4. Game balance is the focus and reason for the OP. Several abilities were changed to stamina in 1.6 and even in 1.5 it had stamina heals, stamina shields and even it's own guild line. Now it just has a lot more options along with 1.5's consolidated functionality, ex wrecking blow.
I guess Boneshield counts as a shield, but it doesn't absorb any spell damage.
most of this PvP community will not have vigor for the next year and a half.When a magicka user has low health, they can protect or heal themselves, when a stamina user has low health, he dies. Your death rate now will be higher, and more in line with the death rate stamina users suffer from. Instead of nerfing light armor they could have given stamina users some proper shields or heals, but that makes little sense in any realistic way, since spells like that are meant to cost magicka, not stamina.
Yeah right...because every stamina user is a DW/Bow NB tyro without any defensive skills slotted.
How about a Vigor, Rally, Green Dragon Blood(scales of max health not magicka fyi) spamming DK, that can dodge roll forever on top of that. Totally dies instantly when low on health, sure
AssaultLemming wrote: »I think the worst thing here is that armour is now directly related to spell resistance. It seems so counter intuitive. Imo heavy armour should provide the best resistance against physical attacks and light armour the best against magicka attacks. Medium armour should provide half half.
Heavy armour 3/3 physical protection 1/3 magicka.
Medium 2/3 both
Light armour 1/3 physical 3/3 magicka.
Maybe what they intended was for light armour users to use damage shields, which scale off magicka and come from the light armour line? In this case I would say make magicka based damage shields have improved spell resist and stamina based damage shields have improved physical resists...
So long as damage scales from stat pools hybrid will never be viable, but that's another discussion.
This realism stuff is completely stupid. It's about balancing; lest we want to all get one shot by many things and at very least be wounded enough to be taken to the ground, dragging our bloody nubs of legs behind us. I mean where the hell would you draw the line?
I would say for all the damage dealing you give up for heavy armor, it is fine being way better in protection. I would say that all armor across the board could use an effectiveness increase though, except for medium. mediums protection is where LA should be brought up to.
This realism stuff is completely stupid. It's about balancing; lest we want to all get one shot by many things and at very least be wounded enough to be taken to the ground, dragging our bloody nubs of legs behind us. I mean where the hell would you draw the line?
I would say for all the damage dealing you give up for heavy armor, it is fine being way better in protection. I would say that all armor across the board could use an effectiveness increase though, except for medium. mediums protection is where LA should be brought up to.
What "Damage dealing" do you give up for heavy armor? I'm wearing two pieces of Heavy Armor now and I haven't noticed a damage drop at all but I did gain, 4% Health, 2% Stamina, 2% Magicka , a 12% reduction physical damage done to my health and a 9% reduction in magical damage done to my health along with the stam/magicka restored every time I'm hit (once for 4 seconds).
The cost? A 6% loss my my spell cost reduction( which actually works out to 5.56%) and a 8% loss to my Magicka regen which is a drop in the bucket. I still don't run out of Magicka.
My damage actually increased from the magicka gains and my survivability drastically increased as well. I'd wear more Heavy armor but I only need enough armor to survive snipe since the majority of the damage done to me is to my shields.
This realism stuff is completely stupid. It's about balancing; lest we want to all get one shot by many things and at very least be wounded enough to be taken to the ground, dragging our bloody nubs of legs behind us. I mean where the hell would you draw the line?
I would say for all the damage dealing you give up for heavy armor, it is fine being way better in protection. I would say that all armor across the board could use an effectiveness increase though, except for medium. mediums protection is where LA should be brought up to.
What "Damage dealing" do you give up for heavy armor? I'm wearing two pieces of Heavy Armor now and I haven't noticed a damage drop at all but I did gain, 4% Health, 2% Stamina, 2% Magicka , a 12% reduction physical damage done to my health and a 9% reduction in magical damage done to my health along with the stam/magicka restored every time I'm hit (once for 4 seconds).
The cost? A 6% loss my my spell cost reduction( which actually works out to 5.56%) and a 8% loss to my Magicka regen which is a drop in the bucket. I still don't run out of Magicka.
My damage actually increased from the magicka gains and my survivability drastically increased as well. I'd wear more Heavy armor but I only need enough armor to survive snipe since the majority of the damage done to me is to my shields.
