Thanks for welcome
Doesn't spell damage scale of Magica? I thought I needed a lot to be able to do some damage. I don't really have any non-spell abilities.
I do fare better in larger groups but would like to be able to hold my own a little more but still feel gimped when I get attacked and cant move to the back of the group. Also the armour is Seducer/Magnus for magika spell damage etc. But really dont seem to hit very hard.
All in all I have tried a few things, watched some vids and thought I understood what the numbers mean but I cant seem to do anything. Is a templer caster wearing light armour going to be that difficult to play?
Getting hit for 23k by a spell seems a little off though based on what I think is an OK spell resist number, or is my spell resist too low?[/quote
as a caster you should have harness magica, it protects well against other casters. i laugh when templars cast radient destruction when im at full health because 1 harness will eat it so i have 3 free seconds to murder them while they throw resources down the toilet and leave themselves open.
also you just need to keep playing and leveling, your always going to feel weak as hell against v14 fully geared with endgame items. i have double your spellpower and 1/3 more magica its no surprise I would melt you; most of that gap is from high level/gear so keep trying to improve but level up
and yes max magica improves anything that cost magica(invisibly ).
Skafsgaard wrote: »Make sure you use the light armour active ability - it will help a lot and use defensive stance on your S&S and reflect meteors.
Run a tri food buff, you dont need the best, just a nice 2k boost in every stat, esp stam. You can consider going 5 LA / 2 HA and use HA on the big pieces. As a templar you cannot escape, so once you're commited, its your job to win the fight.
But best advice as a magicka templar is to be invovled only in keep battles - this is where you belong and fight best, not the open ground.
Oh - and if you see a 2Hander just run, you can do nothing to stop him.
Hey! I would consider changing armor to medium or heavy. Light armor gives very little defense and is mainly to reduce costs and increase magicka management, making it viable only for ranged sorcerers after 1.6. Right now being a melee fighter with light armor is risky.
Hey! I would consider changing armor to medium or heavy. Light armor gives very little defense and is mainly to reduce costs and increase magicka management, making it viable only for ranged sorcerers after 1.6. Right now being a melee fighter with light armor is risky.
Particularly since 1.6 there's a bit more of a gap between surviving (high armor) and killing stuff (high regen/penetration). I used to run 5L/2H but that's a bit too squishy for my play-style now.Interesting about going mostly heavy, would mean a spell resist, regen and penetration all go down. Suppose it's not really helping me much anyway.
Looking at it appears as if sun shield is the only shield I can cast, what other defensive abilities do I have access to, what other survivability options do I have as a Templer? Cant see any others. I have also noticed that I really cant get away, I watch in envy as sorcerers crackle in blue light and shoot off
Thanks all for the great advice.
Interesting about going mostly heavy, would mean a spell resist, regen and penetration all go down. Suppose it's not really helping me much anyway.
Looking at it appears as if sun shield is the only shield I can cast, what other defensive abilities do I have access to, what other survivability options do I have as a Templer? Cant see any others. I have also noticed that I really cant get away, I watch in envy as sorcerers crackle in blue light and shoot off
If I go heavy am I going to be able to get rid of the sword and board? I have not really spent points in that line or levelled it as I was destro/restro staff previously. Would like to go back to destro staff as damage from heavy attacks was reasonable and it gave Magika back.
I am eating two boost food at the moment. Those numbers were after consuming some nix-hound chilli.
Basic problem.. you are VR2, in VR2 LIGHT armor. You get battle leveled up, but you dont have the passives to survive in light. My VR14 plays 5 light/2 med healer, and melts if he gets into the front lines. However, if he is wearing his 5 HEAVY and 2 Med, he can survive forever.
Battle leveling affects your armor, but, I bet you are not as good as a full VR14. Sorry dude... you are two levels too high for where you should have started Cyrodiil, to get the AP for your Alliance War passives, in the Blackboot, under-VR campaign. Now.. just hope you have some friends in a AVA guild who can suck you into thier club so you can soak some Alliance war levels.
Joy_Division wrote: »You are EP? I am not up to date with EP's guild policies. I know the better and more experienced ones but the names of those who actively recruit newer players escape me atm. I see calls in zone chat occasionally.
We all push too far forward and get overly aggressive. I think it is an unwritten rule that when your target moves out of range, you have to chase them down Sword & shield is a popular secondary weapon for protection.
Joy_Division thank you for you long, thoughtful and helpful post. It's very enlightening.
Some of my issues have been down to me pushing to far forward in large groups and being hit by mulitple people. Pushing a little further back last night and focusing more on healing (which I was kind of specced for in PvE). Gave me loads of AP and I stayed alive which is always a bonus.
I am actually beginning to like the sword and board, with the 5 light, as it feels like it is protecting me quite well and has helped me survive in PvE v world bosses and in PvP!
Joined Thornblade last night which seems hectic. If anyone out there has an active PvP guild I would love to be a part of it. In game name is same as my forum name.