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Dragon Blood Healing With Igneous Shield - The Spike Trap Test

Tabre
Tabre
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Many times, in discussions with other tanks and Dragon Knights, I've been asked if Igneous Shield actually increases the self-healing effectiveness of the Dragon Blood skill, to which I've only been able to answer with an, "Yes, I think so." The time had come to put this duo of skills to the test, and so I ventured to the Tomb of Anahbi, in Grahtwood where I found a spike trap to aid me in my testing.

90JGnlH.jpg?1

The Test:
Stand on spike trap, allowing it to cycle a specific number of times, receiving a consistent amount of damage per cycle, then pop Dragon Blood immediately after specified number of cycles. Repeat for 1, 2, 3, and 4 cycles. Repeat test using Igneous Shield + Dragon Blood.

Pertinent Stats:
-Veteran Rank 14 Dark Elf Dragon Knight
-Maximum Health: 29017
-Health Regen: 609
-32 Champion Points in Blessed, granting +11.3% healing
-Green Dragon Blood IV
-Igneous Shield IV
-Spike trap damage received: 7025 (24% of my max health) per cycle
-Spike trap cycle time: 3.0 seconds (approximate)

The Results:

KgsiDFI.jpg?1

Conclusions:
Igneous Shield increases the healing received by Dragon Blood by an approximate 23%, making this powerful synergy a must-use for tanks, with the potential to heal over 50% of maximum health when used in near-death situations. I'll be keeping these two skills on my bar at all times.
"You sleep rather soundly for a murderer. That's good. You'll need a clear conscience for what I'm about to propose."
  • asteldian
    asteldian
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    Nice testing, i think the confusion comes from people assuming that Blood being a set %, it is not effected.
    What they forget is that the set % translates into a hard value based on health missing, that value is what the igneous buff applies to (in other words it does not turn the 33% value to 63% (adding the full 30% to original value) nor does it turn the 33% into 42.9% (adding 30% of 33% to the value)
  • Vaelen
    Vaelen
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    So the bonuses to healing are increased incrementally as the healing % for GDB increases? So does healing received bonuses and healing done bonuses from the Champion Points also affect it equally as well?
  • Panda244
    Panda244
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    Dragonknight Self Heals - All of Them. Give me what the maxed out percentage of the Champion System Passives are and I can factor those in, but at least to this math a DK can heal himself with just abilities for 49.5% of his missing health. May or may not get rounded to 50%
    • Dragon's Blood = Heals for 33% of missing Health.
    • Igneous Shield = Major Mending: Increases healing done by 30%
    • Coagulating Blood = Minor Vitality: Increases healing taken by 8%
    • Burning Heart Passive = Increases healing received by 12%

    With Green/Dragon's Blood
    33% of 10,000 = 3,300
    Final Heal = 3,300


    With Green/Dragon's Blood+Igneous Shield
    33% of 10,000 = 3,300
    30% of 3,300 = 990
    3,300 + 990 = 4,290
    Final Heal = 4,290


    With Green/Dragon's Blood+Igneous Shield+Burning Heart Passive
    33% of 10,000 = 3,300
    30% of 3,300 = 990
    12% of 3,300 = 396
    3,300 + 990 + 396 = 4,686
    Final Heal = 4,686


    With Coagulating Blood (Active)
    33% of 10,000 = 3,300
    8% of 3,300 = 264
    3,300 + 264 = 3,564
    Final Heal = 3,564


    With Coagulating Blood (Active)+Igneous Shield
    33% of 10,000 = 3,300
    30% of 3,300 = 990
    8% of 3,300 = 264
    3,300 + 264 + 990 = 4,554
    Final Heal = 4,554


    With Coagulating Blood Active+Igneous Shield+Burning Heart Passive
    33% of 10,000 = 3,300
    30% of 3,300 = 990
    12% of 3,300 = 396
    8% of 3,300 = 264
    3,300 + 990 + 396 + 264 = 4,950
    Final Heal = 4,950

    (This is the Min/Max, or the Maximum Buffs Possible. Note, only applies to the DK.)

    What Does (Active) Mean?
    It means in order for the healing bonus to be applied, the skill must be active. For example, in order for the Burning Heart and Coagulating Blood bonuses to apply, Coagulating Blood must be running it's duration, if it isn't counting down then you don't get the bonus heals. So. All in all, if you time it right, and have to recast Dragon's Blood while it's active, and you want the biggest heal possible, then you're going to want Coagulating Blood, because you can get up to a 50% missing health total heal, which is almost a 20% increase from 33%. I hope this post helped, keep in mind however, these numbers only apply to the Dragonknight in question, you can't stack the numbers on other people, the only buff that allows you to heal others is the Igneous Shield buff which increases healing done by 30%.

    Other Random Numbers
    Let's say you make a Dragonknight tank with these buffs in mind, and he has 37,891 Maximum Health. So he's going to cast these buffs in order to get the most effective heal, now just for a general idea, 50% of 37,891 is 18,946, the decimals always get rounded in ESO, remember that.