2 pieces, eh? Really going on a limb there. And are you counting the undaunted passives?
What happens if you are going full heavy or at least 5? That's what I am talking about; not your extra 2 pieces.
This realism stuff is completely stupid. It's about balancing; lest we want to all get one shot by many things and at very least be wounded enough to be taken to the ground, dragging our bloody nubs of legs behind us. I mean where the hell would you draw the line?
I would say for all the damage dealing you give up for heavy armor, it is fine being way better in protection. I would say that all armor across the board could use an effectiveness increase though, except for medium. mediums protection is where LA should be brought up to.
What "Damage dealing" do you give up for heavy armor? I'm wearing two pieces of Heavy Armor now and I haven't noticed a damage drop at all but I did gain, 4% Health, 2% Stamina, 2% Magicka , a 12% reduction physical damage done to my health and a 9% reduction in magical damage done to my health along with the stam/magicka restored every time I'm hit (once for 4 seconds).
The cost? A 6% loss my my spell cost reduction( which actually works out to 5.56%) and a 8% loss to my Magicka regen which is a drop in the bucket. I still don't run out of Magicka.
My damage actually increased from the magicka gains and my survivability drastically increased as well. I'd wear more Heavy armor but I only need enough armor to survive snipe since the majority of the damage done to me is to my shields.
2 pieces, eh? Really going on a limb there. And are you counting the undaunted passives?
What happens if you are going full heavy or at least 5? That's what I am talking about; not your extra 2 pieces.
That's just the thing. You actually get 50% of the defenses of full Heavy by going 5 Light, 2 Heavy. The real issue is Heavy Armor is so powerful right now that it is practically a *given* for everyone to have 2 pieces of it.
I couldn't go five heavy without sacrificing one of my Light Armor sets that isn't crafted otherwise I would consider it. I know one successful Sorc @Teargrants who is running fully heavy armor now and he's practically unkillable and has no sustain problems and does decent damage.
What I'm getting to is they've shifted the balance far too much. Light Armor should at least be giving 1/3 the defenses of heavy, and medium 2/3.
Actually, I don't really understand why Medium is currently offering twice the defenses of Light Armor considering it is also a DPS set and Stamina abilities right now are far more powerful than Magicka abilities.
In a year and a half there will still be people that will take a year and a half to get it so we need to talk about it sometime. I don't think a year and half really represents most peoples experience with getting it. I only play 2 hours a day on the weekdays and 8ish on the weekends and I managed to get it quickly while playing solo to small group. I think it took me 2-3 months mixed with pve.
The game has been out a year, we should expect that a lot of pvpers have this skill. I don't know if its the majority or minority but its out there. We have to talk about it conditionally but I think we can talk about it.
In a year and a half there will still be people that will take a year and a half to get it so we need to talk about it sometime. I don't think a year and half really represents most peoples experience with getting it. I only play 2 hours a day on the weekdays and 8ish on the weekends and I managed to get it quickly while playing solo to small group. I think it took me 2-3 months mixed with pve.
The game has been out a year, we should expect that a lot of pvpers have this skill. I don't know if its the majority or minority but its out there. We have to talk about it conditionally but I think we can talk about it.
i highly doubt you got to rank 10 in the skilline in just 3 months. I played 8 hours a day at one point, PvP, for about 2-4 months straight, Plus 3 other causally played months, and still have yet to reach rank 8 in the skillline. I think you are lying your butt off:( unless you are joining AP farm groups; if that's the case, then I suppose it may be possible to do it that fast.
its either that, or you are just a god at the game.
if you really think its appropriate to start using the skill in discussion when only 5% of the PvP community even has it, then fine; you and i just have different POVs.
I couldn't go five heavy without sacrificing one of my Light Armor sets that isn't crafted otherwise I would consider it. I know one successful Sorc @Teargrants who is running fully heavy armor now and he's practically unkillable and has no sustain problems and does decent damage.
I couldn't go five heavy without sacrificing one of my Light Armor sets that isn't crafted otherwise I would consider it. I know one successful Sorc @Teargrants who is running fully heavy armor now and he's practically unkillable and has no sustain problems and does decent damage.
