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Just fix stealth already!!!

Ufukb86rwb17_ESO
This problem existed during beta. And more than a year later, it still persists. Nightblade's shadow cloak ability does not work properly against bosses or larger monsters. Sometimes it even doesn't work against weak enemies. I can't tell how many times I activate shadow cloak and try to sneak away, and all the mobs are following me. And I spam and spam night cloak, and they are still following and attacking. Also in PvP enemy players see me when I activate night cloak.

We are speaking about a main mechanic of an entire class here! How come does it have such low priority?!
  • Cody
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    the big bosses are now adjusted to actually still see you while you are cloaked, as specified by good ole Gina.

    I want to find the person responsible for such an outrageous change and show them how ticked off I am.

    Only take cloak for the dark cloak morph. cloak is no longer worthy of being called a stealth ability; it will now be a mini-purge ability.
  • Ufukb86rwb17_ESO
    Yeah, it is a sorry state of affairs. I ditched my Nightblade entirely and am now going with the much more powerful other classes, that don't have their main mechanic broken.

    As a beta-tester, I recall bringing this issue up to ESO's attention forever. But yeah... dying armor has a higher priority for them, apparently.
  • Navaya
    Navaya
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    As Cody mentioned, Shadowy disguise doesn't work on bosses.

    But yeah for PvP, it's extremely annoying. I don't know how many times I used Dark cloak but the enemy just keep canceling it with normal light/heavy attacks.
    And the normal stealth... sometimes I have been running away from keeps/battles for 5min+ without being able to restealth, without any enemy in sight.

    For the Dark Cloak/Shadowy Disguise, they should make it so that when it's being used it should just negate all the incoming attacks and make the user invisible for the duration, invisible like the Vampire ultimate Clouding Swarm.
    Right now there is like 50% chance for the Dark cloak to work if we spam it with all the magicka we got.

    I am as clueless as you when it comes to Zenimax priorities...
  • Kypho
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    They dont give a sh... They never cared about NBs. They love DK, and now Sorcerers got big love. They made em OP and unable to fix cloak. ZoS is a big fail in balance. I bet they never fix Sorcs not speaking about the insane damage output, but the shield spam. 19k low cost anti crit HP added to the health. its more than templar could heal.

    So since they su.. so hard in balance, and failed to fix cloak since beta, what do you expect from ZoS?
  • Madness1
    Madness1
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    Kypho wrote: »
    what do you expect from ZoS?

    I expect them to fix the bloody move, I don't even use morph it anymore. Hell the ability is available to everyone who are good with alchemy which completely makes it worthless for the class.
    I ditched my Nightblade entirely and am now going with the much more powerful other classes

    Why switch, the NBs other skill lines are really powerful and are great in both PVP and PVE. Granted I'd like more AOE attacks but they're pretty damn great in the right hands taking down bosses with ease they've come a ways since BETA.
    What is the color of night?
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    Hail Sithis.
  • Roechacca
    Roechacca
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    It's a legit complaint .
  • Gilvoth
    Gilvoth
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    i now use invis pots and they work VERY good and never fail compared to shadow cloak they are god mode for invis!
    and thats a true shame!
  • Gilvoth
    Gilvoth
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    Kypho wrote: »
    They dont give a sh... They never cared about NBs. They love DK, and now Sorcerers got big love. They made em OP and unable to fix cloak. ZoS is a big fail in balance. I bet they never fix Sorcs not speaking about the insane damage output, but the shield spam. 19k low cost anti crit HP added to the health. its more than templar could heal.

    So since they su.. so hard in balance, and failed to fix cloak since beta, what do you expect from ZoS?

    quoted for truth, the dragonights and sorcerers are infact the greatest love of eso devs.
  • maryriv
    maryriv
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    This problem existed during beta. And more than a year later, it still persists. Nightblade's shadow cloak ability does not work properly against bosses or larger monsters. Sometimes it even doesn't work against weak enemies. I can't tell how many times I activate shadow cloak and try to sneak away, and all the mobs are following me. And I spam and spam night cloak, and they are still following and attacking. Also in PvP enemy players see me when I activate night cloak.

