Due to the massive lag whenever there are more than 50 people at the same place and the total unplayability that follows, you cant pretend anymore that mass pvp is the prominent feature you advertised for. The sooner you admit your faillure and propose a viable new form of pvp, the better. I let you imagine the reaction of the new people trying pvp with Tamriel unlimited and discovering this joke you keep on imposing on us. If you stay in denial much longer your in for a huge catastophe.
Pirhana7_ESO wrote: »Due to the massive lag whenever there are more than 50 people at the same place and the total unplayability that follows, you cant pretend anymore that mass pvp is the prominent feature you advertised for. The sooner you admit your faillure and propose a viable new form of pvp, the better. I let you imagine the reaction of the new people trying pvp with Tamriel unlimited and discovering this joke you keep on imposing on us. If you stay in denial much longer your in for a huge catastophe.
Even with the problem this is still currently the best 3way siege warfare game right now. If you can handle old graphic you can go back to DAOC....
But most of us are just hanging in there with ESO until Camelot Unchained launches. That game is in Alpha but has its own game engine made for large battles, it has already had 1000 people in a small battle ground spamming abilities at the same time and it never crashed.
What part of the ToS would get people banned for grouping up and spamming skills in a game designed around grouping up and spamming skills and how would grouping up and spamming skills in a game designed around grouping up and spamming skills be an exploit?stefan.gustavsonb16_ESO wrote: »We really need to have ZOS punish the behavior of these people by making changes to the game rules. Even if those particular players are banned (which would be perfectly in line with the TOS), the existence of the exploit will make someone else take to the bad habit of using it.
Perhaps there could be a reasonable limit on how much magicka you can channel per second within a certain area?
Error message "Magicka field saturated" or perhaps even "Using one more Meteor at this spot at this time would fracture reality and turn you and everyone else casting it into ash. Are you sure you want to cast it?"
Nah. Probably not a great idea. But it would be fun to see them burn, literally, for their exploits.
Actually was on Thorn last night in battles with 100ish and lag wasn't that bad. Game ran pretty well actually. Isn't that interesting considering when certain groups are around no matter their numbers the lag goes off the charts?
Lava_Croft wrote: »
Pirhana7_ESO wrote: »Due to the massive lag whenever there are more than 50 people at the same place and the total unplayability that follows, you cant pretend anymore that mass pvp is the prominent feature you advertised for. The sooner you admit your faillure and propose a viable new form of pvp, the better. I let you imagine the reaction of the new people trying pvp with Tamriel unlimited and discovering this joke you keep on imposing on us. If you stay in denial much longer your in for a huge catastophe.
Even with the problem this is still currently the best 3way siege warfare game right now. If you can handle old graphic you can go back to DAOC....
But most of us are just hanging in there with ESO until Camelot Unchained launches. That game is in Alpha but has its own game engine made for large battles, it has already had 1000 people in a small battle ground spamming abilities at the same time and it never crashed.
was in Thornblade last night. Got loads of people in BRK and Chal. Yes, there are network lags so you get the occasional weapon-swap freeze or delayed-skill-execution stuff.... but I'm still rocking 40+ FPS at worst with my GTX970 on 1080 screen.
This is MUCH better than few months back where I'm doing 20FPS if I'm lucky when a dozen idiots spams the healing well right across the skeleton impulse zergs...
was in Thornblade last night. Got loads of people in BRK and Chal. Yes, there are network lags so you get the occasional weapon-swap freeze or delayed-skill-execution stuff.... but I'm still rocking 40+ FPS at worst with my GTX970 on 1080 screen.
This is MUCH better than few months back where I'm doing 20FPS if I'm lucky when a dozen idiots spams the healing well right across the skeleton impulse zergs...
You obviously don't know what they are speaking of in this thread. The lag is NOT FPS, it is latency as the server is getting bogged.
Nivzruo_ESO wrote: »Some of the lag is caused by exploiters, last night we (DC) were trying to take an EP keep, I forget which.. but the entire 30 mins or so we couldn't really do anything.. then all of a sudden 20-30 EP rush out the door and the lag cleared up instantly, as if there were holding a lag button until they were ready to push.
Due to the massive lag whenever there are more than 50 20 people at the same place and the total unplayability that follows, you cant pretend anymore that mass pvp is the prominent feature you advertised for. The sooner you admit your faillure and propose a viable new form of pvp, the better. I let you imagine the reaction of the new people trying pvp with Tamriel unlimited and discovering this joke you keep on imposing on us. If you stay in denial much longer your in for a huge catastophe.
Pirhana7_ESO wrote: »Due to the massive lag whenever there are more than 50 people at the same place and the total unplayability that follows, you cant pretend anymore that mass pvp is the prominent feature you advertised for. The sooner you admit your faillure and propose a viable new form of pvp, the better. I let you imagine the reaction of the new people trying pvp with Tamriel unlimited and discovering this joke you keep on imposing on us. If you stay in denial much longer your in for a huge catastophe.
Even with the problem this is still currently the best 3way siege warfare game right now. If you can handle old graphic you can go back to DAOC....
But most of us are just hanging in there with ESO until Camelot Unchained launches. That game is in Alpha but has its own game engine made for large battles, it has already had 1000 people in a small battle ground spamming abilities at the same time and it never crashed.
was in Thornblade last night. Got loads of people in BRK and Chal. Yes, there are network lags so you get the occasional weapon-swap freeze or delayed-skill-execution stuff.... but I'm still rocking 40+ FPS at worst with my GTX970 on 1080 screen.
This is MUCH better than few months back where I'm doing 20FPS if I'm lucky when a dozen idiots spams the healing well right across the skeleton impulse zergs...
You obviously don't know what they are speaking of in this thread. The lag is NOT FPS, it is latency as the server is getting bogged.