You'll need to chose between magicka and stamina build.RedFoxFour wrote: »
So is there any drawback to jumping out of the stereotypical MMO class box and playing / skill up the character completely different than what is the norm?
RedFoxFour wrote: »I think I understand how the game works with regards to classes, but I'm not 100% convinced I have it all straight.
From what I understand...
The only difference between each class is the class skills you get (ie. the 3 different categories listed under Class).
That means I could take my Nightblade, then ignore the Class skills and rather put my points into for instance Destruction Staff and Light armor... and then make him a mage instead. Well, a mage with destruction staff abilities, but a spell caster rather than dagger wielder... and he would suffer no actual penalties from this (e.g. some innate bonus to magic regen that only mages get or some such passive abilites etc).
I am asking because my Nightblade is currently running around with a 2H hammer, which I am enjoy way more than I should. (Why sting someone with just a butterknife when stealth attacking when you can completely wreck their face with a huge mace right?), and I am just curious if I am 'gimping' myself in some way by doing that.
I also made a new character, a mage. But I gave her two axes for dual wielding and a set of heavy armor... figured I would make a battle mage of sorts where she'd be a fighter with dual axes (so orcish right?) and heavy armor, but with innate magic abilities (ergo don't have to meddle with the Destruction Staff stuff).
So is there any drawback to jumping out of the stereotypical MMO class box and playing / skill up the character completely different than what is the norm?
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You'll need to chose between magicka and stamina build.
Hybrid classes not so good. Just bad.
Efficency(e.g. Damage) of skills(morphs) that use Magika as resource scales from your maximum Magika and Spell Power stats.
Efficency(e.g. Damage) of skills(morphs) that use Stamina as resource scales from your maximum Stamina and Weapon Damage stats.
So...
If you use both categories of skills while focusing one stat - skills of other category will suck.
If you use both categories of skill and split stats 50/50 - both will suck.
RedFoxFour wrote: »
So sorcerer with dual wield is a complete waste then... meh... /reroll
RedFoxFour wrote: »[
You'll need to chose between magicka and stamina build.
Hybrid classes not so good. Just bad.
Doesn't that kind of rule out a mage using dual wield then?
From what I can tell with the esohead skill calculator there are no magicka using abilities under the weapons (except the staffs), and there are no stamina using abilities under the Sorcerer class categories.
I was thinking about using the dark magic abilities for the CC and the hp/sta/magicka conversions.
No penalties. In fact, the siphoning line grants bonus magica for each siphoning ability slotted. (And bonus healing as well) So there is no need to ignore class skills. The shadow line gives hp per ability, and nightblades can get the highest hp values in game (properly speced.)RedFoxFour wrote: »I could take my Nightblade, then ignore the Class skills and rather put my points into for instance Destruction Staff and Light armor... and then make him a mage instead. Well, a mage with destruction staff abilities, but a spell caster rather than dagger wielder... and he would suffer no actual penalties from this (e.g. some innate bonus to magic regen that only mages get or some such passive abilites etc).
Nope. 2h op. My main is NB, my first build was a 2h hybrid all the way back at launch. Then I primary speced magica NB because if the group utility it provided along with its good dps. I also started dabbling in tanking and have now tanked everything in game. Recently I have gone back to 2h, as the utility of magica is less because if the Ult nerf. Though I am considering using the magica spec again.I am asking because my Nightblade is currently running around with a 2H hammer, which I am enjoy way more than I should. (Why sting someone with just a butterknife when stealth attacking when you can completely wreck their face with a huge mace right?), and I am just curious if I am 'gimping' myself in some way by doing that.
Class name does not equal role. Sorc=/=mage. Nightblade=/=rogue(assassin). But a sorc in medium armor can use their magica to maintain high defensive ratings with lightning form and bound armor. Maybe even throw a shield for moderate mitigation or have pets for a passive dot. And as I said, a siphoning nightblade gets magica bonuses. Nightblade sap-tanks are highly effective in aoe situations and have amazing sustain. DKs are amazing pyromages and tanks. Templars are not just for healing.I also made a new character, a mage. But I gave her two axes for dual wielding and a set of heavy armor... figured I would make a battle mage of sorts where she'd be a fighter with dual axes (so orcish right?) and heavy armor, but with innate magic abilities (ergo don't have to meddle with the Destruction Staff stuff).
Absolutely not. I'm doing just fine with my dual wield sorc. Play how you want to play. Whatever you have fun with. Personally, I think you have to really try to make a build that totally sucks.RedFoxFour wrote: »Efficency(e.g. Damage) of skills(morphs) that use Magika as resource scales from your maximum Magika and Spell Power stats.
Efficency(e.g. Damage) of skills(morphs) that use Stamina as resource scales from your maximum Stamina and Weapon Damage stats.
So...
If you use both categories of skills while focusing one stat - skills of other category will suck.
If you use both categories of skill and split stats 50/50 - both will suck.
So sorcerer with dual wield is a complete waste then... meh... /reroll
for PvP you will need a damage shield spam/stack build. Otherwise you will not be able to compete; at all.
that, or you make a stealth build that does VERY high damage.
one or the other. Magicka build or stamina build. No hybrids. As of now hybrid builds do not work, both in PvP and end game PvE