    We are speaking about a main mechanic of an entire class here! How come does it have such low priority?!

    This is very annoying and has been a problem for far to long.
  • pecheckler
    pecheckler
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    shadow cloak often doesn't work against even simple non-boss enemies in 1v1 encounters
    i have researched this topic extensively and in a years time there STILL has not been one official acknowledgement of the problem by the developers
    End the tedious inventory management game.
  • Obscure
    Obscure
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    maryriv wrote: »
    This problem existed during beta. And more than a year later, it still persists. Nightblade's shadow cloak ability does not work properly against bosses or larger monsters. Sometimes it even doesn't work against weak enemies. I can't tell how many times I activate shadow cloak and try to sneak away, and all the mobs are following me. And I spam and spam night cloak, and they are still following and attacking. Also in PvP enemy players see me when I activate night cloak.

    We are speaking about a main mechanic of an entire class here! How come does it have such low priority?!

    This is very annoying and has been a problem for far to long.

    Proper game design and stealth mechanics are time consuming and hard. Requires a whole different level of AI programming. Not that I'm excusing the notion, I'm just explaining it. Whole games are literally built around complex AI stealth detection coding.

    Proper "stealth after agro" AI coding requires a soft locked state, where the AI remains agroed on the undetectable target, but has no idea where it went. Typically this involves AI code strings that move it to last known location, searches, then picks a direction to search in, usually random, and if the target can't be found the AI drops agro, goes passive, or selects another target. In ESO no such AI coding exists, and if it does it doesn't work. It might sound simple by my description, but by no means is it in practice.

    Just another "call it working as intended and move on." like casting while holding block, animation cancelling that doesn't also cancel the action, infinite horse sprinting, and on and on. It's not a bug, it's a feature working as intended as per the dev team. Nothing to fix if it's declared not broken.
  • Cody
    Cody
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    so I was playing in thornblade today(never going back, the damage shield stack/spam meta disgusted me) and I kept being randomly taken out of stealth.

    I was far away from the enemies, WELL out of detect pot/magelight range, and I would randomly be pulled out of stealth for no reason, and exposed to all the enemies in the area. It even got me killed a few times.

    Now it seems we can only be in stealth for a determined amount of time before being forced out against our wills.

    What happened to stealth? It was not always this bad!
    Edited by Cody on 29 March 2015 20:20
  • Flameheart
    Flameheart
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    It's not just Shadowy Disguise Stealth.

    I played a VR12 Vampire NB before and after the last patch and my personal impression is that even normal stealth is now more unstable respectively harder to maintain versus normal NPCs. In addition my feeling is, that even entering full stealth (closed eye) now lasts for an eternity. Maybe detection skills of NPCs are steeper scaled now or the new Legerdemain system or the Champion system or all of those have to do with that, no idea really.

    On another side note I am not only dissatisfied with the state of stealth, but nowadays with sprinting too. I remember times prepatch where I was able to sprint for a much longer duration in medium armor, now I feel like a true short distance sprinter. Pretty obvious that you need to put points into the appropriate champion skills to get to maybe equal level again.

    Anyway, it's not really a smart idea for character developement to nerf something but give the customer a grind to get to an equivalent lvl again...
    Edited by Flameheart on 30 March 2015 12:00
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  • Ufukb86rwb17_ESO
    Thanks for all the comments. It appears that there is really no question that this class defining mechanic is not working as expected (can't say anything about ZoS intention). Yet, in all the thread regarding this issue, I don't see a single Dev commenting or at least acknowledging this issue, which is even more frustrating.
  • fureyu
    fureyu
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    i now use invis pots and they work VERY good and never fail compared to shadow cloak they are god mode for invis!
    and thats a true shame!

