If anything, I think temps need a buff. I'm playing a sorc. Templars are mainly just free AP in my eyes. They're allrounders. In 1.6 that means they seem to suck at everything... Healing got nerfed, magicka dps is terrible, DK's are better tanks,... Might be wrong, just my perception.
thelordoffelines wrote: »Nerf trap beast. When is this clearly op and game breaking skill going to be nerfed?
If anything, I think temps need a buff. I'm playing a sorc. Templars are mainly just free AP in my eyes. They're allrounders. In 1.6 that means they seem to suck at everything... Healing got nerfed, magicka dps is terrible, DK's are better tanks,... Might be wrong, just my perception.
If anything, I think temps need a buff. I'm playing a sorc. Templars are mainly just free AP in my eyes. They're allrounders. In 1.6 that means they seem to suck at everything... Healing got nerfed, magicka dps is terrible, DK's are better tanks,... Might be wrong, just my perception.
I could get on board the buff templar train...but that is probably because I haven't run into Ebonheart Templar or another good Templar in a long while.
I would agree with you if someone could dodge roll 25 times to survive and not have much stamina left to fight... But they can, and quite easily if someone actually bothers to theorycraft a decent build. If I cast 25 heals as a magicka build to be able survive, I don't have any ability to turn around and fight back. Hardly seems balanced for stamina to be able to evade damage for a very long time and still be able to turn around and put up a decent fight (and put out twice as much damage as Magicka, if not more in some cases), when magicka cannot.
I had that very thing happen to me a couple nights ago, I witnessed a person dodge roll about 15-20 times out into a field so that we were alone, then they turned around and crit charge/wrecking blow for a large chunk of my health (I do wear some heavy but it can still crit me for 10-12k). I ended up winning the duel, but the fact still remains that it's a little ridiculous that it's possible to do that in one type of build but not the other.
Edit: by the way, I don't disagree with your opposition to nerfing everything. I think sometimes instead of nerfs, other things need buffs. Balance can be a tricky thing.
If anything, I think temps need a buff. I'm playing a sorc. Templars are mainly just free AP in my eyes. They're allrounders. In 1.6 that means they seem to suck at everything... Healing got nerfed, magicka dps is terrible, DK's are better tanks,... Might be wrong, just my perception.
I could get on board the buff templar train...but that is probably because I haven't run into Ebonheart Templar or another good Templar in a long while.
Blazing shield got nerfed to ***. Increased cost and reduced effectiveness. Now it is only 27% of your health. And no it does not increase as it levels. Healing skills overal got nerfed. Templar has the highest skills cost, the lowest dps and the worst sustain in the magicka department. Any half decent templar Ive seen in pvp is glass cannon stam build. With some survivability in 1v1. AvA they are just insta killed.Yolokin_Swagonborn wrote: »If anything, I think temps need a buff. I'm playing a sorc. Templars are mainly just free AP in my eyes. They're allrounders. In 1.6 that means they seem to suck at everything... Healing got nerfed, magicka dps is terrible, DK's are better tanks,... Might be wrong, just my perception.
I could get on board the buff templar train...but that is probably because I haven't run into Ebonheart Templar or another good Templar in a long while.
Another sorc here for buffing templars. But I agree, what templars really need are long overdue fixes, not buffs per se.
If ZOS finally fixes the damn toppling charge then templars could chase sorcs all day. That charge has a cheap cost and is a great magicka dump. But it's worthless with a self stun.
Remove the CDs on templar abilities, ALL OF THEM!!! That means solar barrage too, jabs, etc.
Blazing shield could use a bit of tweaking too. Maybe since its costs more now it could shield for 35-40% of health instead of just 30%. This suggestion may come back to bite me though when people get more champion points and running 30-35K health becomes the new meta.
I would agree with you if someone could dodge roll 25 times to survive and not have much stamina left to fight... But they can, and quite easily if someone actually bothers to theorycraft a decent build. If I cast 25 heals as a magicka build to be able survive, I don't have any ability to turn around and fight back. Hardly seems balanced for stamina to be able to evade damage for a very long time and still be able to turn around and put up a decent fight (and put out twice as much damage as Magicka, if not more in some cases), when magicka cannot.
I had that very thing happen to me a couple nights ago, I witnessed a person dodge roll about 15-20 times out into a field so that we were alone, then they turned around and crit charge/wrecking blow for a large chunk of my health (I do wear some heavy but it can still crit me for 10-12k). I ended up winning the duel, but the fact still remains that it's a little ridiculous that it's possible to do that in one type of build but not the other.
Edit: by the way, I don't disagree with your opposition to nerfing everything. I think sometimes instead of nerfs, other things need buffs. Balance can be a tricky thing.
If they bolt away, follow them with your gap closer (if you aren't using a gap closer in pvp then you have an L2P issue).
Shouldn't we buff nothing? If we nerf nothing we might turn it into something, requiring us to then ask them to nerf something so that we can unbuff something and turn it back into nothing.
SafiyerAmitora wrote: »Shouldn't we buff nothing? If we nerf nothing we might turn it into something, requiring us to then ask them to nerf something so that we can unbuff something and turn it back into nothing.
You lost me after the second nothing. >.<'
And good to see you, Armitas. :b Hope to meet you on the battlefield once again. Still as op as I remember you were?