I wouldn't mind if i weren't a fighter at all. I choose the Templar to be a support for the team, not because of its fighting potential. I prefer to stand in the back and be save than on the frontline getting killed.A lot of complaints here...
You realize no one forced you to be a templar? >.>
Anyway..
The Templar is a support class.
It's actually difficult to be a templar that doesn't support others in some way. Contrary to say a Nightblade who goes for all-out damage. You don't get jack from that guy.
We have a buff that increases resource regeneration for 15 seconds for everyone around us. That increases the sustained healing, tanking and dpsing of the group. For you personally it'll suck, but the bigger the group the more powerful the effect.
Then there's a rune people can just stand in to increase survival chances with some very nice buffs and also adds more Magicka Regeneration. And people standing in it get more healing from all templars using their healing abilities.
Not just healers mind you, but how many templars with big swords run around without at least 1 healing skill on their bar?
Casting anything from Dawn's Warth gives everyone a little more spell power. You know, more damage and healing to their spells, which they can cast more because of all the magicka regen you're giving.
And I know for big fights it's not as impressive because you could be capping off potential damage on the target. But if people are just tossing aoe's about spam this at a few enemies. Backlash can increase the DPS of an entire group by 33% for 6 seconds. You could just refresh it every 6 seconds, cause why not? It'll refresh the Dawn's Wrath passive spell power buff for everyone.
Now for fun you could toss a Luminous Shards under a melee partymember's feet. Give him some resource regeneration as well.
Wait, so how much did you improve everyone at their job?
A whole damn lot?
Lets add to that an AoE debuff to enemy healing. Not sure, can other classes cripple healing received like that? Hang on I'll check before I keep typing...
Right, the DK and Nightblade can give the same debuff. But only in a melee range radius and only when their ultimate is up. When can you do it?
Whenever you damn well feel like it, from maximum range.
A 3 person snare effect, sure it's not the entire raid, but it's coming from maximum range, so try using it on people who are kiting or fleeing from the fight in PvP to let your warriors catch up and bring the pain.
Our ultimates aren't all that great in PVP, that much I'll admit.... So maybe use War Horn? Seems to go well with what we're doing here. And for the other one.. I think I'd go with Ice Comet. Just to have something big to toss at enemies shooting from a wall or something. Probably never going to use it, but it's nice to have something and not need it, right?
Do the zerg a favour, put Retreating Manouver on your bar too. Everyone and their mom's are using Charging Manouver already to keep punting while running. But sometimes your warriors need a hand closing gaps.
When it's time to run, some one else is bound to give you Charging Manouver anyway, so you don't need it.
Lets see, by my estimate we're still 3 abilities short of filling up the entire bar..
Soul Splitting Trap maybe? Stack up some filled soul gems so you can get fallen people up. Cause, you know, no one resses as fast as you. You got that passive no other class can have.
For the last 2 I'd take Radiant Shield and I prefere a 1h and shield for Absorb Magic. Just so you survive a little longer, fleeing isn't your best option after all.
But you could put some healing skills on there. Depends a bit on how many healers there are around already. Healing does drain your magicka quite a bit, making you unable to sustain all the buffs you're tossing out. So only do it when people are in serious trouble.
Now I know what you're thinking.. You're not going to have fun watching your friends kill stuff while you're just standing there making them better at it.
But exactly that thought is why you shouldn't have rolled a Templar in the first place.
If you don't like Support, be a Dragon Knight, punch stuff with a big sword and not a single working braincell. Or sneak around as a Nightblade and go "trollolol I ganked you and you didn't even see me coming. Cause you couldn't. Cause I'm lame like that."
This is an entire tree devoted to healing, healing is all it can do.. yet it got nerfed into the ground so hard that right now we aren't any better healers than a Dragonknight for example, they only need one single skill to be as good as a Templar. Igneous Shield gives an AOE damage shield and +30% healing, that one skill equals an entire skill tree. That skill shouldn't be downgraded of course, it is a good skill, but what was the reason that restoring Light got nerfed so hard? We lost 30% crit chance, our healing ultimate was halved in power, restoration staff passives don't affect Restoring Light skills anymore, why did they do this?
I'm sorry but that doesn't make any sense.
If Templars aren't supposed to be the best healers, then why do we have to waste an entire skill tree on nothing but healing abilities? If we aren't meant to be the best, then we should get different abilities not all focused on healing.
How is it fair that others can heal as well as Templars, yet they only have one or none at all ability devoted to healing, while we have an entire tree plus all passives of that tree. We lose out on a lot of potentially interesting abilities like this that we could have instead of 6 healing abilities and 4 healing passives.
omfgitsbatman wrote: »This is an entire tree devoted to healing, healing is all it can do.. yet it got nerfed into the ground so hard that right now we aren't any better healers than a Dragonknight for example, they only need one single skill to be as good as a Templar. Igneous Shield gives an AOE damage shield and +30% healing, that one skill equals an entire skill tree. That skill shouldn't be downgraded of course, it is a good skill, but what was the reason that restoring Light got nerfed so hard? We lost 30% crit chance, our healing ultimate was halved in power, restoration staff passives don't affect Restoring Light skills anymore, why did they do this?