    We should never have to buy/craft/use potions for a mechanic that is built into our character class. A potion should never be superior to a designed class ability.
    Edit: I'm a wood elf vamp nightblade with 7 piece medium armor.. No one should be able to see me at all times like they do in PvP. Agreed that there are potions and abilities that reveal, but with the most stealthy class you can possibly be, I should be able to at least use my stealth mechanics.
    Madness1 wrote: »
    Kypho wrote: »
    what do you expect from ZoS?

    I expect them to fix the bloody move, I don't even use morph it anymore. Hell the ability is available to everyone who are good with alchemy which completely makes it worthless for the class.
    I ditched my Nightblade entirely and am now going with the much more powerful other classes

    Why switch, the NBs other skill lines are really powerful and are great in both PVP and PVE. Granted I'd like more AOE attacks but they're pretty damn great in the right hands taking down bosses with ease they've come a ways since BETA.

    Agreed, but NB actually has decent AOE if built correctly. dual wield and 2h aoe is pretty decent, and if you use siphoning there is a good aoe there as well. On top of bats for vamp NB and all the aoe's that are in guild/world trees like dawnbreaker. VoB is a good aoe as well, although i believe it should travel with the caster instead of staying stationary on the cast area
    Thanks for all the comments. It appears that there is really no question that this class defining mechanic is not working as expected (can't say anything about ZoS intention). Yet, in all the thread regarding this issue, I don't see a single Dev commenting or at least acknowledging this issue, which is even more frustrating.

    Nightblades are super powerful, so ZoS refuses to make our mechanics work correctly for fear that they will have to actually spend the effort to balance the class. They already refuse to balance sorcs and DK's with all the shield spam/streak spam bologna, so they definitely wouldn't want to see how many people playing sorcs/dk's/templars would cry about how op nightblades would be if our stealth worked properly.

    Edited by fureyu on 30 March 2015 14:34
  • Terminus1
    Terminus1
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    With the correct gear and skill point build you can practically walk through almost all mobs using sneak. AT this point my detect radius has to be about as close to 0 as possible. Not only that, my sneak now cost nothing. Did I give up some DPS and armor etc. to do this? Yeap. Working as intended in my opinion. But this let's me burgle and pickpocket to my black heart's content. Money is now free in the cities. I have enough gold that I can have multiple sets of armor depending on what I want to do. Right now I like playing with the justice system more than fighting. When the time comes I am sure I will create some specific combat sets (high resists etc., high DPS, AOE v monomobs, etc.) but as it is right now - doing the things I am doing - I have sneak and don't waste any points on this worthless skill (Shadow Cloak).
  • IIxGH0STxII
    IIxGH0STxII
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    Terminus1 wrote: »
    With the correct gear and skill point build you can practically walk through almost all mobs using sneak. AT this point my detect radius has to be about as close to 0 as possible. Not only that, my sneak now cost nothing. Did I give up some DPS and armor etc. to do this? Yeap. Working as intended in my opinion. But this let's me burgle and pickpocket to my black heart's content. Money is now free in the cities. I have enough gold that I can have multiple sets of armor depending on what I want to do. Right now I like playing with the justice system more than fighting. When the time comes I am sure I will create some specific combat sets (high resists etc., high DPS, AOE v monomobs, etc.) but as it is right now - doing the things I am doing - I have sneak and don't waste any points on this worthless skill (Shadow Cloak).
    The point of cloak is to vanish and attack again from stealth or get out if it gets messy which won't work with sneak. That's the whole reason I chose to play as a Nightblade. I wanted a stealthy rogue/archer/assassin not just a DD that can sneak like any other class in the game. Cloak is completely broken and needs to be fixed asap. Even my own healing dots (blood craze for example) will break cloak sometimes. I use cloak in PVP fights - people can still attack me with single target abilities even though I don't have a mark or dot on me. It's a damn joke that people can use my class defining skill better than me, just by throwing in a potion.
  • Cody
    Cody
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    Terminus1 wrote: »
    With the correct gear and skill point build you can practically walk through almost all mobs using sneak. AT this point my detect radius has to be about as close to 0 as possible. Not only that, my sneak now cost nothing. Did I give up some DPS and armor etc. to do this? Yeap. Working as intended in my opinion. But this let's me burgle and pickpocket to my black heart's content. Money is now free in the cities. I have enough gold that I can have multiple sets of armor depending on what I want to do. Right now I like playing with the justice system more than fighting. When the time comes I am sure I will create some specific combat sets (high resists etc., high DPS, AOE v monomobs, etc.) but as it is right now - doing the things I am doing - I have sneak and don't waste any points on this worthless skill (Shadow Cloak).
    The point of cloak is to vanish and attack again from stealth or get out if it gets messy which won't work with sneak. That's the whole reason I chose to play as a Nightblade. I wanted a stealthy rogue/archer/assassin not just a DD that can sneak like any other class in the game. Cloak is completely broken and needs to be fixed asap. Even my own healing dots (blood craze for example) will break cloak sometimes. I use cloak in PVP fights - people can still attack me with single target abilities even though I don't have a mark or dot on me. It's a damn joke that people can use my class defining skill better than me, just by throwing in a potion.

