timidobserver wrote: »There are Templar builds for tanking and dps, but most Templar are healers. There isn't a lot to say about healing
chongguang wrote: »timidobserver wrote: »There are Templar builds for tanking and dps, but most Templar are healers. There isn't a lot to say about healing
So this is for PVE i guess, what about PVP then ? Templar can still deal massive healing with decent dps , because of Beam right now ??
Let me just check current Templar pvp balance:
Jabs - now grants enemy CC immunity for free, so everyone ignore this skill. And not just that - change to passive direction attack, that means that for rooting templar impossible to use jabs.
Auro Javelin - increasing range damage is not working.
Charge - everyone know about it as "pain in the ass", nothing to add.
Blazing Spear - stun 1 target for 2 sec and granting CC immunity. When 30 men zerg attack this mean nothing to compare with sorc's streak.
Sun Shield - to say seriously has only 1 morph. Radiant Ward should be changed to sorc version of shield.
Reflective Light - sometimes don't deal damage to damage shields.
Eclipse - broken and not usable in pvp coz mechanic anyway.
Radiant Destruction - currently may cause unbreakable CC bug for templar.
Practiced Incantation and co. - nerf from 0.5 sec affect to 1 sec.
Honor the Dead - only 1 from 100 templars will use it, mana return still not stacking.
Healing Ritual - c'mon just remove this skill, nothing will save it.
Restoring Aura - not apply on caster but caster has 10% mana regen: u-s-e-l-e-s-s.
Restoring Focus - addition 8% heal from 15% previously. Now rune focus has 1 usable morph just like Sun Shield.
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Should i say in summary that in compare with overpowered sorcs half of templar skills are not usable or broken in pvp?
chongguang wrote: »To the floor 6, i think all the classes got nerfs, we should not focus on these nerfs only without noticing buffs.
Noone saying that PvE Templars are bad. In 1.6 they became really good pve class. BUT i bought this game for PvP and in PvP HALF(!) of abilities are useless, and templar is the only class in game whos several abilities not just useless but even broken.Khivas_Carrick wrote: »I don't know what you're taking about with us getting screwed over, and for sure these days most templars are not healers lol
Backlash got instant cast (Only buff), the rest was a fix.Khivas_Carrick wrote: »Backlash is instant cast now and no longer overwrites itself so as many templars can use it as they want. It also has a pretty baller stamina option where the enemy's armor is reduced before they explode.
Biting Jabs is obscenely powerful for PvE use for both single target and aoe use and gives you 10% crit for 7 seconds after use and each hit can proc Burning Light, which also scales off whichever stat is higher now.
Piercing Spear passive now increases crit damage instead, which is pretty useful.
Dawn's Wrath got a number of upgrades, from giving the entire party a passive to spell crit when you use a DWrath ability, Vampire's Bane got a damage buff, and of course we have radiant destruction.
Our healing took a hit, but it was hardly destroyed as bad as people make it out to be, and in a shocking twist of fate, Healing Ritual is now an INSANELY good heal now if your healer knows what they're doing, and helps a ton in trials.
All in all Templars are in a good place despite still having some useless ass skills like Piecing Javelin and Toppling Charge. Amazing DPS, amazing heals, and amazing tanking.
I don't know what you're taking about with us getting screwed over, and for sure these days most templars are not healers lol
Fizzlewizzle wrote: »Quote from another topic:Let me just check current Templar pvp balance:
Jabs - now grants enemy CC immunity for free, so everyone ignore this skill. And not just that - change to passive direction attack, that means that for rooting templar impossible to use jabs.
Auro Javelin - increasing range damage is not working.
Charge - everyone know about it as "pain in the ass", nothing to add.
Blazing Spear - stun 1 target for 2 sec and granting CC immunity. When 30 men zerg attack this mean nothing to compare with sorc's streak.
Sun Shield - to say seriously has only 1 morph. Radiant Ward should be changed to sorc version of shield.
Reflective Light - sometimes don't deal damage to damage shields.
Eclipse - broken and not usable in pvp coz mechanic anyway.
Radiant Destruction - currently may cause unbreakable CC bug for templar.
Practiced Incantation and co. - nerf from 0.5 sec affect to 1 sec.
Honor the Dead - only 1 from 100 templars will use it, mana return still not stacking.
Healing Ritual - c'mon just remove this skill, nothing will save it.
