Congratulations. Animation Csnceling, macroing, and action weaving cause lag.
You've at least tripled or note the network traffic to and from the server to every player in the area.
Got lag? ...how surprising.
Jessica Folsom wrote:It's a very grey area.
ZOS loves to embrace their design flaws:
- Block casting? FEATURE
- Animation Cancelling that doesn't also cancel the action? FEATURE
- Infinite horse sprinting? FEATURE
- Cyrodiil bonuses from a campaign you never play in? FEATURE
- Zoning to Cyrodiil from anywhere to avoid paying to wayshrine directly? FEATURE
- Suicide rushing a resource camp the fastest method to travel in Cyrodiil? FEATURE
One man's buggy design oversight, is another man's FEATURE.
Congratulations. Animation Csnceling, macroing, and action weaving cause lag.
You've at least tripled or note the network traffic to and from the server to every player in the area.
Got lag? ...how surprising.
You can't have cosmetic pets in Cyrodiil...Congratulations. Animation Csnceling, macroing, and action weaving cause lag.
You've at least tripled or note the network traffic to and from the server to every player in the area.
Got lag? ...how surprising.
Speaking of lag......
So Cyrodil hardly has any deer and from what I've heard they had to remove them and torch bugs to help prevent lag there. If that's true, then why the H#LL did ZOS put frigging Pets in the Crown Store. Not only have you just added another lag causing item to the game people have their pets out constantly. So with a Sorc, they have 3 followers now instead of 2. Just how exactly is that helping?????
eventide03b14a_ESO wrote: »You can't have cosmetic pets in Cyrodiil...Congratulations. Animation Csnceling, macroing, and action weaving cause lag.
You've at least tripled or note the network traffic to and from the server to every player in the area.
Got lag? ...how surprising.
Speaking of lag......
So Cyrodil hardly has any deer and from what I've heard they had to remove them and torch bugs to help prevent lag there. If that's true, then why the H#LL did ZOS put frigging Pets in the Crown Store. Not only have you just added another lag causing item to the game people have their pets out constantly. So with a Sorc, they have 3 followers now instead of 2. Just how exactly is that helping?????
Interesting. Any proof of concept? Or any proof at all?
How does macro-ing works? Is macro-ing simply automating animation cancelling?
What's action weaving?
Interesting. Any proof of concept? Or any proof at all?
How does macro-ing works? Is macro-ing simply automating animation cancelling?
What's action weaving?
40 years software development experience.
35 years communication and networking.
35 years low-level hardware, I/O expert.
34 years Arpanet/Internet experience
30 years client/server and three-tier expert
25 years software architect
Professional developer in 10+ different computer languages
Member of Mensa
Will that do?
That's really good proof there. The popular proof technique 'appeal irrelevantly to perceived authority' is employed perfectly.
eventide03b14a_ESO wrote: »
At a time of chaos and turmoil, children from all across tamriel have been taken by an evil Argonian Thieves guild. They were raised in captivity, forced to learn their captors evil ways and endured the harsh environment of Black Marsh. The intentions of the evil guild is still unknown till this day.
Amisdt the events surrounding the formation of the Ebonheart Pact, a brave few has escaped their captors and ran off as far away as they can, eventually landing on the shores of khenarthi's roost.
Armed with the skills and the scars they have endured during their captivity, these brothers and sisters in chains has vowed revenge on their Argonian captors and their allies.
They kept the names branded to them by the evil reptiles as a reminder of all the pain and torment they have suffered, and have joined the Aldmeri Dominion as a means to an end... Paint Tamriel with Argonian blood.
That's really good proof there. The popular proof technique 'appeal irrelevantly to perceived authority' is employed perfectly.
Kind of hard to prove something from this side of the wall.
If you'd like to decipher their undoubtedly encrypted network protocol packets so we can gather the actual statistics without being employed by ZOS, let me know when you have them and I'll analyze the networking traffic.
Or, if you can provide two guilds on opposite sides to "prove" it by not using animation canceling let me know that too.
Otherwise, I can only rely on decades of experience.
Which is also why I challenged ZOS developers to prove the assertion incorrect.
Whether the packets are encrypted or not does not matter (and of course they are); as per your assertion , the number of packets would increase by using this canceling technique. So, to acquire empirical data you would only need to go on with some of your friends, with a sniffer running on each PC then test with and without. Then *you* can provide us and ZOS the data proving your theory without cracking their crypto package.
Kind of hard to prove something from this side of the wall.
If you'd like to decipher their undoubtedly encrypted network protocol packets so we can gather the actual statistics without being employed by ZOS, let me know when you have them and I'll analyze the networking traffic.
Or, if you can provide two guilds on opposite sides to "prove" it by not using animation canceling let me know that too.
Otherwise, I can only rely on decades of experience.
Which is also why I challenged ZOS developers to prove the assertion incorrect.
So they need to upgrade their servers for the lag to stop? Or move calculations back to clients so people can play without lag, albeit with cheaters, a difficult decision. To be honest I rather have no lag and a few cheaters, but I guess both problems make pvp pretty much unplayable.
I bet investing in stronger servers would be worth it, since much more people would play then.
TL;DR - I've umpteen years of alleged software development, I have no idea of ZOS' server design and so "I'm pretty confident I know what I'm talking about".Interesting. Any proof of concept? Or any proof at all?
How does macro-ing works? Is macro-ing simply automating animation cancelling?
What's action weaving?
<lots of speculation about software the poster clearly can have no knowledge of>
I'm pretty confident that animation canceling is a major contributor to lag in Cyrodil. If you want proof - gather a couple guilds together on opposite sides and try having a battle without anyone doing any animation cancelling. I'll bet the lag is significatnly reduced.
Prove me wrong @ZOS_Eric, @ZOS_ChrisStrasz
Whether the packets are encrypted or not does not matter (and of course they are); as per your assertion , the number of packets would increase by using this canceling technique. So, to acquire empirical data you would only need to go on with some of your friends, with a sniffer running on each PC then test with and without. Then *you* can provide us and ZOS the data proving your theory without cracking their crypto package.
I'd pretty much agree with that. Hmm. Only issues remaing would be only friends are in EP and I'd be the only one that knows how to run a packet sniffer. I suppose I could at least sniff from my side and try and get some data relative to no combat, pve combat, minor pvp combat (hopefully finding some non-canceling combats) and some large scale pvp. Then we could at least have some packet traffic/congestion statistics.
Maybe this weekend I'll play around with some sniffers active.