    it is ridiculous,

    that is why anyone that says "Nightblades sneak better than the other classes" are wrong. NBs DO NOT sneak better than the other three classes. The only skill NBs have that improve stealth is cloak, and every class has access to cloak via potions. If it was not for dark cloak the NB cloak would be almost utterly useless.
  • AltusVenifus
    AltusVenifus
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    fureyu wrote: »
    i now use invis pots and they work VERY good and never fail compared to shadow cloak they are god mode for invis!
    and thats a true shame!

    We should never have to buy/craft/use potions for a mechanic that is built into our character class. A potion should never be superior to a designed class ability.
    Edit: I'm a wood elf vamp nightblade with 7 piece medium armor.. No one should be able to see me at all times like they do in PvP. Agreed that there are potions and abilities that reveal, but with the most stealthy class you can possibly be, I should be able to at least use my stealth mechanics.
    Madness1 wrote: »
    Kypho wrote: »
    what do you expect from ZoS?

    I expect them to fix the bloody move, I don't even use morph it anymore. Hell the ability is available to everyone who are good with alchemy which completely makes it worthless for the class.
    I ditched my Nightblade entirely and am now going with the much more powerful other classes

    Why switch, the NBs other skill lines are really powerful and are great in both PVP and PVE. Granted I'd like more AOE attacks but they're pretty damn great in the right hands taking down bosses with ease they've come a ways since BETA.

    Agreed, but NB actually has decent AOE if built correctly. dual wield and 2h aoe is pretty decent, and if you use siphoning there is a good aoe there as well. On top of bats for vamp NB and all the aoe's that are in guild/world trees like dawnbreaker. VoB is a good aoe as well, although i believe it should travel with the caster instead of staying stationary on the cast area
    Thanks for all the comments. It appears that there is really no question that this class defining mechanic is not working as expected (can't say anything about ZoS intention). Yet, in all the thread regarding this issue, I don't see a single Dev commenting or at least acknowledging this issue, which is even more frustrating.

    Nightblades are super powerful, so ZoS refuses to make our mechanics work correctly for fear that they will have to actually spend the effort to balance the class. They already refuse to balance sorcs and DK's with all the shield spam/streak spam bologna, so they definitely wouldn't want to see how many people playing sorcs/dk's/templars would cry about how op nightblades would be if our stealth worked properly.

