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Great crafters need a bit more love

Ayantir
Ayantir
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Hello,

I got on my main (and only) char all crafts at 50, all styles, 300+ recipes knowned, and almost all researchs for all crafts, the only things i'm missing actually is time to complete nirm.

I got all skyshards, did all dungeons, all vet dungeons, all quests.
The only PVE points i'm maybe missing are in trials (are there points in trials?), so maybe 3

I got 290 skill points, pvp rank 16 (thank you cyrodiil).

And 130 points in craft.

The points I didn't spent are negative effects from alchemy, last point in 5 observations, and I dropped the 4 researchs points from woodworking, because i've already did all researchs.

And my character suffers thereby.

I'm templar so primary healer, sometimes dps, and I would like to spent some points in heavy armor, tank a bit, get the passives from heavy armor and shield . I already unblocked skills and capped at 50 skill lines. but I cannot, Not enought skill points. Because I got 130 points spent in craft. and those points break my char. The only solution for me is to raise my pvp level to Colonel++

I can't make an alt for wood/smithing/clothing, I got MONTHS of researchs on my char
Enchanting is loooooooong.
As I said, 300+ recipes in cooking, hours spent to find the rare recipes.
Alchemy.. could be a possibility.

But I think I'm not the only one and smething could be done for crafters.
So please a little help ?

- 1 skill point per craft at 50 would be interesting
- 1 skill point for unlocking all purples styles (primal, ancient elf, barbaric, daedra) also
- 1 point for Imperial
- 1 point for Dwemer too
- 1 point for all Nirm knowledge too

Those 10 skills points would give a recognition for our efforts and help a lot of people like me who get 130+ skill points in crafting, raise crafting interest and won't be a too much powerleveling problem. "Good" players don't have this issue, because they don't craft a lot like us. It will keep the price of items quite expensive, and players spending money ingame for cosmetic preference cannot be bad. And for Nirm traits.. Nirm is already too hard to be focused by "top pve/pvp" players.

Thanks,
Obsessive Compulsive Elder Scrolls addons Coder
A Few millions downloads of ESO addons now.
Master crafter on my main char since release. All tradeskills, recipes \o/, researchs (since long), 35 styles known
My little french Guild: Cercle de l'Eveil
  • tiamak
    tiamak
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    Well, the short answer would be that, while I hear you, an RPG always should be about decisions made. You decided to go down the crafter's road. However, that means less steps for you to take on the healer's or warrior's road. Luckily, you can redistribute your points and, thus, switch between roads as you feel the need to. Still, you can never walk on two or even three of these roads at the same time. (Think about all those heavy-handed healers and warriors who don't know how to carve a single toothbrush without getting a splinter in the finger.)

    My main is deep down the metal-, woodworker's and the tailor's road. However, I decided not to spend too much points in the other crafting lines. Maybe, there are some points you can spare in the crafting lines?


    Some math Edit just did for me:
    • You have 2*6 slots on your skill bars for active skills. Each of them will eat at most 2 skill points (base version + morph). That's 24 skill points to invest here.
    • Your class passives, of which you have twelve, have two levels each. If you max out on those passives, you can spend 24 points at most.
    • You can use at most 2 different weapon types, each of which has 5 passives with two levels each. That's 20 skill points to invest.
    • Let's say, want to combine all three armor types and max out on all of the passives. Each armor type has four passives with two levels and one with three levels. That's 33 skill points to invest.
    • For your racial passives, you max them with 9 skill points.
    • For the passives of the warrior's and the mage's guilds, you can invest 9 points each, i.e. 18 in total to max those passives. Add 4 points for the Undaunted passives, and you're up to 22 points for the guilds.
    So, if I sum this up, I end up with a total of 132 skill points that you'd need for some well skilled PvE (or PvP) build. And you still have some 30 points left to mess around with, if you have 290 in total.

