Just my 2 cents, please feel free to leave any opinion.
In my opinion, class balance should divide into offense and defense balance, and I'd like to talk about the defense balance between the 4 classes( in PVP)
All classes have their unique defense abilities to stay alive in a fight.
DK have healing and reflect
Templar have healing and shield
Sorcerer have shield and BE
NB have cloak and maybe some self healing skill (never played NB, pls let me know if NB have any other good ability to stay alive)
As you can see all classes have 2 unique defensive skills, any people asking for a nerf or buff on top of those skills could make the class too strong or too weak.
For that reason, I think some sorcerers asking for giving sorcerer a healing class skill will not success as that will make sorcerers too powerful( as they'll have 3 class defensive skills)
However, what makes a class looks weaker than others is the way their defensive skill countered by others,
For example NB's cloak can be easily countered by inner light or detection potion, together with the bugs of cloak skill make them the worst in survivability. (However I think some NB are quite strong now if the know how to play their class, I met one call Ninja San in NA server, for many times I saw him solo more than 5 players and vanish)
Sorcerer's shield is good but damage or critical resistance do not apply, so they always down by one or 2 hits.
BE can be easily countered by any charge skill, and it only take I slot to counter make it quite useless for escape( not to mention the high cost and short distance and everyone is using 2handed stamina build now)
DK are a bit stronger because their reflect is harder to counter (usually need sword/shield or whole skill bar to counter)
And there's no good ways to counter healing
Templar is the strongest because there's not good ways to counter both shield and healing
I think NB and sorcerers may need some love on their survival skills, because they're bugged and too easy to be countered.
Just my 2 cents, please feel free to leave any opinion.
In my opinion, class balance should divide into offense and defense balance, and I'd like to talk about the defense balance between the 4 classes( in PVP)
All classes have their unique defense abilities to stay alive in a fight.
DK have healing and reflect
Templar have healing and shield
Sorcerer have shield and BE
NB have cloak and maybe some self healing skill (never played NB, pls let me know if NB have any other good ability to stay alive)
As you can see all classes have 2 unique defensive skills, any people asking for a nerf or buff on top of those skills could make the class too strong or too weak.
For that reason, I think some sorcerers asking for giving sorcerer a healing class skill will not success as that will make sorcerers too powerful( as they'll have 3 class defensive skills)
However, what makes a class looks weaker than others is the way their defensive skill countered by others,
For example NB's cloak can be easily countered by inner light or detection potion, together with the bugs of cloak skill make them the worst in survivability. (However I think some NB are quite strong now if the know how to play their class, I met one call Ninja San in NA server, for many times I saw him solo more than 5 players and vanish)
Sorcerer's shield is good but damage or critical resistance do not apply, so they always down by one or 2 hits.
BE can be easily countered by any charge skill, and it only take I slot to counter make it quite useless for escape( not to mention the high cost and short distance and everyone is using 2handed stamina build now)
DK are a bit stronger because their reflect is harder to counter (usually need sword/shield or whole skill bar to counter)
And there's no good ways to counter healing
Templar is the strongest because there's not good ways to counter both shield and healing
I think NB and sorcerers may need some love on their survival skills, because they're bugged and too easy to be countered.
Just my 2 cents, please feel free to leave any opinion.
LOL BOL from templar heals for 6k or max 7k and costs tons and a single shard from sorc does around 15k.
Shieldstrength is around 6k aswelle except u go for full health and suck in dmg and ressources.
Open ur eyes in pvp and watch what happens to templars, u only get to see them thanks to radiant destruction and thats it.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"