Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Tonnopesceb16_ESO wrote: »So...
Tecnically the two shield stay separate but since i cant know wich is wich at this point is better to cast harness or igneous first?
I was thinking since i can flap away some projectiles i can use igneous as a health insurance and harness as a magika insurance by reflecting if i see an archer (or recast igneous) and let pass some spells to restore magika can this work?
And if i cast igneous and then harness when i refresh them they will stay in the same order?
Yes I'm dying far far more than I ever have since the launch of this game and 80% of those deaths are at the hands of snipe where I'm not even aware I'm being attacked despite having hardened ward up at 100%. I've got a ton of video showing me standing there with full health, full shields then *instagibbed* with no time to respond and no warning that I'm being attacked.
I'm not some scrub who's having their first fight against a bow user either. In 1.5 I could easily take on 3 of them at a time and often come out on top. I know how to block, dodge roll, pop potions etc but I'm literally given no cues or warning.
There is definitely something broken here that wasn't present in 1.5. I don't know if it is a health desync or what. I had someone hit me with lethal arrow yesterday, a heavy attack and then soul assault and kill me from point blank range and I didn't see any of the attacks until the soul assault started from stealth right behind me.
Yes I'm dying far far more than I ever have since the launch of this game and 80% of those deaths are at the hands of snipe where I'm not even aware I'm being attacked despite having hardened ward up at 100%. I've got a ton of video showing me standing there with full health, full shields then *instagibbed* with no time to respond and no warning that I'm being attacked.
I'm not some scrub who's having their first fight against a bow user either. In 1.5 I could easily take on 3 of them at a time and often come out on top. I know how to block, dodge roll, pop potions etc but I'm literally given no cues or warning.
There is definitely something broken here that wasn't present in 1.5. I don't know if it is a health desync or what. I had someone hit me with lethal arrow yesterday, a heavy attack and then soul assault and kill me from point blank range and I didn't see any of the attacks until the soul assault started from stealth right behind me.
Also having a hard time with all the pew pew bizniz going on in Cyro. The core problem (aside from inability to sometimes see or hear the attacks) is that the melee/ranged risk/reward paradigm is seriously screwed up. In every other game ever made you trade the risk of melee for more damage with the safety of range for less damage. Dunno why is ESO you can hit for 10k snipes at 38 meters while hitting for 3k lava whips at 7 meters. Hell, why does crushing shock hit for 3x1k at 38 meters? Throw in a dash of a second (third... fourth... ) player sniping and dropping meteors and we now have a pew pew game. I sat on the rock along the Bleakers corridor and watched 20+ EP and 20+ DC just shoot laser beams at each other. Stupid as hell.
Tonnopesceb16_ESO wrote: »So...
Tecnically the two shield stay separate but since i cant know wich is wich at this point is better to cast harness or igneous first?
I was thinking since i can flap away some projectiles i can use igneous as a health insurance and harness as a magika insurance by reflecting if i see an archer (or recast igneous) and let pass some spells to restore magika can this work?
And if i cast igneous and then harness when i refresh them they will stay in the same order?
I was actually curious if there might be an addon that can display the shields' health separately so things like this would be less confusing.
Depending on the default UI and buff/debuff animations that are wonky on their best day is a frustrating experience that detracts from the enjoyment of the game.
I actually haven't had any issues with snipe for awhile. Granted, the build i settled on favors mitigating as much damage as possible in LA over spell damage and the like. Considering i see the Archer class as the biggest threat to my life, i tailored my build around countering them.
Its totally possible to survive archer attacks, even from stealth in LA with the correct gear and build, sure you sacrifice a little bit of max magic and spell damage, but you gain far greater survivability and much less dying in return, and you will still be able to kill folks. Its a trade like anything else.
Tonnopesceb16_ESO wrote: »So...
Tecnically the two shield stay separate but since i cant know wich is wich at this point is better to cast harness or igneous first?
I was thinking since i can flap away some projectiles i can use igneous as a health insurance and harness as a magika insurance by reflecting if i see an archer (or recast igneous) and let pass some spells to restore magika can this work?
And if i cast igneous and then harness when i refresh them they will stay in the same order?
I was actually curious if there might be an addon that can display the shields' health separately so things like this would be less confusing.
Depending on the default UI and buff/debuff animations that are wonky on their best day is a frustrating experience that detracts from the enjoyment of the game.
Tonnopesceb16_ESO wrote: »So...
Tecnically the two shield stay separate but since i cant know wich is wich at this point is better to cast harness or igneous first?
I was thinking since i can flap away some projectiles i can use igneous as a health insurance and harness as a magika insurance by reflecting if i see an archer (or recast igneous) and let pass some spells to restore magika can this work?
And if i cast igneous and then harness when i refresh them they will stay in the same order?