@Ezareth
Is he/you running a 2H sword yet to replace your staff?
AssaultLemming wrote: »I think the worst thing here is that armour is now directly related to spell resistance. It seems so counter intuitive. Imo heavy armour should provide the best resistance against physical attacks and light armour the best against magicka attacks. Medium armour should provide half half.
Heavy armour 3/3 physical protection 1/3 magicka.
Medium 2/3 both
Light armour 1/3 physical 3/3 magicka.
Maybe what they intended was for light armour users to use damage shields, which scale off magicka and come from the light armour line? In this case I would say make magicka based damage shields have improved spell resist and stamina based damage shields have improved physical resists...
So long as damage scales from stat pools hybrid will never be viable, but that's another discussion.
The hell, no !
What do you want Heavy Armor to be in PVP with 1/3 mitigation magicka ?
Walking Mammoths ?
Target dummies for LA wearers ?
And light armor users Magicka Tanks ?
HA is still the armor no one is complaining about except its wearers.
Do you guys realise that although it seems a big difference on paper the current (4/4 ; 3/4 ; 1/4) at the end, the HA users has about 30% mitigation (armor rating of 20000 by 0,0015) while the LA has 7,5% mitigation and MA about 22,5% mitigation... (VR14, purple quality items)
HA 30%
MA 22,5%
LA 7,5%
Only 22,5% mitigation difference between LA and HA... before spell and armor penetration ! Which is with 50% penetration (enchants, traits, CPs, spells...) just above 10% difference !
What are you guys complaining about ?!!
AND Passive mitigation given by armor is still much less inferior to Active !
AND of course you get much better resource management, sustain and about 20% and more DPS through build-in pen, crits and itemization !!
Do I have to bring in the damage shields you can endlessly spam ?
HA only good for tanking while getting heals. Let it do its jobs !
Please be serious when you whine !
Thx.
What I am advocating is light armor go to 1/3 of heavy or give a spell power buff. Maybe medium being wound back to 2/3 of heavy. Because you can mix armors up I dont think they are too far out of wack balance wise with the use of shield spells. The problems will really come if ZOS choose to nerf the shield spells that light armor wearers now rely on...
Spell power always got more benefit than exact same number of weapon power. Magic damage is still owns. And Magicka is spampool, stamina need for lot things. even if you do a little fart, it cost you stamina. There is no warlock set for stamina eighter. i could continue...
And if anyone again coming with WB 10k hit.... Fragment hits 13k. 13k fragment can be instant LAWL... crushing shock animcanceling is almost same dps. Curse 9k. Mine 9k. All on medium armor.... so stop missleading infos.
Alexander Powerkill wrote: »OK first off anyone saying you can survive easily with medium armor is just wrong. I have used med plus elude and dodge roll and it grants you some survivability but not a lot. In contrast the hardest people I have found to kill are magicka NBS and sorcs running DMG shields in full or most LA. It is as good as it ever has been stop crying
gurugeorgey wrote: »Interesting discussion. Just a general point:-
The "realism" stuff is important. Videogames are part game, part simulation, and developers always try and make things as realistic (to our folk-intuition - which may sometimes be wrong if you look into history!) as they can, otherwise, for many players, it's just annoying an immersion-breaking. (Re. the history thing: in older games, it used to be the trope that plate armor was heavy and clunky, but recent historical reconstruction has revealed that plate armor at its best was exceptionally cleverly made and actually not all that restrictive at all, and not even as heavy as one might think).
But gameplay and balance do have to take precedence, and if it means massaging the "realism" here and there, that's fine. It's really a juggling act on the part of the devs to get a happy medium.
Cloth being relatively much further down on the scale makes sense, and it makes sense that the only thing that can compensate for that is "magic". Magic resistance on heavy armor indeed doesn't make much sense, but if it has to be there for balance, it has to be there (in a game where so much magic is flung around - it would be different if this was a GoT or LOTRO sim, with magic much rarer, in that case the magic user would have to tank the magic, and the heavy armor user would tank the physical stuff).
IOW, we each have our preferences for whether we weight "realism" or "balance" more, but we have to realize that sometimes we'll have to compromise on our expectations or intuitions.