Restoring Aura - not apply on caster but caster has 10% mana regen: u-s-e-l-e-s-s.
Restoring Focus - addition 8% heal from 15% previously. Now rune focus has 1 usable morph just like Sun Shield.
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Should i say in summary that in compare with overpowered sorcs half of templar skills are not usable or broken in pvp?
My guess would be that either Templars are a dying race, or we are one of the least complaining classes in the game since we were never able to faceroll everyone (unlike certain other classes) from the beginning. Might have gotten used to that... idk, but there is so much wrong with the Templar that its saddening, yet no one seems to care.
1.6 screwed us over bigtime, and very little has been done to improve our situation since then.
@Cinbri hasn't mentioned some of the nerfs we got with 1.6, which aren't too gentle.
- Restoring aura Active effect: 80% Stamina and Health regen >20% Stamina and Health regen, which no longer stacks with other bonuses.
- Eclipse counts as a hard CC, which makes people able to break it and becomes unusable if someone has CC immunity.
- We lost our only AOE CC for Jesus beam.
- Our extra healing passive (Restoring Light> Mending) changed from high crit chance to a small percentage extra healing against low health targets.
A few non-Templar things that changed:
- Restoration staff healing passive Restoration master now only affects Restoration staff skills (Templar skills no longer profit from this).
- Dragonknights have gotten the Major Mending Buff (+30% healing done), this means that Dragonknights out-play the Templars when it comes to sustain healing. The only form of healing that is still better is the burst heal, but no Templar can sustain spamming that.
Fizzlewizzle wrote: »Backlash got instant cast (Only buff), the rest was a fix.Khivas_Carrick wrote: »Backlash is instant cast now and no longer overwrites itself so as many templars can use it as they want. It also has a pretty baller stamina option where the enemy's armor is reduced before they explode.
Biting Jabs is obscenely powerful for PvE use for both single target and aoe use and gives you 10% crit for 7 seconds after use and each hit can proc Burning Light, which also scales off whichever stat is higher now.
Piercing Spear passive now increases crit damage instead, which is pretty useful.
Dawn's Wrath got a number of upgrades, from giving the entire party a passive to spell crit when you use a DWrath ability, Vampire's Bane got a damage buff, and of course we have radiant destruction.
Our healing took a hit, but it was hardly destroyed as bad as people make it out to be, and in a shocking twist of fate, Healing Ritual is now an INSANELY good heal now if your healer knows what they're doing, and helps a ton in trials.
All in all Templars are in a good place despite still having some useless ass skills like Piecing Javelin and Toppling Charge. Amazing DPS, amazing heals, and amazing tanking.
I don't know what you're taking about with us getting screwed over, and for sure these days most templars are not healers lol
Biting jabs gets Crit chance, which you can also get from other skills... so it doesn't stack (useless).
Piercing spear... idk if this became better. we lost a lot of crit chance.
Dawns wrath spell crit is the same as the Biting jabs one: you already get it from another skill and doesn't stack (useless).
You get 5% extra damage from a passive, which is something at least.
Idk if we should be to happy about Radiant. Lots of complaining about it, not very useful during normal combat, we lost our only AOE cc for this.
Healing Ritual is indeed pretty decent atm, as it outheals Breath of life (although it has a bit longer casting time).
Insanely good however... is an overstatement.
Everything you call amazing is an overstatement.
The fact that most templars aren't healers anymore should say enough even though they have a complete skill tree dedicated to healer. Ill follow @Cinbri in this statement, there are other classes facerolling both PvP and PvE content without much problems. Although Templars got a bit better when it comes to PvE, i have yet to see anyone reroll as a Templar because of how valid they became after any update.
It was quite a read, and on some points i have to agree with you, while some made gave me a good laugh.Khivas_Carrick wrote: »Fizzlewizzle wrote: »Backlash got instant cast (Only buff), the rest was a fix.Khivas_Carrick wrote: »Backlash is instant cast now and no longer overwrites itself so as many templars can use it as they want. It also has a pretty baller stamina option where the enemy's armor is reduced before they explode.
Biting Jabs is obscenely powerful for PvE use for both single target and aoe use and gives you 10% crit for 7 seconds after use and each hit can proc Burning Light, which also scales off whichever stat is higher now.
Piercing Spear passive now increases crit damage instead, which is pretty useful.