I was actually curious if there might be an addon that can display the shields' health separately so things like this would be less confusing.
Depending on the default UI and buff/debuff animations that are wonky on their best day is a frustrating experience that detracts from the enjoyment of the game.
I was going to develop exactly this addon but it sadly isn't possible in the API. I talk to Eric Wroebel and Jessica Folsom about it to forward on to the API development guys.
Until then I've simply stopped using Harness Magicka/Dampen Magicka as it was getting me killed more than it was saving me due to the display limitations.
I never stopped using healing ward. I just dont use harness magicka or dampen anymoreTonnopesceb16_ESO wrote: »So...
Tecnically the two shield stay separate but since i cant know wich is wich at this point is better to cast harness or igneous first?
I was thinking since i can flap away some projectiles i can use igneous as a health insurance and harness as a magika insurance by reflecting if i see an archer (or recast igneous) and let pass some spells to restore magika can this work?
And if i cast igneous and then harness when i refresh them they will stay in the same order?
I was actually curious if there might be an addon that can display the shields' health separately so things like this would be .Harnessless confusing.
Depending on the default UI and buff/debuff animations that are wonky on their best day is a frustrating experience that detracts from the enjoyment of the game.
I was going to develop exactly this addon but it sadly isn't possible in the API. I talk to Eric Wroebel and Jessica Folsom about it to forward on to the API development guys.
Until then I've simply stopped using Harness Magicka/Dampen Magicka as it was getting me killed more than it was saving me due to the display limitations.
What did you replace it with? Healing ward?
Francescolg wrote: »Templar shields and shields as Bone Armor got severely nurfed in this patch together with the "general HP-nurf", while one specific sorcerer shield now is on top of all shields in terms of total absorb-value. (not speaking about resto healing shield!)
This is how the situation looks at the moment. HP % based-shields only help HP-specs over 3k HP (there aren't so many). Just the sorcerer shield is a little bit over the top.
Shields should not absorb too much damage. A shield with nearly 9k and more damage absorption seems too much for me, or ALL clases should be given such an absorb shield.
Many shield are HP-based, this seems not to have been considered when nurfing HP in 1.6
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Francescolg wrote: »Templar shields and shields as Bone Armor got severely nurfed in this patch together with the "general HP-nurf", while one specific sorcerer shield now is on top of all shields in terms of total absorb-value. (not speaking about resto healing shield!)
This is how the situation looks at the moment. HP % based-shields only help HP-specs over 3k HP (there aren't so many). Just the sorcerer shield is a little bit over the top.
Shields should not absorb too much damage. A shield with nearly 9k and more damage absorption seems too much for me, or ALL clases should be given such an absorb shield.
Many shield are HP-based, this seems not to have been considered when nurfing HP in 1.6
all classes are given a shield with 9k+ points value. actually 2 one consumes stamia the otherone magica.
not in 2.0.1 only in 1.6 wehere everything about bone shield was fine if that has been bugged then mea culpa i´m not constantly checking all skills even if im not using them for bugsFrancescolg wrote: »Templar shields and shields as Bone Armor got severely nurfed in this patch together with the "general HP-nurf", while one specific sorcerer shield now is on top of all shields in terms of total absorb-value. (not speaking about resto healing shield!)
This is how the situation looks at the moment. HP % based-shields only help HP-specs over 3k HP (there aren't so many). Just the sorcerer shield is a little bit over the top.
Shields should not absorb too much damage. A shield with nearly 9k and more damage absorption seems too much for me, or ALL clases should be given such an absorb shield.
Many shield are HP-based, this seems not to have been considered when nurfing HP in 1.6
all classes are given a shield with 9k+ points value. actually 2 one consumes stamia the otherone magica.
Have you tested Bone Shield post 2.0.1?
Because from other threads, it doesn't work at all like you're describing.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
not in 2.0.1 only in 1.6 wehere everything about bone shield was fine if that has been bugged then mea culpa i´m not constantly checking all skills even if im not using them for bugsFrancescolg wrote: »Templar shields and shields as Bone Armor got severely nurfed in this patch together with the "general HP-nurf", while one specific sorcerer shield now is on top of all shields in terms of total absorb-value. (not speaking about resto healing shield!)
This is how the situation looks at the moment. HP % based-shields only help HP-specs over 3k HP (there aren't so many). Just the sorcerer shield is a little bit over the top.
Shields should not absorb too much damage. A shield with nearly 9k and more damage absorption seems too much for me, or ALL clases should be given such an absorb shield.
Many shield are HP-based, this seems not to have been considered when nurfing HP in 1.6
all classes are given a shield with 9k+ points value. actually 2 one consumes stamia the otherone magica.
Have you tested Bone Shield post 2.0.1?
Because from other threads, it doesn't work at all like you're describing.