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I really like the new Siege changes!

wOOOOt_of_SD
wOOOOt_of_SD
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The new boosted siege damage, made the pvp more interesting, fast and versatile.

Before the change, the red incoming siege rings were just annoying, but they didn't matter, and siege was only relevant for taking
walls Down.

Now you got to be on your toes!
Keep battles are fun now. Both sides can get more kills, even though the wall is not Down yet.
Also zerg battles in the open, are more interesting, since tight formations are now more vulnerable.
Open area pvp is much more fun, and the terrain has become a much bigger factor.
I love looking for good spots to place a siege, and try to anticipate where the zergs will end up, so I can be ready for them.

All in all, its also more logical, that siege is deadly! And PVP just feels more alive now.

Thank you ZOS!
  • Cody
    Cody
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    Indeed:)

    do not listen to the nay sayers and the milk drinkers.
  • Suntzu1414
    Adapt or Die (by siege)

    ...or was it...dodge roll...


    Kill Well
    ST
    DC - NB VR15 - Khajit - DW / S+B / Bow
    DC - NB VR 15 - Wood Elf - S+B / Resto
    DC - TP VR 15 - Brenton - Resto / Dual Wield
    DC - SC VR 12 - High Elf - Desto / Dual Wield
    EP - TP VR 5 - Nord - 2hd / 2hd
    EP - DK 20 - Imperial - S+B / Desto / Bow
  • pronkg
    pronkg
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    Jup it's totally awesome, Feels more like a warzone now.

    Also it's great to see more and more siege at bridges, gates, temples
  • Spangla
    Spangla
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    Yea agree decent change
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