Werewolves will never be fixed nor useful unless they just flat out change our ultimate to a toggle. They can keep it were it occupies our ultimate slot and were our passives affect our human form (positive and negative). Reworking a passive in hopes that we can find 4-5 other werewolves that want to risk going into pvp and well needing 4-5 other wolves to maintain wolf form in pvp is just unacceptable.
Brasseurfb16_ESO wrote: »Werewolves will never be fixed nor useful unless they just flat out change our ultimate to a toggle. They can keep it were it occupies our ultimate slot and were our passives affect our human form (positive and negative). Reworking a passive in hopes that we can find 4-5 other werewolves that want to risk going into pvp and well needing 4-5 other wolves to maintain wolf form in pvp is just unacceptable.
Werewolves are fine and usefull, people are just trash talking it because they know nothing about them or only try the transformation once without morphing its abilities... We deal insane amounts of damage for close to no stamina cost, we have decent AoE cleave, we have good sustain, our mobility allows us to do things other players can't do, our crowd control is very good (especialy when supported with roots).
The beast form is basicaly the all in one package build at the cost of an ultimate ability and some skillpoints (which we get plenty enough to choose from).
The main issue remaining for the Werewolf transformation are :
- Bleed immune ennemies (which is not specific to WW builds alone)
- Devour animation beeing too long.
Halving the animation duration from devour and removing the bleed immunity on ennemies are the only steps needed to fix the transformation for good. The suggestion above was just an idea to reward players for playing WWs as a hunting pack in Cyrodiil wich is totaly acceptable since its a TEAM OBJECTIVE BASED GAME.
Brasseurfb16_ESO wrote: »I think call of the pack wasn't working as intended and the timer wasn't longer when friendly Werewolves were nearby, so this was probably their solution to make the passive more "usefull".
I think they should change the passive so it extend instead the transformation duration from up to 5 Werewolves in proximity by 1sec every 10sec (rank1)/5 sec (rank 2). This way, staying nearby a friendly Werewolf reduces the transformation decay time and it becomes very usefull in Cyrodiil where a group of 6 people could potentialy remain transformed indefinetely while they hunt as a pack.