cost reduction in full clothing, it should give them a 60% increase in magic regeneration, and add one last passive that increases their max magic by 1% per piece of light armor equipped.
Yes Robes will be powerful for casters, they will also be dead in 1 hit without a shield up...that's the trade off, make the trade off worth it. I always thought it was ridiculous that robes offered any protection at all considering they have never offered protection in any other TES game. This games Medium Armor is the Light Armor from the other games. ZOS just needs to go back to that model so Heavy Armor will actually be viable.
Lol, this would be impossible to balance. Good luck surviving any ganker with such a glass canon build. I would be oke with a passive which decreases AOE/siege damage by 2% per heavy armor piece. Imo its better to balance the game by slight buffs and tweaks instead of magnifying the pro's and con's even more.
i survive being hit by siege fine... thanks to igneous shield, not my armor
players shouldnt be punished for investing in armor as opposed to magic shields
this isnt "nerf shields" its "buff armor"
@ezareth plz dont turn this into another dumb sorc thread, idc about sorcs, i care about armor
ScruffyWhiskers wrote: »
Red Circles = bad. Don't stand in them ) =
I know you are kind of joking but I wish it were just that easy. If you are a melee type character it's a different experience than a pew pew character. You don't always have the situational awareness luxory that pew pewers have. While you are pew pewing away holding block or scanning to make sure your hardened ward and harness magicka are 5/5 you tend to notice the big red circle a lot more....still can't always tell whose side the big red circle is but that's another problem. Oh and just hit bolt to get out of the big red circle isn't something we can all do. I know you can sprint, dodge roll or in my case double take it out of danger but a lot of other melee builds don't have it that easy.
I am joking haha. I get 1-shotted by siege all the time. I fought off an entire raid of DC last night in a 20 minute rolling back and forth (with a bunch of AD as well obviously) and didn't die once....until I was hit point blank by a fire ballista.
I died so many times in a tower farm my guild and I set up from getting 1-shotted from trebs *through* my shields that I had to stay downstairs.Someone explain how magic shields are mitigating siege damage?
Damage shields absorb damage. If you get hit by a 20K siege and you have a 10K shield, your health takes 10K in damage instead of 20.
I can usually stand in fire ballistas since I can absorb the initial hit, purge the dots tick and then reapply the shield.
That's not the definition of mitigation. I am still taking the same 20k damage even if some of it is absorbed.
I agree but you see this is a Nerf Sorceror thread so it's OK to bend the facts a little bit.
I am joking haha. I get 1-shotted by siege all the time. I fought off an entire raid of DC last night in a 20 minute rolling back and forth (with a bunch of AD as well obviously) and didn't die once....until I was hit point blank by a fire ballista.
I am joking haha. I get 1-shotted by siege all the time. I fought off an entire raid of DC last night in a 20 minute rolling back and forth (with a bunch of AD as well obviously) and didn't die once....until I was hit point blank by a fire ballista.
If you're talking about the fights between Ash and Nikel on Haderus last night you hardly "fought us off." We were there farming AD bads -- no desire to take anything. Standing orders not to engage you (e.g. stay on crown) since you always just bolt escape. Yes, you picked off people (including me), got some kills, didn't die. But your presence had no influence on the outcome of any of those fights, only the total AD numbers did and their siege. After a while we had to go defend North against EP.
i survive being hit by siege fine... thanks to igneous shield, not my armor
players shouldnt be punished for investing in armor as opposed to magic shields
this isnt "nerf shields" its "buff armor"
@ezareth plz dont turn this into another dumb sorc thread, idc about sorcs, i care about armor
Roger that, it's easy to confuse these days all things considering.
I'd say I don't think armor should mitigate siege damage though as heavy armor is already extremely powerful and not only would allowing armor to reduce siege damage make heavy armor even more powerful compared to others, it would nerf siege damage across the board as even light armor users would receive some mitigation.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Heavy Armor stays as is, give it a passive to reduce break free cost without slotting a skill, and add a melee weapon damage bonus to Juggernaut, and i think your gold.
Heavy Armor stays as is, give it a passive to reduce break free cost without slotting a skill, and add a melee weapon damage bonus to Juggernaut, and i think your gold.
Heavy armor used to reduce Break Free cost, and it used to add melee weapon damage, but they removed both bonuses for God knows what reason.
Heavy Armor, is, and always shall be, utterly. Useless. I honestly only wear my chest piece for the looks... The physical mitigation is so asinine I'd be better off using another piece of Light Armor for more cost reduction.
Only thing you want to wear a full set of Heavy Armor for is Tanking, after 3-4 pieces of Heavy you start to sacrifice way to much cost reduction and recovery rate for the mitigation that does absolutely nothing.
DK Tank Spec - 44.57% Mitigation - Wrecking Blow - 7k Damage
DK Light Armor Spec - 9% Mitigation - Wrecking Blow - 10k Damage
(Not legitimate test numbers, just the average damage that WB did to me while tanking or in my LA spec.)
It's not worth it. Never was, never will be. ZOS hates Heavy Armor.
Heavy Armor, is, and always shall be, utterly. Useless. I honestly only wear my chest piece for the looks... The physical mitigation is so asinine I'd be better off using another piece of Light Armor for more cost reduction.
Only thing you want to wear a full set of Heavy Armor for is Tanking, after 3-4 pieces of Heavy you start to sacrifice way to much cost reduction and recovery rate for the mitigation that does absolutely nothing.
DK Tank Spec - 44.57% Mitigation - Wrecking Blow - 7k Damage
DK Light Armor Spec - 9% Mitigation - Wrecking Blow - 10k Damage
(Not legitimate test numbers, just the average damage that WB did to me while tanking or in my LA spec.)
It's not worth it. Never was, never will be. ZOS hates Heavy Armor.
If heavy armor is still worthless, why did nearly every magicka build add two heavy to their setup?