I'm a Vampire Healer in PvP and I do just fine. OFC I wear 5pc HA (Construct) + 2 LA, have a huge amount of my CP into Elemental Defender and a Legendary Fire glyph to help with Fire dmg. I'm very happy that Siege damage has increased as much as it has, it will force Players to give up zergs or die in a fire, literally.Why are you a vamp as a healer? Why don't you spec more into health. Use shields. Don't be so squishy. It's seriously a l2p issue more then anything.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
It showed as 1 hit in the death recap and even if its 2 hits that's still too much.
Awesome. But yeah as a NB Healer I just use Ward Ally if there's no way for me to get out of the big red circle in time and although it won't negate all the damage it certainly reduces it to a manageable value.Roses are red.
Violets are blue.
Stand in the red.
And you're dead.
L2P.
As a Templar, just cast Blazing Shields... If I get hit by siege, Igneous Shield negates it's damage completely, and I don't have to heal or purge. Just cast that, let the DoT tick, cast it again.
Awesome. But yeah as a NB Healer I just use Ward Ally if there's no way for me to get out of the big red circle in time and although it won't negate all the damage it certainly reduces it to a manageable value.Roses are red.
Violets are blue.
Stand in the red.
And you're dead.
L2P.
As a Templar, just cast Blazing Shields... If I get hit by siege, Igneous Shield negates it's damage completely, and I don't have to heal or purge. Just cast that, let the DoT tick, cast it again.
First line totally agree with, second line hell no.Is made to break stone walls and mushy humanoid is surprised by big damage? Do not be in red. Why is anyone surprised by this? They should have hit this hard in the first place.
What should be though is they cannot be placed past a certain distance from walls/keep. Like no siege in a field somewhere.