    Never understand this sediment. NB are super powerful... have you played the other classes. Maybe it is just my play style but NB is garbage.
  • AltusVenifus
    AltusVenifus
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    Cody wrote: »
    Terminus1 wrote: »
    With the correct gear and skill point build you can practically walk through almost all mobs using sneak. AT this point my detect radius has to be about as close to 0 as possible. Not only that, my sneak now cost nothing. Did I give up some DPS and armor etc. to do this? Yeap. Working as intended in my opinion. But this let's me burgle and pickpocket to my black heart's content. Money is now free in the cities. I have enough gold that I can have multiple sets of armor depending on what I want to do. Right now I like playing with the justice system more than fighting. When the time comes I am sure I will create some specific combat sets (high resists etc., high DPS, AOE v monomobs, etc.) but as it is right now - doing the things I am doing - I have sneak and don't waste any points on this worthless skill (Shadow Cloak).
    The point of cloak is to vanish and attack again from stealth or get out if it gets messy which won't work with sneak. That's the whole reason I chose to play as a Nightblade. I wanted a stealthy rogue/archer/assassin not just a DD that can sneak like any other class in the game. Cloak is completely broken and needs to be fixed asap. Even my own healing dots (blood craze for example) will break cloak sometimes. I use cloak in PVP fights - people can still attack me with single target abilities even though I don't have a mark or dot on me. It's a damn joke that people can use my class defining skill better than me, just by throwing in a potion.

    it is ridiculous,

    that is why anyone that says "Nightblades sneak better than the other classes" are wrong. NBs DO NOT sneak better than the other three classes. The only skill NBs have that improve stealth is cloak, and every class has access to cloak via potions. If it was not for dark cloak the NB cloak would be almost utterly useless.

    They have some natural speed buffs... however I use retreating maneuvers, because it is longer lasting and generally better, so I agree with your point, but not completely.
  • DGVish
    DGVish
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    Shadow Cloak and it's morphs aren't meant to completely drop combat and instantly enter Stealth. That would be insanely powerful. It's meant to drop targeting and give you a slight edge IN COMBAT. It accomplishes this probably 7/10 times. Multiple factors go into getting a clean "stealth" with it: Projectiles already coming towards you, AoE abilities, and the ill-timed auto attack. If there's a MOB of players attacking you, you should probably double dodge roll+Cloak instead of just spam Cloak and hoping they miraculously don't know how to find you.

    In PvE it works pretty well from my experience. 9/10 times it works as intended. 3+ mobs>Shadow Cloak>Surprise Attack for CC on one, or follow it up with a Wrecking Blow.

    In PvP there's a lot more going on and things you just can't control. That's why Shadow Cloak looses some of it's effectiveness. People think just because they're a Nightblade they should be impossible to find in Stealth. So many people have the "WoW Rogue" mentality of "Vanishing." "

    I should have an ability to "VANISH" because I'm a Nightblade"... no you have to work at it. This isn't WoW. Also Shadow Cloak makes it easier to do this. It's not a one button "STEALTHderp" but it makes it considerably easier.

    People want to be in super close quarters as a NB and expect to not be seen. It's just not attractive gameplay IMO. The idea of being with a group is safety or strength in numbers. The playstyle yall are looking for scrubs that idea completely. You're wanting to go into a large group, instagib a healer or priority target, and walk away unscathed. That's not fun for anyone except you.

    In small group situations of 5-10 people it can be a very powerful ability, of which there are plenty. You can smoke a priority target or lock a healer down and escape in situations like that.
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    A freaking potion can be used to completely negate our best defensive skill. LA spamming can break our stealth. Gap closing skills break our stealth. Wrecking blow breaks our stealth. Don't forget, now since any shadow skill gives shadow barrier (which is nice) the buff now applies WHILE you are cloaked, not after coming out of cloak like it used to be. Why do I want more armor and spell resist while I'm invisible and not taking damage lol? Needs to be like it was.

    I still use dark cloak all the time, mainly because as a magicka NB I have no choice if I want to survive. But the skill is so broken and will NEVER be fixed. ZoS will never care.
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  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    DGVish wrote: »
    Shadow Cloak and it's morphs aren't meant to completely drop combat and instantly enter Stealth. That would be insanely powerful. It's meant to drop targeting and give you a slight edge IN COMBAT. It accomplishes this probably 7/10 times. Multiple factors go into getting a clean "stealth" with it: Projectiles already coming towards you, AoE abilities, and the ill-timed auto attack. If there's a MOB of players attacking you, you should probably double dodge roll+Cloak instead of just spam Cloak and hoping they miraculously don't know how to find you.

