Anyone know the actual cooldown of Valkyn Skoria meteor proccs?
Patch notes just had this:
"Valkyn Skoria: Fixed an issue where the meteor cooldown from this item set was being ignored when hitting multiple targets. We have equalized the global cooldown for this item set so it’s more in-line with other item sets."
But I have no idea what old cooldown or new cooldown is and how it will affect things. Any insight would be helpful.
Anyone know the actual cooldown of Valkyn Skoria meteor proccs?
Patch notes just had this:
"Valkyn Skoria: Fixed an issue where the meteor cooldown from this item set was being ignored when hitting multiple targets. We have equalized the global cooldown for this item set so it’s more in-line with other item sets."
But I have no idea what old cooldown or new cooldown is and how it will affect things. Any insight would be helpful.
There's a thread somewhere in the PvP section. The cooldown is 5 seconds. Apparently the bug was that they were applying the cooldown to each target individually instead of to the character wearing the item set, so if you were tagging 5 mobs with dots you could trigger 5 meteors in 5 seconds. Now it's 1 meteor per 5, regardless of the size of pull. Seems to be the way it's working, although I didn't run a timer on any single boss fights with any significant length on them to track the number of meteors I was getting to try to verify the cooldown.
Alexander Powerkill wrote: »PS I have been a major supporter of this game since launch but I'm about done. You work hard to get a set and then they ruin it. Awesome
Anyone know the actual cooldown of Valkyn Skoria meteor proccs?
Patch notes just had this:
"Valkyn Skoria: Fixed an issue where the meteor cooldown from this item set was being ignored when hitting multiple targets. We have equalized the global cooldown for this item set so it’s more in-line with other item sets."
But I have no idea what old cooldown or new cooldown is and how it will affect things. Any insight would be helpful.
There's a thread somewhere in the PvP section. The cooldown is 5 seconds. Apparently the bug was that they were applying the cooldown to each target individually instead of to the character wearing the item set, so if you were tagging 5 mobs with dots you could trigger 5 meteors in 5 seconds. Now it's 1 meteor per 5, regardless of the size of pull. Seems to be the way it's working, although I didn't run a timer on any single boss fights with any significant length on them to track the number of meteors I was getting to try to verify the cooldown.
Anyone know the actual cooldown of Valkyn Skoria meteor proccs?
Patch notes just had this:
"Valkyn Skoria: Fixed an issue where the meteor cooldown from this item set was being ignored when hitting multiple targets. We have equalized the global cooldown for this item set so it’s more in-line with other item sets."
But I have no idea what old cooldown or new cooldown is and how it will affect things. Any insight would be helpful.
timidobserver wrote: »I tested it today. Your single target dps should be identical, but your AOE dps will go down significantly. I noticed something like a 25-50% decrease in AoE dps, but single target was unchanged.
xMovingTarget wrote: »Anyone know the actual cooldown of Valkyn Skoria meteor proccs?
Patch notes just had this:
"Valkyn Skoria: Fixed an issue where the meteor cooldown from this item set was being ignored when hitting multiple targets. We have equalized the global cooldown for this item set so it’s more in-line with other item sets."
But I have no idea what old cooldown or new cooldown is and how it will affect things. Any insight would be helpful.
O Hai @Jules
I didnt notice much difference today in the daylie. In AoE its just not raining that much anymore. But it´s still fine.
Why are there people complaining that an exploitable bug was fixed?
It was never meant to apply the cool-down to the targeted person(s), only the caster.
Imagine if my Bogdan totem proc'd for every healed person in my group instead of giving me the cool-down?
Why are there people complaining that an exploitable bug was fixed?
It was never meant to apply the cool-down to the targeted person(s), only the caster.
Imagine if my Bogdan totem proc'd for every healed person in my group instead of giving me the cool-down?
Francescolg wrote: »Guys, any set which can be triggered too often by spamming AE effects as steel tornado is OP. Ravaging set will also be nurfed, as well as any other set that triggers too often. It is just a matter of time, until the really slow combat dev team will recognize.
byrom101b16_ESO wrote: »Anyone know the actual cooldown of Valkyn Skoria meteor proccs?
Patch notes just had this:
"Valkyn Skoria: Fixed an issue where the meteor cooldown from this item set was being ignored when hitting multiple targets. We have equalized the global cooldown for this item set so it’s more in-line with other item sets."
