A few suggestions for the next update:
Classes
Nightblade:
- Siphoning > Catalyst: Increase Potion Duration by 15/30%.
The current Bonus is not worth it. 6 Ultimate every 45 seconds is just a waste of a passive. 2 seconds in combat gives you the same amount of Ultimate.
Templar:
General fixes and improvements. There are enough topics with requests for this atm, though i am willing to write them down if that is needed.
Armor
Light Armor:
- Prodigy: With a full set of Light armor equipped > While wearing 5 or more pieces of Light Armor.
Medium Armor:
- Agility: With a full set of Medium armor equipped > While wearing 5 or more pieces of Medium Armor.
Heavy Armor:
- Bracing: When a heavy armor set of 5 pieces or more is equipped > While wearing 5 or more pieces of Heavy armor.
- Conditioning: Slightly increase the Magicka and Stamina regen, or lower the time between each regen.
For the 3 armor effects: The current description makes it seem like you need 7 pieces of armor for the effect. For Heavy armor there might be a confusion that you need an actual "set" for it to work.
Races
Argonian:
Changes to the Argonian passives, A suggestion:
- Amphibious: Increase Swimming speed by 50/75/100%. Decrease Potion cooldown by 5/10/15 seconds.
- Argonian Resistance: Increase Health by 4/7/10% And poison and disease resistance (as it currently is).
- Quick to Mend: Increase Health regeneration by 40/70/100%.
The current Argonian passives are the worst of all classes. The current potion effect gives you about 1 regen tick for using a potion (once every 45 seconds).
The health bonus (3%) could also be considered not worth it, simply because of how low it is.
The Quick to mend bonus was a passive that got a nerf ones you enter Cyrodiil (-15% healing received). The suggestion i made would be in line with lore, as Argonians have had an better health regeneration compared to all other races.
Khajiit:
- Robust > Conditioning (HP Recovery > Stamina %)
Khajiit were never described as tanks. A stamina bonus (not regen) would fit them much better in this regard.
Although i understand that ZOS wants to give each Alliance an natural Mage, Tank and Melee class, lore has to be kept in mind. There are Alliances that are more based around 1 style then another one. AD has more Stealth based races, EP has more health based races and DC has a more balanced layout.
Mending-The-Wounded, Aldmeri Dominion, Templar.