    In PvE it works pretty well from my experience. 9/10 times it works as intended. 3+ mobs>Shadow Cloak>Surprise Attack for CC on one, or follow it up with a Wrecking Blow.

    In PvP there's a lot more going on and things you just can't control. That's why Shadow Cloak looses some of it's effectiveness. People think just because they're a Nightblade they should be impossible to find in Stealth. So many people have the "WoW Rogue" mentality of "Vanishing." "

    I should have an ability to "VANISH" because I'm a Nightblade"... no you have to work at it. This isn't WoW. Also Shadow Cloak makes it easier to do this. It's not a one button "STEALTHderp" but it makes it considerably easier.

    People want to be in super close quarters as a NB and expect to not be seen. It's just not attractive gameplay IMO. The idea of being with a group is safety or strength in numbers. The playstyle yall are looking for scrubs that idea completely. You're wanting to go into a large group, instagib a healer or priority target, and walk away unscathed. That's not fun for anyone except you.

    In small group situations of 5-10 people it can be a very powerful ability, of which there are plenty. You can smoke a priority target or lock a healer down and escape in situations like that.

    Never played WoW so don't know what a WoW Rogue is but when I Stealth kill someone call it assassination or ganking couldn't care less but I kill one at max bow range and a lot of the time can't get back in stealth I always "roll" into cloak it makes little difference.

    The power and mechanics behind it don't know work I really hate when a whole group of people layout that a power/passive doesn't work and that one person feels that their experience outweigh the rest of the people using that power/passive

    And with no class shield, high burst and mostly single targets on top of the fact that our root unlike others (yes I use agony in PvP) it's easy broken by them taking ANY damage where as the other roots let you take X damage before it breaks or you have to take damage to break it cloak could be an instant stealth power.

    With Flare (can't stealth at all once hit for 8 *** seconds) , Mage light, detection potions (with 41.3 seconds of detection with a 3.7 second cool down once the effect ends) piercing Mark all hard counters to stealth the game all ready acts as if instead guaranteed stealth is already a thing
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  • fureyu
    fureyu
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    DGVish wrote: »
    Shadow Cloak and it's morphs aren't meant to completely drop combat and instantly enter Stealth. That would be insanely powerful. It's meant to drop targeting and give you a slight edge IN COMBAT. It accomplishes this probably 7/10 times. Multiple factors go into getting a clean "stealth" with it: Projectiles already coming towards you, AoE abilities, and the ill-timed auto attack. If there's a MOB of players attacking you, you should probably double dodge roll+Cloak instead of just spam Cloak and hoping they miraculously don't know how to find you.

    In PvE it works pretty well from my experience. 9/10 times it works as intended. 3+ mobs>Shadow Cloak>Surprise Attack for CC on one, or follow it up with a Wrecking Blow.

    In PvP there's a lot more going on and things you just can't control. That's why Shadow Cloak looses some of it's effectiveness. People think just because they're a Nightblade they should be impossible to find in Stealth. So many people have the "WoW Rogue" mentality of "Vanishing." "

    I should have an ability to "VANISH" because I'm a Nightblade"... no you have to work at it. This isn't WoW. Also Shadow Cloak makes it easier to do this. It's not a one button "STEALTHderp" but it makes it considerably easier.

    People want to be in super close quarters as a NB and expect to not be seen. It's just not attractive gameplay IMO. The idea of being with a group is safety or strength in numbers. The playstyle yall are looking for scrubs that idea completely. You're wanting to go into a large group, instagib a healer or priority target, and walk away unscathed. That's not fun for anyone except you.


    With Flare (can't stealth at all once hit for 8 *** seconds) , Mage light, detection potions (with 41.3 seconds of detection with a 3.7 second cool down once the effect ends) piercing Mark all hard counters to stealth the game all ready acts as if instead guaranteed stealth is already a thing






    First: Yes, we should be able to disappear just because we're nightblades. We're freaking "NIGHT"blades. we are supposed to be the ultimate assassins, not mosquitos on a dk's shield or getting zapped by overload/streak spamming crap bucket sorcs just because we can't get back into stealth after failing to get a stun past all your 12 freaking shields.. Gimme a freakin break man..

