- Use Degeneration (morph of Entropy) to trigger Might of the Guild for Empower which will boost your next attack by 20%.
- Use Degeneration (morph of Entropy) to trigger Might of the Guild for Empower which will boost your next attack by 20%.
Doesn't that only boost spell damage?
[edit] just checked, boosts everything, however wrecking blow itself also gives the empower buff so degeneration is kinda redundant and takes up a slot(if you use 2h, that is).
in Cyrodiil i run 27k healt - 25k stam -12k mag. 5med, 1hvy, 1lgt.
2H i run 5hundings and 5ravager
1 crit rush
2 fossilize
3 wrecking blow
4 executioner
5 forward momentum
U flawless dawnbreaker
stereoviewer wrote: »Ignitious weapons and Forward momentum gives +63% damage on heavy attacks. Stampede is a gap closer and adds good damage. Then Obsidian shard for CC, followed by a few heavy attacks, then Obsidian shard, and then spamming Executioner. I really don't need Magicka nor Stamina for this build, so all points in Health. Comments? http://www.esohead.com/calculator/skills#1.mzVzx9VW9M8wAv28wABe8wAlp8GRFv8GRHa8Gsda85op7JMdBvT6MdBvj6MdBEI6MdBEp6cdBET8T7J68x7Crsfr6rsff6Lsfw8B7bLzRf6rzsa6rzsq8zR7zzEwXB8zf7zzNbo8zu7zzHfYE6zHfZd8zG7zzHQ3F8zI7zzJIoX6zJIkL8zN7zzJZcY8zA7zzKpUN8zL7zzK4EX
stereoviewer wrote: »in Cyrodiil i run 27k healt - 25k stam -12k mag. 5med, 1hvy, 1lgt.
2H i run 5hundings and 5ravager
1 crit rush
2 fossilize
3 wrecking blow
4 executioner
5 forward momentum
U flawless dawnbreaker
Thanks! Some questions: Isn't it better to be able to hit more times during a Obsidian shard/Stone giant than one time, as with Fossilize? Also, why do you put Forward Momentum so low in the sequence? Isn't it better to do it right after Fossilize - that would add damage to the other skills, right?
stereoviewer wrote: »in Cyrodiil i run 27k healt - 25k stam -12k mag. 5med, 1hvy, 1lgt.
2H i run 5hundings and 5ravager
1 crit rush
2 fossilize
3 wrecking blow
4 executioner
5 forward momentum
U flawless dawnbreaker
Thanks! Some questions: Isn't it better to be able to hit more times during a Obsidian shard/Stone giant than one time, as with Fossilize? Also, why do you put Forward Momentum so low in the sequence? Isn't it better to do it right after Fossilize - that would add damage to the other skills, right?
Joy_Division wrote: »stereoviewer wrote: »in Cyrodiil i run 27k healt - 25k stam -12k mag. 5med, 1hvy, 1lgt.
2H i run 5hundings and 5ravager
1 crit rush
2 fossilize
3 wrecking blow
4 executioner
5 forward momentum
U flawless dawnbreaker
Thanks! Some questions: Isn't it better to be able to hit more times during a Obsidian shard/Stone giant than one time, as with Fossilize? Also, why do you put Forward Momentum so low in the sequence? Isn't it better to do it right after Fossilize - that would add damage to the other skills, right?
That's his skill bar, not the order of his rotation.
Full heavy attacks take too long to finish so they will always be a DPS loss. That being said, increasing their potency can be very effective to boost medium weave damage or if you use them to replenish resources.
Remove this thread please!!!!!!! Dont make it spread all around! There are enough big hits already
Remove this thread please!!!!!!! Dont make it spread all around! There are enough big hits already
That's a really stupid statement.
Also, if this game had any sense, it would be:
light attacks < skills < heavy attacks
With skills only having a bit of damage advantage over light attacks, but having some additional functionality (that's why they exist..), while heavy attacks would have few times more damage.. so your DPS stays roughly the same whether you spam instant attacks or slow but deadly swings.
Putting most damage into skills just throws the balance to hell. Why would you then have a heavy attack that takes 2x longer to use than a skill, but deal half the damage. That's just 4x less potent. Zenimax's balance team just doesn't see that I guess.