Dawn's Wrath got a number of upgrades, from giving the entire party a passive to spell crit when you use a DWrath ability, Vampire's Bane got a damage buff, and of course we have radiant destruction.
Our healing took a hit, but it was hardly destroyed as bad as people make it out to be, and in a shocking twist of fate, Healing Ritual is now an INSANELY good heal now if your healer knows what they're doing, and helps a ton in trials.
All in all Templars are in a good place despite still having some useless ass skills like Piecing Javelin and Toppling Charge. Amazing DPS, amazing heals, and amazing tanking.
I don't know what you're taking about with us getting screwed over, and for sure these days most templars are not healers lol
Biting jabs gets Crit chance, which you can also get from other skills... so it doesn't stack (useless).
Piercing spear... idk if this became better. we lost a lot of crit chance.
Dawns wrath spell crit is the same as the Biting jabs one: you already get it from another skill and doesn't stack (useless).
You get 5% extra damage from a passive, which is something at least.
Idk if we should be to happy about Radiant. Lots of complaining about it, not very useful during normal combat, we lost our only AOE cc for this.
Healing Ritual is indeed pretty decent atm, as it outheals Breath of life (although it has a bit longer casting time).
Insanely good however... is an overstatement.
Everything you call amazing is an overstatement.
The fact that most templars aren't healers anymore should say enough even though they have a complete skill tree dedicated to healer. Ill follow @Cinbri in this statement, there are other classes facerolling both PvP and PvE content without much problems. Although Templars got a bit better when it comes to PvE, i have yet to see anyone reroll as a Templar because of how valid they became after any update.
-Backlash was ***, and it was not a fix, it was a buff because it was originally designed (like an idiot would I might add) to be usable only one or two at a time.
- Piercing Spear is better, way better. We get a lot of crit easily in this game but it doesn't help if we hit like wet noodles. Now we hit like hard pool noodles on a sun burnt skin.
- Ah but here's the thing you fail to recognize; Many people are forced into using things like Evil Hunter or whatever have you to get what they want, a Templar does not need to use such a luck based skill slot that's so random it's nearly a waste. Frankly Biting Jabs is easily one of the hardest hitting skills in the game and each hit can proc Burning Light, which is terrifying. On top of which while it's useless for CC against an enemy, it makes for a great Stamina Burner when they try to block, opening them up for a WB or some other attack (since WB hits like a god damn truck too), and of course is viable as hell for fighting Zergs.
- Radiant beats Flashes. Flashes was ok and all and in a PvP setting it was ok, but it wasn't an AoE CC, it didn't actually CC anybody. It was just a weird light based version of Blur or Evasion and frankly with how all the other skills are changed we're fine as is having a ranged execute that can't be reflected by a Dragon Knight or some yahoo with a shield. I don't know about you, but I love the fact that I can face melt people using a magicka skill as a stamina build. It's freaking lulzy.
- No, it's insanely good if you know what you're doing. Most healers in this game that I've seen don't quite fully know what they're doing and instead of waiting to see an ally actually hurt before using their precious resource, they just start spamming Healing Springs and use BoL when an ally get's low. BoL is the Oh-*** heal, so using it in that situation is good, but constantly just spamming heals is not. Healing Ritual and Lingering Ritual when used properly, especially in Trials, can make it so you may not ever even need BoL, especially if you got HoTs galore roaming about.
- The fact that most Templars aren't healers are because a lot of Templars rolled the class aiming to be a Paladin or Sun Mage and found themselves to be horribly gypped by the mechanics system in place that pigeonholed them into healing while all the other classes got to do all 3 roles in a useful and proper way. Fact is you don't want to admit or can't seem to see this for whatever reason, but rest assured that is the case here in this scenario. Players get to be free to choose for their own class again instead of having their entire class' role chosen for them.
- Our ultimates got BAMF'd the hell out big time, except Healing Ritual. That I think personally got crapped on pretty nicely by ZoS, but I don't heal too often these days so I don't worry too much about it.
- Open your eyes and read guild chats lol I've seen at least 10 people honestly reroll Templar and even more at least begin to level up the one they had ages ago but rerolled to another class due to how not-viable they were for DPS or Tanking after 1.6 dropped.
As for PvP, I really don't know what you're smoking because the most hated classes to fight against right now are Sorcs due to smart players being smart and Templars for a myriad of reasons it seems. Everywhere I go I see one Templar getting bitched out because he was able to kill 1-3 people with quick and relative ease. Others are at how one DK, the former top dog, get face melted by 3 Templars because he's not used to them being so god damn strong now with Jesus Beam and a combo of class and 2H skills.