    What I want to say with this is simply my first point: You have to choose! If you wanna be an all-round kind of fighter, you've got to step shorter on the crafting and vice versa. But I think you can be a master crafter and, at the same time, pursue PvE and PvP quite well.
    Edited by tiamak on 17 March 2015 11:35
  • helediron
    helediron
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    I completely agree about the points. While waiting them, this is what you can do:

    Make a fighter alt for PvE. The hardest things to do in this game are top level crafters and PvP characters. With max crafting you can have one good fight build but not many. It has to be PvP build, unless you want to start that from zero. So split off the PvE build to another toon.

    Your main can pull alt's enchanting up. Make glyphs on main and deconstruct on alt. IIRC you need about 150 glyphs made from a mixture of potency 7..9 and greens..purples. It takes an hour to do when you have a good stock. You actually need to reach only level 40. Install Multicraft or Merlin addon or rip off your loudspeakers, because of DEEEraaDo.

    Alchemy is even simpler. Get a stack of each water and a big pile of flowers and do it. As soon as you can, switch to higher level water. Again you should reach 50 in an hour. Use Multicraft.

    If you still need some room to breath, move woodworking. It has six lines of research compared to 14 on others. At least start the toon right now, so you have it done by summer.
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • Nestor
    Nestor
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    Make an Alt. If you have a crafter feeding them gear, they have an easy time of it. And, you can get them to VR Ranks in a just a few days, and then your cranking the Champion Points if you play them when they are enlightened.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Iluvrien
    Iluvrien
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    tiamak wrote: »
    What I want to say with this is simply my first point: You have to choose! If you wanna be an all-round kind of fighter, you've got to step shorter on the crafting and vice versa. But I think you can be a master crafter and, at the same time, pursue PvE and PvP quite well.

    True enough, but there is a wasp in the jam here. If you want to be a crafter then either you have to have less in-combat ability or your crafter must be an alt. This comes about because the avenues of advancement in crafting come about through combat. My main set out to be a bookish sort, an Enchanter who was more focused on his work than on the world around him. You know how long that lasted? About as long as it took to escape the Wailing Prison. As soon as I realised that most of the rune stones that I sought were in or around ruins (and so tended to be defended) I immediately had to give thought to building in the direction of combat effectiveness and survivability.

    And this is my issue. A fighter can be decide to go full combat without any thought towards the requirements of crafting (except to occasionally dole out some cash in the direction of someone who could supply him/her with new equipment) whereas a character cannot go full crafting without either having combat ability or relying on an alt because no other player is just going to give you all the stuff you need to advance. There is an imbalance. I wish it wasn't there but as a master crafter I have, finally, come to accept it.
  • Tonturri
    Tonturri
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    I have all the crafts maxed on one character except Alchemy (which is, due to my derping around at the start of the game, handled by an alt character).

    That character also tanks, heals and dps - a sorc. I've got 8 traits on light armor, almost 8 on heavy (two left!), 8 on wood and going into nirn. Metal weapons and leather I've got about half done. I'm on the Daggerfall quests (which is Cadwell's gold for me), so I have lots more skill points to discover. I can't recall right now, nor can I check, but I believe the sorc has ~200 skill points.

    In short - you should have little problem making a couple fighting builds while having all the crafts as well.
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    There is no polite way of saying it, so I'll just blurt it out: This is a case of bad planning, and there is really not much you can do after the fact. For Provisioning, leveling up is easy but all the recipes would go to waste if you did a respec out of it on your main, and Enchanting is an absolute pain to level up. For Blacksmithing, Clothing and Woodworking, the research and all the styles you learned would have to be reacquired on an alt if you wanted to split things up now, and that would take months and a lot of gold.

    One thing you can do, though, is to drop Alchemy. That skill is really easy and quick to level up to max on an alt. Spend a few days leveling a new character up to level 10-15, find some skyshards, respec all points into Alchemy and then park that alt by an alchemy table forever.

    I have the three "hard" (motif-related) crafts on my VR14 main, and I can still play that character just fine. Alchemy, Provisioning and Enchanting are split up over three alternate characters. My Enchanter is level 10 and barely knows how to cast one spell, but the other two are quite viable fighting characters in low VR ranks. They all have crappy builds, but that's my own fault.
    Edited by stefan.gustavsonb16_ESO on 19 March 2015 16:22
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