But I have no idea what old cooldown or new cooldown is and how it will affect things. Any insight would be helpful.
There's a thread somewhere in the PvP section. The cooldown is 5 seconds. Apparently the bug was that they were applying the cooldown to each target individually instead of to the character wearing the item set, so if you were tagging 5 mobs with dots you could trigger 5 meteors in 5 seconds. Now it's 1 meteor per 5, regardless of the size of pull. Seems to be the way it's working, although I didn't run a timer on any single boss fights with any significant length on them to track the number of meteors I was getting to try to verify the cooldown.
5 Seconds on a 4% proc chance!?
Yet again Zenimax end up owing me many hours spent playing to get something they turn into dross after the fact...
... as a LA wearing Sorcerer with VS set, I am begining to feel like Zenimax are PERSONALLY following me around nerfing me! lmfao
Why are there people complaining that an exploitable bug was fixed?
It was never meant to apply the cool-down to the targeted person(s), only the caster.
Imagine if my Bogdan totem proc'd for every healed person in my group instead of giving me the cool-down?
Joy_Division wrote: »Francescolg wrote: »Guys, any set which can be triggered too often by spamming AE effects as steel tornado is OP. Ravaging set will also be nurfed, as well as any other set that triggers too often. It is just a matter of time, until the really slow combat dev team will recognize.
Stop nerfing stuff. Provide us with interesting and efficient choices instead of 99% trash that forces us to wear stuff that you think triggers too often.
Why are there people complaining that an exploitable bug was fixed?
It was never meant to apply the cool-down to the targeted person(s), only the caster.
Imagine if my Bogdan totem proc'd for every healed person in my group instead of giving me the cool-down?
patrykplawskib16_ESO wrote: »Why cant they just get rid of this pvp nerifng *** almost 80% of the nerfs happen cause of pvp, i may have pulled that number out of my ass but i know for sure most nerfs happen due to pvp, its destroying this game i feel now discouraged to play and you people who think this is a good change well id look at the set and read it "4% chance to proc" that is so little its a joke to even attempt using it.
patrykplawskib16_ESO wrote: »Why cant they just get rid of this pvp nerifng *** almost 80% of the nerfs happen cause of pvp, i may have pulled that number out of my ass but i know for sure most nerfs happen due to pvp, its destroying this game i feel now discouraged to play and you people who think this is a good change well id look at the set and read it "4% chance to proc" that is so little its a joke to even attempt using it.
Obviously. Because a single item set bonus which buffed PvE AoE DPS by upwards of 70% by its lonesome couldn't possibly have caused the PvE nerf due to being overpowered in PvE, right?
No, never. Of course not.
byrom101b16_ESO wrote: »patrykplawskib16_ESO wrote: »Why cant they just get rid of this pvp nerifng *** almost 80% of the nerfs happen cause of pvp, i may have pulled that number out of my ass but i know for sure most nerfs happen due to pvp, its destroying this game i feel now discouraged to play and you people who think this is a good change well id look at the set and read it "4% chance to proc" that is so little its a joke to even attempt using it.
Obviously. Because a single item set bonus which buffed PvE AoE DPS by upwards of 70% by its lonesome couldn't possibly have caused the PvE nerf due to being overpowered in PvE, right?
No, never. Of course not.
Nice to see people pulling figures straight out of their a**es and passing them off as fact.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
byrom101b16_ESO wrote: »patrykplawskib16_ESO wrote: »Why cant they just get rid of this pvp nerifng *** almost 80% of the nerfs happen cause of pvp, i may have pulled that number out of my ass but i know for sure most nerfs happen due to pvp, its destroying this game i feel now discouraged to play and you people who think this is a good change well id look at the set and read it "4% chance to proc" that is so little its a joke to even attempt using it.
Obviously. Because a single item set bonus which buffed PvE AoE DPS by upwards of 70% by its lonesome couldn't possibly have caused the PvE nerf due to being overpowered in PvE, right?
No, never. Of course not.
Nice to see people pulling figures straight out of their a**es and passing them off as fact.
well every DPS(or DPS negating) ability beeing to strong in PvP is to strong in PvE. but instead of mobs player are actual vocal if they stand no chance, or in case of valkyn after chasing for serverlag creating abilities they realised that in ae situations valkyn was overperforming to what they have intended it to do and thus nerved it. have no problem with that its still the most powerfull dmg increasement you can have but it is simply no longer out shine the other undaunted dmg sets by 300-1000% (depending on class) in an AE situation.
byrom101b16_ESO wrote: »Why are there people complaining that an exploitable bug was fixed?