Balance. Templars are not meant to be the only class healing. The notion that Templars should be the best healers is just plain wrong. Other classes are supposed to be able to heal just as well. Right now, the balance is actually pretty decent. Each class has a niche. Templars are the best at spread out healing. Nightblades are the best at healing while dealing damage. Dks are best at keeping groups topped off with damage shields. Sorcs are best at sustaining for long periods of time.
Before the "Nerfs" Templars were vastly considered the only class capable of healing. This mentality will fade soon enough.
omfgitsbatman wrote: »This is an entire tree devoted to healing, healing is all it can do.. yet it got nerfed into the ground so hard that right now we aren't any better healers than a Dragonknight for example, they only need one single skill to be as good as a Templar. Igneous Shield gives an AOE damage shield and +30% healing, that one skill equals an entire skill tree. That skill shouldn't be downgraded of course, it is a good skill, but what was the reason that restoring Light got nerfed so hard? We lost 30% crit chance, our healing ultimate was halved in power, restoration staff passives don't affect Restoring Light skills anymore, why did they do this?
Balance. Templars are not meant to be the only class healing. The notion that Templars should be the best healers is just plain wrong. Other classes are supposed to be able to heal just as well. Right now, the balance is actually pretty decent. Each class has a niche. Templars are the best at spread out healing. Nightblades are the best at healing while dealing damage. Dks are best at keeping groups topped off with damage shields. Sorcs are best at sustaining for long periods of time.
Before the "Nerfs" Templars were vastly considered the only class capable of healing. This mentality will fade soon enough.
I'm sorry but that doesn't make any sense.
If Templars aren't supposed to be the best healers, then why do we have to waste an entire skill tree on nothing but healing abilities? If we aren't meant to be the best, then we should get different abilities not all focused on healing.
How is it fair that others can heal as well as Templars, yet they only have one or none at all ability devoted to healing, while we have an entire tree plus all passives of that tree. We lose out on a lot of potentially interesting abilities like this that we could have instead of 6 healing abilities and 4 healing passives.
michaelpatterson wrote: »What potentially interesting abilities are we losing out on? The healing tree perhaps that is completely unique to us?
I for one have no issues with my Templar and never have.. There always been an ability to counter whatever I needed and I spent the time to find it.. You may want to as well and give up the cookie cutter builds from the forums
I would agree with you if you said:I can't believe I'm actually reading opinions of people believing that Templar should be the undisputed best healer just because they have a healing skill line.
By that same logic, any class with a DPS skill line should be the best at DPS.
By that same logic, any class with a Tanking skill line should be the best at tanking.
Guys, that's just not how it works. Every class has abilities that do various things. You can generally classify each ability into (primarily) one or two of a few categories (off the top of my head - I may have missed something, but that doesn't really change my overall point):
LOLWow you guys are for the most part some haters! Templar is not broken, we still are the absolute best healers, why BoL of course. Even forgetting about the passives and ability nerfs, we are still the best...no other class can deal with huge incoming damage of bosses as effectively as we can, no blood mage/ rock shield dk/ or sorc. And its funny cause I can out survive a dk vs players in pvp given the same players against me. Few different reasons, but mostly, blazing shield, channeled focus, and breath of life. For gods sake I tanked bogdan gold key the other night and kept those three abilities up consistently, never dropped below 50% health, and this was alone! All heals and dps were dead, I managed to tank him like this alone for like four minutes before my team got tired and yelled at me to reset, I didn't...i rezzed them all, and healed them until all were up and we killed bogdan...DO NOT UNDERESTIMATE the template defensive capabilities, with channeled focus, drinks, set bonuses, I'm sitting at 25k health, 13500 magicka, 8500 stamina/ WITH over 2000 magick recovery, 1200 stamina recovery, and 1000 health recovery...templar are seriously the KINGS of staying alive. Anyone saying they are not are either not built properly for healing or tanking, or they are a dps spec. Dps specced being understandable as you SHOULDNT be alive for long in pvp and you should have a hard time in dungeons, but big surprise all classes strugle for defense in dps spec, (maybe except DK may have a bit of an easier time staying alive dps). Plus they buffed our damage...what are you guys whining about?
Khivas_Carrick wrote: »I really do not think for w second that templars are the worst healers. I'm actually wondering how you guys came to that conclusion
Its not about being good or bad healers, its about having a complete healing tree thats below par.Khivas_Carrick wrote: »I really do not think for w second that templars are the worst healers. I'm actually wondering how you guys came to that conclusion
Fizzlewizzle wrote: »To give a short and simple answer to this:
Templars are the only class that have a complete tree dedicated to healing and restoring.
If any other class had a tree completely dedicated to Tanking (Damage shields, damage mitigation, taunts) then you would expect them to be the best tanks in game.
Same for a class with a tree 100% focused on damage.
Since those two trees don't exist you can't make a statement like this:I would agree with you if you said:I can't believe I'm actually reading opinions of people believing that Templar should be the undisputed best healer just because they have a healing skill line.
