You get it for 10 minutes after taking a resource, buffs your damage.What is the Continuous Attack buff?
The reason why other classes don't get chased by zergs is because they die by zergs.
The two men enter two men leave only works for the 50% of classes capable of leaving. Give the other 2 an escape if you want this "two men enter two men leave" to happen, though I wouldn't call it PvP anymore.
DisgracefulMind wrote: »Perhaps we wouldn't feel the need to bolt across an entire map if you all wouldn't chase two people with a zerg >___>
#PlzStopSorcQQ
ScruffyWhiskers wrote: »DisgracefulMind wrote: »Perhaps we wouldn't feel the need to bolt across an entire map if you all wouldn't chase two people with a zerg >___>
#PlzStopSorcQQ
Now to be fair, you were camping right in front of Ales last night and must have ganked 10 guys while I watched. Don't be surprised if the villagers get the pitchforks and torches out and hunt down the monster.
I do love when people round up a posse to try and chase me down. Good fun, although harder to survive these days since everyone's horses have so much stam and they can retreating maneuver from horseback.
You get it for 10 minutes after taking a resource, buffs your damage.What is the Continuous Attack buff?
@DisgracefulMind I feel you... I've been chased by hordes on my DK before, and I didn't have a run away button.... Wanna know how I got out of it alive? Rock. Breather. Rapid Maneuvers. Slaughterfish. Boat-wreck. Cower.
The rest of the times I was just trampled by hoofs until my head was pulp.
cozmon3c_ESO wrote: »if i have a zerg chasing me for a long ass time, i figure im just helping out my alliance giving them the numbers advantage. im not even a tank and i can aggro almost the entire red or blue zerg alone, lols.
DisgracefulMind wrote: »I do love when people round up a posse to try and chase me down. Good fun, although harder to survive these days since everyone's horses have so much stam and they can retreating maneuver from horseback.
It was a huge amount of people. Luckily German and I always split up when it gets to this point, so one can come back for the other just in case, but still. Hilarious lol.
The reason why other classes don't get chased by zergs is because they die by zergs.
The two men enter two men leave only works for the 50% of classes capable of leaving. Give the other 2 an escape if you want this "two men enter two men leave" to happen, though I wouldn't call it PvP anymore.
The reason why other classes don't get chased by zergs is because they die by zergs.
The two men enter two men leave only works for the 50% of classes capable of leaving. Give the other 2 an escape if you want this "two men enter two men leave" to happen, though I wouldn't call it PvP anymore.
I do love when people round up a posse to try and chase me down. Good fun, although harder to survive these days since everyone's horses have so much stam and they can retreating maneuver from horseback.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
I do love when people round up a posse to try and chase me down. Good fun, although harder to survive these days since everyone's horses have so much stam and they can retreating maneuver from horseback.
Skafsgaard wrote: »The reason why other classes don't get chased by zergs is because they die by zergs.
The two men enter two men leave only works for the 50% of classes capable of leaving. Give the other 2 an escape if you want this "two men enter two men leave" to happen, though I wouldn't call it PvP anymore.
This. Sorc feel special getting follow by 10-20 ppl, yea must be nice for 1 person to escape 15. Give other ppl escape and see how fun it is now
So the answer is to never have escape as an option? That's ridiculous. People need to stop hating on the classes that do have escape as an option. Yes their class has that option but something is certainly sacrificed for it.The reason why other classes don't get chased by zergs is because they die by zergs.
The two men enter two men leave only works for the 50% of classes capable of leaving. Give the other 2 an escape if you want this "two men enter two men leave" to happen, though I wouldn't call it PvP anymore.
Merlin13KAGL wrote: »Yeah...skill ceases to have much of anything to do with it at that point.
With those kinds of numbers, odds of even getting overlooked / not spotted while waiting for the storm to pass is highly unlikely.
You should at least have the option to die by your own hand, forsaking the AP they would get (Fall damage and Slaughterfish help in this, but it's not a very good alternative.)
DisgracefulMind wrote: »This is why:
And you all want to take our Bolt Escape away? Nuh uh.
Perhaps we wouldn't feel the need to bolt across an entire map if you all wouldn't chase two people with a zerg >___>
#PlzStopSorcQQ
DisgracefulMind wrote: »This is why:
And you all want to take our Bolt Escape away? Nuh uh.
Perhaps we wouldn't feel the need to bolt across an entire map if you all wouldn't chase two people with a zerg >___>
#PlzStopSorcQQ
German now has you posting his QQ's in the forums, very manly.
Skafsgaard wrote: »The reason why other classes don't get chased by zergs is because they die by zergs.
The two men enter two men leave only works for the 50% of classes capable of leaving. Give the other 2 an escape if you want this "two men enter two men leave" to happen, though I wouldn't call it PvP anymore.
This. Sorc feel special getting follow by 10-20 ppl, yea must be nice for 1 person to escape 15. Give other ppl escape and see how fun it is now
I, personally, wouldnt call 1vs20 pvp either, thats why I have no qualms escaping such odds.
eventide03b14a_ESO wrote: »So the answer is to never have escape as an option? That's ridiculous. People need to stop hating on the classes that do have escape as an option. Yes their class has that option but something is certainly sacrificed for it.The reason why other classes don't get chased by zergs is because they die by zergs.
The two men enter two men leave only works for the 50% of classes capable of leaving. Give the other 2 an escape if you want this "two men enter two men leave" to happen, though I wouldn't call it PvP anymore.