It was never meant to apply the cool-down to the targeted person(s), only the caster.
Imagine if my Bogdan totem proc'd for every healed person in my group instead of giving me the cool-down?
You are falling for the oldest lazy Dev. trick in the MMO handbook - the 'something we programmed that way quite deliberately needs (after much player 'playtesting') to be changed because we fracked up... so we'll call it a 'bug/unintended effect etc.' and change it to something else'.
Yeah... God forbid they actually admit they made a mistake and need to correct it, and, you know APOLOGISE for everyone's wasted time!
The Valkyn Skoria set is the hardest two piece head/shoulder set to get hold of. Hardest vet dungeon, low, low drop rates.
People had every reason to believe the set was as good as it was because it was harder to achieve.
No-one was exploiting anything - and if you go around believing everything Zenimax say to cover up the real reasons for their mistakes, you'll probably fall for anything...
byrom101b16_ESO wrote: »Why are there people complaining that an exploitable bug was fixed?
It was never meant to apply the cool-down to the targeted person(s), only the caster.
Imagine if my Bogdan totem proc'd for every healed person in my group instead of giving me the cool-down?
You are falling for the oldest lazy Dev. trick in the MMO handbook - the 'something we programmed that way quite deliberately needs (after much player 'playtesting') to be changed because we fracked up... so we'll call it a 'bug/unintended effect etc.' and change it to something else'.
Yeah... God forbid they actually admit they made a mistake and need to correct it, and, you know APOLOGISE for everyone's wasted time!
The Valkyn Skoria set is the hardest two piece head/shoulder set to get hold of. Hardest vet dungeon, low, low drop rates.
People had every reason to believe the set was as good as it was because it was harder to achieve.
No-one was exploiting anything - and if you go around believing everything Zenimax say to cover up the real reasons for their mistakes, you'll probably fall for anything...
I derped hard here, yes. I had no idea the set didn't have a cool-down stated in the item description, I'm sorry. I was caught up in the stupid OP Title wording (Nerfed). But to "not notice" an exploit so obvious is sheer ignorance.
byrom101b16_ESO wrote: »Why are there people complaining that an exploitable bug was fixed?
It was never meant to apply the cool-down to the targeted person(s), only the caster.
Imagine if my Bogdan totem proc'd for every healed person in my group instead of giving me the cool-down?
You are falling for the oldest lazy Dev. trick in the MMO handbook - the 'something we programmed that way quite deliberately needs (after much player 'playtesting') to be changed because we fracked up... so we'll call it a 'bug/unintended effect etc.' and change it to something else'.
Yeah... God forbid they actually admit they made a mistake and need to correct it, and, you know APOLOGISE for everyone's wasted time!
The Valkyn Skoria set is the hardest two piece head/shoulder set to get hold of. Hardest vet dungeon, low, low drop rates.
People had every reason to believe the set was as good as it was because it was harder to achieve.
No-one was exploiting anything - and if you go around believing everything Zenimax say to cover up the real reasons for their mistakes, you'll probably fall for anything...
I derped hard here, yes. I had no idea the set didn't have a cool-down stated in the item description, I'm sorry. I was caught up in the stupid OP Title wording (Nerfed). But to "not notice" an exploit so obvious is sheer ignorance.
In case you were unclear- nerfed is just a general slang term for if something is changed to be less worthwhile than it had been originally. And there was a question mark implying uncertainty. It was appropriately used.
ZOS_JessicaFolsom wrote: »timidobserver wrote: »I am tired of you nerfing my endgame gear for PVP.
This was a legitimate bug, @timidobserver. And a bad one at that. It needed to be fixed. It's not a nerf (a change to something that was working as designed.)
ZOS_BrianWheeler wrote: »The meteor proc has a 5 second cooldown which should be checking a timer that is rooted on the player who has the armor on, however this particular set was checking against each individual target the player with the set damaged (every time they got damaged) resulting in many more meteor's than designed proc'ing from this set.
byrom101b16_ESO wrote: »Why are there people complaining that an exploitable bug was fixed?
It was never meant to apply the cool-down to the targeted person(s), only the caster.
