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DK staff wielder viable pvp build for easy points..

the_exiled_archangeleb17_ESO
Hi there im v14 Dunmer Dk and since a lot of people complains about magica build these days are not viable so much in pvp ill give u some tips for it..

Gear --> 4x martial knowledge +2x torug's pact + 2x cyro light rings cause we want as much spell dmg stacked we can (rest jewelry somethin v14 with spell power enchant+arcane) if u can use skoria head+shoulder set do it but ideal if u cant farm coa is Engine Guardian set since it proxs often and restores a lot.
Androitness or Aether gear will do the trick too but will give lower spell dmg in trade of magica and spell crit.

All gear arcane enchant maximum magica (we need as much magica we can cause max magica scale with destro staff dmg)

Ideal would be to have 5 light 1 medium 1 heavy for the +6% all stats gain but if u cant achieve it try to evenly 1 part of the monster sets ( head or shoulder) to be medium or heavy ---> +4% is nice evenly!

Staff enchant better be flame dmg since a lot of vamps out there to deal with but the +weapon dmg prox works fine too.

Mundus goes to mage for the staff dmg scale. Dont risk it with Atronach! Magica regen is essential but ull have low cost skills to deal with and Battle Roar will keeps ur magica bar fill most of the time.

My Attribute Stats are 40 hp -20 mag but essential is to keep ur HP food buffed to 20k outside cyrodiil 25-26k inside cyrodiil so u dont die instant from a meteor or a fire ballista shot (blue v10 foods that give mag+hp are ideal for maxin stats)

Champion Points can be used as:
Warrior---> Spell Shield -Light Armor Focus - Elemental Defender
Mage---> Elemental Expert - Elfborn
Thief---> Magician
Ofcourse as u develop champion system u can unlock more passives but focusin on these is a nice start..


Lets go to the skill bars..
1bar goes with the inferno staff.
Strunctured Entropy + Consuming Trap to anyone u see (these 2 dots are unresistable prox +20% spell dmg,do nice dot dmg,heal a bit and if make a kill restores u 10% max hp-magica-stamina)
Flames of Oblivion is a must use too gives spell+weapon crit and got a nice flame prox on close distance (keep it always toggled)
Force Pulse for quick nukes combo with light attacks
and lastly get Reflective scale and use it often when u see people targetin on u.
and for the cherry to the cake get Shooting Star and always cast it on a target that dont reflect and its essential to use it after Strunctured Entropy so it does +20% dmg due to the Mage Guild passives.
Its an efficient skill bar that dont need a lot of magica regen to sustain it and can nuke a lot fo people fast and give u a lot of points.

2bar should go with resto staff.
Strunctured Entropy is here again keep it up ensures u are always +20% spell dmg buffed even u change bars.
So it does Flames of Oblivion. Keep it toggled we need the spell-weapon crit.
For the 3 remaining skills i take Mutagen,Healing Springs and Energy Orb (undaunted skill line).
Mutagen spam on people scattered around - Healing Springs to people gathered to a place give us a strong support to the team,great ap generation plus the faster ult generation in hard situations u cant dps a lot.
I found Energy Orb a really tricky skill that helps me cap resource flags and Keep flags with my group as it does a orb thats passes through people healing them a lot and got a really strong synergy that heals a lot more and restores magica too. Spammin it until ur magica bar depletes off and makin a circlin' move will result noone of your group to die and and ull get 1-2 ult generations before ur magica go off to replenish with Battle Roar.
U can essentially use Igneous Shield for the +30% healing if u dont have the Energy Orb
For the Ultimate spot is ur choice due to the battle situation. U can always have the Shooting Star for the extra 2% magica and the chance to be a healer terminator or the Replenishing Barrier (if u are alliance 6 ranked) for its aoe shield to the group and its ult replenish or if u fill u lack protection and u find urself die easy place the Magma Armor as an atomic bomb protection button that would save u for 12 seconds and give a poor fellow party member a very strong synergy shield.

Remember to keep ur head down as much u can and stealth open a fight with heavy attack. ---> go on with dots ---> reflect any *** and make ur opponent respect the Dk class for---> force pulse with light attacks nuke ---> and burn em down with Meteor as you want to be unforgiven to them.

Support ur group if noone other do with ur healin skills cause "ONLY ALIVE TOONS CAN DPS DOWN OPPONENTS" and u want ur teammates alive for it....
Avoid as much u can siege dmg as these days hurt like trains and use any of them for ur advantage. As a friend mentioned correctly some days before "DONT COME TO SIEGE IF U DONT CARRY URSELF A SIEGE WEAPON"

And for the bloody vamp tank builds around like Magica De Hex ( no offence this guy is doin really well but he is not immortal) keep ready ur healin staff keep distance and burn em down with Resto staff heavy attacks.

Wish you happy Alliance Point farming.
For the Ebonhearts around it would be an honor to fight beside you.
For the rest it would be fun and challengin to fight against you in Thornblade EU

Soulblaster Fireborn v14 Dunmer Dk
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