I mean ***, just the other day I say a vr12 NB in leather and medium get rocked to death in seconds by me. All I did was Stealth hit him with a Snipe and lit him up with PotL and shot a few poison arrows and watched, and he exploded. That easy, so easy I made another NB nearby blush.
Khivas_Carrick wrote: »As for PvP, I really don't know what you're smoking because the most hated classes to fight against right now are Sorcs due to smart players being smart and Templars for a myriad of reasons it seems.
Khivas_Carrick wrote: »You guys are putting way too much stock in CC immunity. One CC of any class or skill grants the Immunity if they do a break or are simply already immune from another skill. What then? Can't exactly spam the CC again can you?
And once again I am well aware that some of our class skills are downright useless, but unlike before where it was all but two, now it's just the two or three (depending on who you ask. I'm more of the "It's *** half, Jack" type of guy) and I will be the first to tell you I got my ass kicked by another Templar who was magicka using Dark Flare and Vampire's Bane with Radiant Oppression. I got beat so bad I actually felt bad for a bit as I tried to find his ass again to kill, so I think our class skills on that front are just fine.
As for Stamina class skills, ehhh you're right, they're not perfect for trying to exclusively use them, but to be fair, nobody's class skills are perfect to use without an attached weapon skill, and this doubly goes for Stamina builds because the goal behind being Stamina Based is to use Weapons and their accompanying skills. As for Magicka, that kinda means the same as your staff should be your go-to, but it varies a bit from class to class.
The point remains though, Templars need love on some skills but it's not the biggest problem in the world, hell it's minor at best and I promise you Templars will tear you a new one with relative ease if they know what they're doing in PvP and PvE.
With that, I've said my piece, I'll be bowing out of this thread because you two have your minds heavily made up.
Ok i get your opinion - have a skill that grants enemy CC imunity for free and impossibilty to use it in melee coz roots is normal for you. It is really nothing to discuss with you now.Khivas_Carrick wrote: »You guys are putting way too much stock in CC immunity. One CC of any class or skill grants the Immunity if they do a break or are simply already immune from another skill. What then? Can't exactly spam the CC again can you?
Ok i get your opinion - have a skill that grants enemy CC imunity for free and impossibilty to use it in melee coz roots is normal for you. It is really nothing to discuss with you now.Khivas_Carrick wrote: »You guys are putting way too much stock in CC immunity. One CC of any class or skill grants the Immunity if they do a break or are simply already immune from another skill. What then? Can't exactly spam the CC again can you?
likewow777 wrote: »@chongguang
Hey OP, this is pretty much why there's isn't discussion about the Templar. It turns into a two sided argument with some people loving the changes and others hating them. And I mean no offense either, because I also think various skills need fixing. But we don't seem to get any attention from ZOS, so it's like my algebra teacher taught me, "There's no solution."
It seemed like you wanted a Templar build, I think, so below I've provided mine. This is endgame PvE based, so if you're starting out or want a PvP build, tweaking will be necessary.
Bar 1: Tanking
Pierce Armor
Structured Entropy
Blazing Shield
Channeled Focus
Repentance
Ultimate - Empowering Sweep
The reasons for the above are fairly straight-forward.
-Pierce Armor to taunt whatever I need to.
-Structured Entropy gives back a small health trickle, boosts Spell Damage, and passively increases max health.
-Blazing Shield is my protection. It does a small amount of damage, relatively speaking, but I'm not trying to take down everything with it. It gives me time to think, to look around, and to reassess anything I need to.
-Channeled Focus is my armor buff, plus it got a great boost and now gives back a good chunk of magicka and is SUPER cheap to cast. I keep it up always.
-Repentance gives me and my group health/stamina, at no spell/stam cost, and passively boosts all regen. Radiant Aura got a nerf, so I go with this.
-Empowering Sweep costs 72 ultimate, for me, and reduces damage done to me by a ton. It just gets stronger the more enemies are around, and it has a very much appreciated DoT.
Bar 2: Healing/Utility
Inner Rage/Radiant Destruction
Cleansing Ritual
Combat Prayer/Force Siphon
Healing Springs
Breath of Life
Ultimate - Meteor/Remembrance
This bar changes a LOT, depending on what I need. Solo play, it doesn't have as many healing spells, just a couple, and is used mainly for utility. When tanking, I use Inner Rage to range taunt and help my group. As a healer, the spells kind of speak for themselves.