Imagine if my Bogdan totem proc'd for every healed person in my group instead of giving me the cool-down?
You are falling for the oldest lazy Dev. trick in the MMO handbook - the 'something we programmed that way quite deliberately needs (after much player 'playtesting') to be changed because we fracked up... so we'll call it a 'bug/unintended effect etc.' and change it to something else'.
Yeah... God forbid they actually admit they made a mistake and need to correct it, and, you know APOLOGISE for everyone's wasted time!
The Valkyn Skoria set is the hardest two piece head/shoulder set to get hold of. Hardest vet dungeon, low, low drop rates.
People had every reason to believe the set was as good as it was because it was harder to achieve.
No-one was exploiting anything - and if you go around believing everything Zenimax say to cover up the real reasons for their mistakes, you'll probably fall for anything...
I derped hard here, yes. I had no idea the set didn't have a cool-down stated in the item description, I'm sorry. I was caught up in the stupid OP Title wording (Nerfed). But to "not notice" an exploit so obvious is sheer ignorance.
In case you were unclear- nerfed is just a general slang term for if something is changed to be less worthwhile than it had been originally. And there was a question mark implying uncertainty. It was appropriately used.
Nerfed isn't slang, it's a real technical term with a defined meaning.
e.gZOS_JessicaFolsom wrote: »timidobserver wrote: »I am tired of you nerfing my endgame gear for PVP.
This was a legitimate bug, @timidobserver. And a bad one at that. It needed to be fixed. It's not a nerf (a change to something that was working as designed.)
Edit - Here's the answer to the cooldown you guys have been looking for:ZOS_BrianWheeler wrote: »The meteor proc has a 5 second cooldown which should be checking a timer that is rooted on the player who has the armor on, however this particular set was checking against each individual target the player with the set damaged (every time they got damaged) resulting in many more meteor's than designed proc'ing from this set.
byrom101b16_ESO wrote: »Why are there people complaining that an exploitable bug was fixed?
It was never meant to apply the cool-down to the targeted person(s), only the caster.
Imagine if my Bogdan totem proc'd for every healed person in my group instead of giving me the cool-down?
You are falling for the oldest lazy Dev. trick in the MMO handbook - the 'something we programmed that way quite deliberately needs (after much player 'playtesting') to be changed because we fracked up... so we'll call it a 'bug/unintended effect etc.' and change it to something else'.
Yeah... God forbid they actually admit they made a mistake and need to correct it, and, you know APOLOGISE for everyone's wasted time!
The Valkyn Skoria set is the hardest two piece head/shoulder set to get hold of. Hardest vet dungeon, low, low drop rates.
People had every reason to believe the set was as good as it was because it was harder to achieve.
No-one was exploiting anything - and if you go around believing everything Zenimax say to cover up the real reasons for their mistakes, you'll probably fall for anything...
I derped hard here, yes. I had no idea the set didn't have a cool-down stated in the item description, I'm sorry. I was caught up in the stupid OP Title wording (Nerfed). But to "not notice" an exploit so obvious is sheer ignorance.
In case you were unclear- nerfed is just a general slang term for if something is changed to be less worthwhile than it had been originally. And there was a question mark implying uncertainty. It was appropriately used.
Nerfed isn't slang, it's a real technical term with a defined meaning.
e.gZOS_JessicaFolsom wrote: »timidobserver wrote: »I am tired of you nerfing my endgame gear for PVP.
This was a legitimate bug, @timidobserver. And a bad one at that. It needed to be fixed. It's not a nerf (a change to something that was working as designed.)
Edit - Here's the answer to the cooldown you guys have been looking for:ZOS_BrianWheeler wrote: »The meteor proc has a 5 second cooldown which should be checking a timer that is rooted on the player who has the armor on, however this particular set was checking against each individual target the player with the set damaged (every time they got damaged) resulting in many more meteor's than designed proc'ing from this set.
Find me a single reputable dictionary site with "nerfed" in it. You won't be able to. Why? Because It's not a "real technical term". It's gaming jargon. The fact that you would even defend that just proves you don't have google.
And all of this is entirely unrelated to the fact that 1) you made an ignorant post the first time 2) you then tried to redeem yourself to everyone else but called me stupid in the process. 3) you entirely missed the point because I am absolutely not stupid and the word nerfed was used as intended.
(Not all that observant eh?)