    Second: There are so many counters to stealth, the least they could do is make stealth actually work to make those counters actually useful. The cards are stacked against something that is already not working correctly.. It's like shooting a deer which has no legs...
    Edited by fureyu on 8 April 2015 03:20
  • MCMancub
    MCMancub
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    fureyu wrote: »
    First: Yes, we should be able to disappear just because we're nightblades. We're freaking "NIGHT"blades. we are supposed to be the ultimate assassins, not mosquitos on a dk's shield or getting zapped by overload/streak spamming crap bucket sorcs just because we can't get back into stealth after failing to get a stun past all your 12 freaking shields.. Gimme a freakin break man..

    Second: There are so many counters to stealth, the least they could do is make stealth actually work to make those counters actually useful. The cards are stacked against something that is already not working correctly.. It's like shooting a deer which has no legs...

    Being a Nightblade refers to our use of dark magic, not our ability to vanish (just to clarify). We can be great assassins, but that doesn't mean we're supposed to be.

    I'm not saying Stealth doesn't need fixing, but you're out of your mind if you think all a Nightblade is supposed to be is a stealthy assassin. I play a Nightblade as a strong, melee dueler who uses his dark magic abilities to deal additional damage. No stealth needed. I've seen others quite frequently play the Nightblade as a formidable tank, using its dark magic abilities to siphon life from the enemy. No stealth needed. I've even seen Nightblade healers using its dark magic abilities to, again, siphon life from the enemy. No stealth needed.

    It's fine if you want to play Nightblade as a stealthy assassin, more power to you. But just because you want to play it that way DOES NOT suddenly make it the primary purpose of the class. The Nightblade class revolves around its ability to manipulate dark magic in different ways.

    As was already pointed out, everyone can cloak (via potions). This ability is not exclusive to us.
    fureyu wrote: »
    We should never have to buy/craft/use potions for a mechanic that is built into our character class.

    No! No no no! This game is about allowing you to play how you want. If I want to play a Nightblade and never put a point into stealth that's fine.
    Edited by MCMancub on 8 April 2015 14:58
  • Eivar
    Eivar
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    The biggest issue with stealth/nb dark cloak beyond the random dot/hot breaks is that since attacks are determined to hit at cast, if you have a slow moving projectile, like a staff light attack, a nb can hit dark cloak, and keep recasting it, but as long as you're running behind him tapping staff you can get a hit off but not have it connect til he's already invis, thereby canceling his invis altogether. staff light attacks are free, and since cloaking is a nbs main recourse, you have effectively negated what should make them challenging. every other class has something that makes them challenging, dks have defensive abilities, sorcs have mobility, templars have crazy hhealing, nbs, at the moment don't have much that puts them on the same level.

    i'm not sure how you would go about fixing this, the first thing that comes to mind is to make dark cloak/shadowy disguise make single target attacks miss, but have aoe abilities stil work, but that seems like it could be abused by a caster nb pretty easily. but then again invis costs, and it's no different than spamming a damage shield i guess.
  • Resipsa131
    Resipsa131
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    Why do sorcs get the dark magic class line instead of nightblades? Kappa
  • MCMancub
    MCMancub
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    Resipsa131 wrote: »
    Why do sorcs get the dark magic class line instead of nightblades? Kappa

    Because one of the three classifications offered of a Sorcerer is dark magic and the entirety of the Nightblade is dark, or shadow, magic.

    From Zenimax on Nightblades:
    Combine deadly mastery of stealth with insidious siphoning and shadow magic to eliminate your marks with ruthless efficiency.

    From Zenimax on Sorcerers:
    Unlock the secrets of magic to summon Daedric minions, master the power of the storm, and discover the true extent of magical power.

    I think there's a clear difference there. Again, I'm not advocating Nightblades not have stealth, just that it isn't the only thing their class is meant to do (as is portrayed by many in this thread).
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