By that same logic, any class with a DPS skill line should be the best at DPS.
By that same logic, any class with a Tanking skill line should be the best at tanking.
Guys, that's just not how it works. Every class has abilities that do various things. You can generally classify each ability into (primarily) one or two of a few categories (off the top of my head - I may have missed something, but that doesn't really change my overall point):
"A class with ONLY DPS skills in a skill tree should be the best DPS class"and "A class with ONLY Tanking skills in a skill tree should be the best tank in game".
Since Templars are the ONLY class with a skill tree 100% focused on healing and regeneration, you would expect them to be the best at that, no questions asked.
likewow777 wrote: »
Templars need better healing:
You do know that they boosted Healing Ritual by 70%?timidobserver wrote: »It is clear from 1.6 that ZOS doesn't agree with this. That doesn't mean you are wrong, it just means that ZOS has made clear that they want Templar healing less powerful. Taking that into consideration, I would be in favor of removing the garbage from restoring light and adding useful stuff. Remove all of the useless morphs and useless skills and replace them with utility/buffs or even dps skills. The Radiant Aura morph and Healing Ritual skill both need to be deleted.likewow777 wrote: »Templars need better healing:
Fizzlewizzle wrote: »@Vandril
Could you please us all and write down the synergies Templars have with other skill trees and playstyles, since you seem to be so confident about them being able to do everything decent (besides healing).You do know that they boosted Healing Ritual by 70%?timidobserver wrote: »It is clear from 1.6 that ZOS doesn't agree with this. That doesn't mean you are wrong, it just means that ZOS has made clear that they want Templar healing less powerful. Taking that into consideration, I would be in favor of removing the garbage from restoring light and adding useful stuff. Remove all of the useless morphs and useless skills and replace them with utility/buffs or even dps skills. The Radiant Aura morph and Healing Ritual skill both need to be deleted.likewow777 wrote: »Templars need better healing:
I wouldn't see that as "ZOS not agreeing with with that Templar need better healing". Maybe its because they wanted to make the skill more useful... if thats the case then i would advise them to also increase the range drastic.
As someone that uses Healing Ritual as a main healing skill i can tell them this:
A Healing Ritual user draws a lot of agro because often they need to stand in the middle of the crowd to heal everyone. Since you have idiots out there that love running away from enemies (and thus run out of Healing Ritual range) you have to constantly walk after them (with a crowd of monsters swarming around you), causing them to run again...
You only have 5 meters on each side of you to heal people. An average "melee" range is already 5-8 meters, which means that they can stand outside the healing area while still being in melee range. If you have Ranged type players within your group this range grows greatly.
I'm not suggestion that HEaling Ritual needs to be 28M to each side of us (56M Total), but at least having a coverage range of 22-28M (total) would be needed to be able to stand between the Tank+Enemies and the (Long Ranged) Dps guys.
I'm build for taking a hit, blocking or not.timidobserver wrote: »Fizzlewizzle wrote: »@Vandril
Could you please us all and write down the synergies Templars have with other skill trees and playstyles, since you seem to be so confident about them being able to do everything decent (besides healing).You do know that they boosted Healing Ritual by 70%?timidobserver wrote: »It is clear from 1.6 that ZOS doesn't agree with this. That doesn't mean you are wrong, it just means that ZOS has made clear that they want Templar healing less powerful. Taking that into consideration, I would be in favor of removing the garbage from restoring light and adding useful stuff. Remove all of the useless morphs and useless skills and replace them with utility/buffs or even dps skills. The Radiant Aura morph and Healing Ritual skill both need to be deleted.likewow777 wrote: »Templars need better healing:
I wouldn't see that as "ZOS not agreeing with with that Templar need better healing". Maybe its because they wanted to make the skill more useful... if thats the case then i would advise them to also increase the range drastic.
As someone that uses Healing Ritual as a main healing skill i can tell them this:
A Healing Ritual user draws a lot of agro because often they need to stand in the middle of the crowd to heal everyone. Since you have idiots out there that love running away from enemies (and thus run out of Healing Ritual range) you have to constantly walk after them (with a crowd of monsters swarming around you), causing them to run again...
You only have 5 meters on each side of you to heal people. An average "melee" range is already 5-8 meters, which means that they can stand outside the healing area while still being in melee range. If you have Ranged type players within your group this range grows greatly.
I'm not suggestion that HEaling Ritual needs to be 28M to each side of us (56M Total), but at least having a coverage range of 22-28M (total) would be needed to be able to stand between the Tank+Enemies and the (Long Ranged) Dps guys.
As long as it has a cast time it is garbage.
1. There are so many other things you could be doing for your group as opossed to standing in place channeling healing ritual. Dpsing, buffing, debuffing.
2. Two seconds is long enough for people to die. Your Vet DSA group would wipe regularly.
3. You can't block while channeling it as one hardheader healer learned a learned in Sanctum Ophidia group I was in shortly after 1.6 launched.
The skill is garbage. No tweaks. Replace it.