guybrushtb16_ESO wrote: »Don't get me wrong, the ability to refit class skills to stamina was absolutely a good and even neccessary change. But IMO it would have been far better if the option to replace magicka with stamina would have been a seperate one, so we could still have a choice between different kinds of utility. The current design kinda leads the whole idea of morphs ad absurdum; you get to pick between two morphs but one will be completely useless to your current build.
Every class has abilities that use magicka, but don't get better with max magicka. It's the other way around for those with higher magicka if you think of dodge and block as abilities.Rune_Relic wrote: »Before we could claim that class skills were broke as you had to be a magicka build to use them.
So now they gave us a taken gesture of one or two that done damage based off stamina/weapon instead.
Its laughable, but its a step in the right direction. /shrugs.
Basically if you want to be a weapon power based stamina build....theres no point investing in class skills.
Yet class skills are the most powerful of all.
Even if you invest 100% into stamina attribute - you get 50% magicka resource just sitting there wasted.
So you have to slot magicka skills and be a spell caster otherwise you have lost 33% of all you damage/defense resources.
Any weapons master is instantly gimped.
In contrast a magicka build can put all points into magicak get 100% magicka and 50% stamina.
But that's fine as they have to dodge roll and block anyway....there is not waste.
I can use all my resources effectively without even using a weapon.
And if I run out of damage as magica is empty...who cares...my stamina is full to dodge block.
If I run out of stamina though...well....
One day..with ESO 10.0... we wil be able to invest 100% point into stamina and have 0% wasted resource in magicka.
Then true stamina builds might actually be viable.
At the moment its magicka build or Hybrid and that's it.
I like the idea of Stamina morphs so far, at least when it comes to Night Blade. Some of them make sense (the melee version of Killer's Blade is Stamina, the ranged, more magical version still requires magicka), but I do agree that making it a separate morph on top of the current ones might have been better (a physical version of the ranged Killer's Blade could just be a throwing weapon, for example). I really want the ambush morph that grants increased movement speed whilst stealthed, after all, but that means disregarding the stamina morph version... At least it comes with one hell of a stun if I recall.
However, at least as a Night Blade I'm going with, Magicka still has its use for Shadow Cloak, Siphoning Strikes, and potentially over useful utility powers that don't do damage.
Frantastick wrote: »I'm glad they did it but I don't like the way they tried to make stamina builds more viable. I mean, by stamina builds, we want builds who use weapons and not magic. Making spells cost stamina doesn't make it "not magic" it just makes the magic cost stamina... Until they expand on weapon skills, I don't see a pure weapon build viable ever.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Frantastick wrote: »I'm glad they did it but I don't like the way they tried to make stamina builds more viable. I mean, by stamina builds, we want builds who use weapons and not magic. Making spells cost stamina doesn't make it "not magic" it just makes the magic cost stamina... Until they expand on weapon skills, I don't see a pure weapon build viable ever.
a pure weapon build was never ment to be viable.
weapon abilities were intended to be some kind of complement to the class skills available, never a stand alone.
I'd like to see abilities changed so they use the highest stat between Stamina and Magicka. Let us have the freedom to choose between Magicka and Stamina. Although, they'd probably have to give Magicka another effect, to balance Stamina affecting weapon damage and sprinting...