    Dragonknight Tank with 37,891 Health loses 24,807 Health. Leaving him with 13,084. About 34.5% of his total Health, almost in execute range but not quite.

    With Maximum Buffs
    33% of 24,807 = 8186.31
    30% of 8186.31 = 2455.893
    12% of 8186.31 = 982.3572
    8% of 8186.31 = 654.9048
    8186.31 + 2,455.893 + 982.3572 + 654.9048 = 12279.465
    Final Heal = 12,279


    As you can see, with the maximum applied buffs, the Dragonknight in question restored 12,279 of his Health, half of what he lost. As you can also see, the numbers get a little crazy on the PTS, and in general as you go up, because of all the percentages, I'll include one more number sample, from Patch 1.5, or the current patch as of this post. Anyways, I hope this post is insightful, a Dragonknight can, in theory, stack enough buffs to heal himself for 49.5% of his Maximum Health, but he can only heal others for an additional 30%. Keep in mind that stacking all of these buffs means that you have to have them Active, Cast Igneous Shield, Cast Coagulating Blood. (By casting Coagulating Blood you active the Burning Heart Passive.) Then Cast Coagulating Blood again, for the full effectiveness to be applied, for example, you won't get the +12% of Burning Heart, or the +8% of Coagulating Blood unless Coagulating Blood is already active and running. (Also keep in mind the +8% of Coagulating Blood doesn't exist on the Live server, but the +12% from the Burning Heart Passive does.)
    Edited by Panda244 on 19 March 2015 01:31
    Aldmeri Dominion For Life!
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    N'tel Arlena - NB - V14 - Retired Sap Tank of Haderus NA, Harasser of Many (Also, not a vampire. Goes by nickname Nutella.)

    #FreeZazeer
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  • Tabre
    Tabre
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    Vaelen wrote: »
    So the bonuses to healing are increased incrementally as the healing % for GDB increases? So does healing received bonuses and healing done bonuses from the Champion Points also affect it equally as well?

    So if we look at the values on my chart for Green Dragon Blood by itself, when used immediately after receiving 7025 damage, healed for 3017, which is approximately 43 percent of the missing health. Since I have no gear with healing output or healing received bonuses, and no such active effects, I assume most of that extra healing is coming from my champion points in Blessed, though I am unsure of exactly how the math works on that. This is something that could be separately tested.
    "You sleep rather soundly for a murderer. That's good. You'll need a clear conscience for what I'm about to propose."
  • Tabre
    Tabre
    ✭✭✭
    Panda244 wrote: »
    Dragonknight Self Heals - All of Them. Give me what the maxed out percentage of the Champion System Passives are and I can factor those in, but at least to this math a DK can heal himself with just abilities for 49.5% of his maximum health. May or may not get rounded to 50%

    Wow! Awesome post. This definitely shed some light on how the math works and I realize that in my response to Vaelen, I forgot to consider passives. Thank you very much.
    "You sleep rather soundly for a murderer. That's good. You'll need a clear conscience for what I'm about to propose."
  • Panda244
    Panda244
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    Tabre wrote: »
    Panda244 wrote: »
    Dragonknight Self Heals - All of Them. Give me what the maxed out percentage of the Champion System Passives are and I can factor those in, but at least to this math a DK can heal himself with just abilities for 49.5% of his maximum health. May or may not get rounded to 50%

    Wow! Awesome post. This definitely shed some light on how the math works and I realize that in my response to Vaelen, I forgot to consider passives. Thank you very much.
    No problem, I posted that a while ago in a discussion thread about nerfing DKs. :wink:

    Your OP is definitely nice with the graph, I just used google to do my math for me and organized it all nice n neat :tongue:
    Aldmeri Dominion For Life!
    Crassus Licinius II - DK - V14 - Former Emperor of Blackwater Blade NA (The Dragonknight that refuses to go Vampire.)
    N'tel Arlena - NB - V14 - Retired Sap Tank of Haderus NA, Harasser of Many (Also, not a vampire. Goes by nickname Nutella.)

    #FreeZazeer
    #FreeGooey
    #FreeAsgari
    #FreeAoE
    #FreeSubtomik
    #FreeMBF

    Officially Resigned From Cyrodiil As Of 4/15/15 10:24 PM EST.
  • MorHawk
    MorHawk
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    This is amazing guys, thanks. I knew about the Igneous Shield trick, but I didn't realize that Coagulating would apply to successive casts. Looks like a respec is in the offing, and escaping guards will now be considerably easier. Thanks again. :D
    Observant wrote: »
    I can count to potato.
    another topic that cant see past its own farts.
    WWJLHD?
  •  Jules
    Jules
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    I second that, amazing information. Thanks to everyones hard work crunching numbers... this is invaluable.
    JULES | PC NA | ADAMANT

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    Rest in Peace G & Yi
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