-Radiant Destruction is on there as a healer for the execute (everyone should do damage in a group).
-Cleansing Ritual should be down on the battleground always. It heals constantly, and one of the Templar passives boosts healing by 30% as long as players are in the circle.
-Healing Springs and Combat Prayer keep people alive normally.
-Breath of Life is the oh **** heal.
-Meteor is my main ultimate, since it's a beast of a hard hitter.
-Remembrance is only for those really hard fights.
Gear/Attributes:
5 piece Armor of the Seducer
4 piece Alessia's Bulwark
3 piece Grace of the Ancients (with the healing staff it's 3 pieces, otherwise only 2)
With that, my stats are roughly the following.
Health - 28k
Magicka - 18k
Stamina - 14k
Armor/SR - ~21k (over 26k with the Channeled Focus buff)
All values given are with tri-stat food
My gear is still in the works, mainly because of the changes in 1.6. I still run with a 5 piece Seducer set because of the many magicka based abilities I use. Even when tanking, I have the time and magicka regen to off-heal if I really have to. I need to swap out Alessia's Bulwark for Hist Bark, though. Initially I went with Alessia's for the extra armor buffs, but 5 piece Hist gives 18% dodge chance. Of course, doing that means I lose the spell reduction of Seducer. Like I said, it's in the works and I need to reassess and test various builds.
Anyway, hopefully that helps someone looking for a Templar build, you or anyone else searching the forums. To be fair, I've posted the above information before, but I'll post it 10,000 more times if it means aspiring Templars can find it.
Roots for rooting (immobilize) or stun-like affect, you can rotate point of view and activate skill on chosed target anywhere round you. In 1.5 you could rotate yor templar point of view and jabs will land on this direction since it is aoe. In 1.6 however jabs attack direction rooting to your templar's face direction, you won't hit anything round you, only in front, and thats what nbs, dks, sorcs are using vs magicka melee templar. You can see mechanic change without roots just look behing you and activate jabs - instead of rotate 180 and hit your cursor target, you will attack screen.No one can hit a target behind them while rooted, that's the whole idea of Talons + Whip. If you're rooted then you can't hit a target that's to the sides or back, no matter what class you are.
At least that's how I experienced it, I might be wrong.
Let me just check current Templar pvp balance:
Jabs - now grants enemy CC immunity for free, so everyone ignore this skill. And not just that - change to passive direction attack, that means that for rooting templar impossible to use jabs.
Auroa Javelin - increasing range damage is not working.
Charge - everyone know about it as "pain in the ass", nothing to add.
Backlash - sometimes activation still has cast time. O_o
Blazing Spear - stun 1 target for 2 sec and granting CC immunity. When 30 men zerg attack this mean nothing to compare with sorc's streak.
Sun Shield - to say seriously has only 1 morph. Radiant Ward should be changed to sorc version of shield.
Reflective Light - sometimes don't deal damage to damage shields.
Eclipse - broken and not usable in pvp coz mechanic anyway.
Radiant Destruction - currently may cause unbreakable CC bug for templar.
Practiced Incantation and co. - nerf from 0.5 sec affect to 1 sec.
Honor the Dead - only 1 from 100 templars will use it, mana return still not stacking.
Healing Ritual - c'mon just remove this skill, nothing will save it.
Restoring Aura - not apply on caster but caster has 10% mana regen: u-s-e-l-e-s-s.
Restoring Focus - addiion 8% heal from 15% previously. Now rune focus has 1 usable morph just like Sun Shield.
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Should i say in summary that in compare with overpowered sorcs half of templar skills are not usable or broken in pvp?
chongguang wrote: »Hi, I have searched the forum for about two weeks and find fewer and fewer discussion about Templar right now , just two topics about QQ of the Jesus Beam, no one is talking about viable PVP or PVE (new ) builds, while NB ,DK , SOCs got many of builds discussion.
Eg, about 3+ topics are talking about NB Heavy Tank for both PVE and PVP .
Decent players post their stamina DK 2h builds
People are talking about sorcerers about their real states in this version for many posts as well
so Where are discussions about Templars? Is this class right too good that no needs to talk about or they are the lowest popular class that no one cares them ???