ThatHappyCat wrote: »Damage is also reduced by 50% so the overall effect isn't that different.
If however Blazing Shield's damage is subjected to the 50% decrease on top of the shield strength decrease then it may become useless compared to Radiant Ward.
Animal_Mother wrote: »ThatHappyCat wrote: »Damage is also reduced by 50% so the overall effect isn't that different.
If however Blazing Shield's damage is subjected to the 50% decrease on top of the shield strength decrease then it may become useless compared to Radiant Ward.
Typical, isn't it. Reduce damage on our shield that returns damage back to attackers - who then take reduced damage.
And if even this become real, I don't even know what to say. They could just get rid of shield stacking or Hardened Ward if it's that big of a problem to balance shield stacking Sorcs. This is just not the right way imo. They did the same mistake in update 6, and yet they're gonna do it again. Why?ThatHappyCat wrote: »Damage is also reduced by 50% so the overall effect isn't that different.
If however Blazing Shield's damage is subjected to the 50% decrease on top of the shield strength decrease then it may become useless compared to Radiant Ward.
NadiusMaximus wrote: »This is stupid.
They fix things nobody notices, skip things after saying their looking at it for a year.
Hit the point of not caring anymore about abilities working and just live with not having as many, or ones that work right as other tools.
Really sucks ZOS. I advise everyone that wants changes made, stop posting here. Post on game sites and in review sections.
SeptimusDova wrote: »an issue with the jeezus beem oppression morph. It works fine but the game glitches if you hit a low health toon with it. They die before its activated. And you still get charged the magic cost.
SeptimusDova wrote: »Just completed testing of Radial sweep. 100 percent miss on anything higher in elevation than you. It seems to hit at an angle parallel to some plane. which is below your target.
Also spent the last hour doing nothing but ranged attacks. FTC registered no incoming damage, physical or magical yet I incurred 1099 gold in armor damage. I have noticed the last 5 days and have been tracking it. So far 50,000 gold has been spent repairing armor from things that never touched me or fired off a spell. @ZOS_GinaBruno can you explain how armor degradation works? is a ratio of damage output considered in the factoring? I have taken absolutely no damage what so ever yet I am incurring heavy gold costs over time.
@CinbriWell, i using it even now :P Does it mean that we will get back 72% of spell cost in a moment? I think for 2vX groups it will be amazing
SeptimusDova wrote: »Just completed testing of Radial sweep. 100 percent miss on anything higher in elevation than you. It seems to hit at an angle parallel to some plane. which is below your target.
Also spent the last hour doing nothing but ranged attacks. FTC registered no incoming damage, physical or magical yet I incurred 1099 gold in armor damage. I have noticed the last 5 days and have been tracking it. So far 50,000 gold has been spent repairing armor from things that never touched me or fired off a spell. @ZOS_GinaBruno can you explain how armor degradation works? is a ratio of damage output considered in the factoring? I have taken absolutely no damage what so ever yet I am incurring heavy gold costs over time.
ThatHappyCat wrote: »Ultimate is primarily generated by the Major Heroism buff, which grants you 3 Ultimate every 1.5 seconds over 8 seconds. You gain/renew Major Heroism by:
1. Hitting an enemy with a light or heavy attack.
2. Blocking or dodging an attack.
3. Healing someone who is in-combat and has the Major Heroism buff.
4. The "Last Stand" Champion passive.
Passives like Prism only generate Ultimate if you have the Major Heroism buff. You can also gain Ultimate from the Minor Heroism buff which is granted by some skills.