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Light of Cyrodiil Set

Oughash
Oughash
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Can anyone confirm when the Light of Cyrodiil 5-set bonus works?
"While Casting or Channeling a spell, incoming damage is reduced by 25.0%"
If I spam a spell, do I receive 25% mitigation? Or is it just certain spells? I have been unable to figure the exact conditions
  • Erock25
    Erock25
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    Ishammael wrote: »
    Can anyone confirm when the Light of Cyrodiil 5-set bonus works?
    "While Casting or Channeling a spell, incoming damage is reduced by 25.0%"
    If I spam a spell, do I receive 25% mitigation? Or is it just certain spells? I have been unable to figure the exact conditions

    In 1.5 I'm fairly certain it was only spells with a cast time that activated the mitigation, and of course channels. I think it was always kind of buggy though so hopefully someone with 1.6 experience with the 5 set bonus will comment.
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  • Draxys
    Draxys
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    Erock25 wrote: »
    Ishammael wrote: »
    Can anyone confirm when the Light of Cyrodiil 5-set bonus works?
    "While Casting or Channeling a spell, incoming damage is reduced by 25.0%"
    If I spam a spell, do I receive 25% mitigation? Or is it just certain spells? I have been unable to figure the exact conditions

    In 1.5 I'm fairly certain it was only spells with a cast time that activated the mitigation, and of course channels. I think it was always kind of buggy though so hopefully someone with 1.6 experience with the 5 set bonus will comment.

    Yea, this. I don't know if it's been tested in this patch yet, but it's supposed to work only with cast times and channels.
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  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Doesn't a heavy attack with staff count towards channeling (for example resto heavy).
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  • Francescolg
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    It should work and is especially good for mitigation builds (race passive 5% mitigation, heavy armor, etc.) or for certain templar class specs (lance melee builds / jesus beam).

    In any case, the passive 2-piece bonus is the reason everyone is using this set, not the 5-set-bonus.
    The major problem is that there are only 2 rings, and all "left side" armors, leaving little room for other combinations.

    Actually, even 25% less damage won't help much in most PvP encounters, since ZOS cutted HP and many players are running high spell/weapon-dmg builds, so a 19 k meteor becomes a 14k or so, which will kill you anyways. ESO has become like a shooter, so find out yourself what to do, cause I don't know :)
    If you are a vampire the set bonus should work together with mist form, or at least it is calculated like the heal-debuff, means: 75% + 25% damage reduction = 80-90% something.
    Edited by Francescolg on 13 March 2015 20:31
  • Charadras
    Charadras
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    Up.
    @ZOS_GinaBruno pls can you ask the gear team any precise explaination about the ability that proc this set ?

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  • olsborg
    olsborg
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    Ive done some pretty thorough testing of this in 1.6, and I could never get it to procc unless it was a channel or cast time such as dark conversion or casting crystal fragments/rune cage etc. It does not procc on instant casts, atleast I never got it to work on instant casts.

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  • Francescolg
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    Imo, it is no proc but just a bonus which applies only to non-instant abilities.
    A proc is sth different, like %-like chance for dmg, absorb shield, etc. P
  • twistedmonk
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    what are the chances that this skill is bugged.

    never believe any of the tooltips in ESO.
  • mortuusbae
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    only worked on my sorc if i was using soul assault otherwise i got shrekt
  • Mojomonkeyman
    Mojomonkeyman
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    Vamp + Cyro light = very nice!
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  • Gargragrond
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    Doesn't a heavy attack with staff count towards channeling (for example resto heavy).

    Yes, it worked with resto heavy the last time I tested it.
  • Mojomonkeyman
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    Doesn't a heavy attack with staff count towards channeling (for example resto heavy).

    Yes, it worked with resto heavy the last time I tested it.

    Yap. And it works with many other things. Pre 1.6 it used to work with sorc storm atronarch channel i.e..
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  • Mumyo
    Mumyo
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    Charadras wrote: »
    Up.
    @ZOS_GinaBruno pls can you ask the gear team any precise explaination about the ability that proc this set ?

    U truly think they know that? ahahahahahah
    1year should have teached u better.
  • Erondil
    Erondil
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    Mumyo wrote: »
    Charadras wrote: »
    Up.
    @ZOS_GinaBruno pls can you ask the gear team any precise explaination about the ability that proc this set ?

    U truly think they know that? ahahahahahah
    1year should have teached u better.

    lmao
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  • twistedmonk
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    yeah I was thinking a magic templar in heavy armor channeling radiant destruction could be a turret class.

    25% dmg reduction while channeling + 15% reduction if using radial sweep ultimate.

    stand in their empowering aura for magic regen + armor/spell resists

    + radiant aura for shield

    nice theorycrafting, but the reality would be that they would die in 2 wrecking blows and not just one....as you'd make such an easy target as you are standing in a big glow circle with bright yellow beam that everybody can see.
    Edited by twistedmonk on 14 May 2015 19:40
  • ToRelax
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    yeah I was thinking a magic templar in heavy armor channeling radiant destruction could be a turret class.

    25% dmg reduction while channeling + 15% reduction if using radial sweep ultimate.

    stand in their empowering aura for magic regen + armor/spell resists

    + radiant aura for shield

    nice theorycrafting, but the reality would be that they would die in 2 wrecking blows and not just one....as you'd make such an easy target as you are standing in a big glow circle with bright yellow beam that everybody can see.

    Damage reduction is actually multiplicative now.
    So 100% - 75% * 85% reduction.
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  • Francescolg
    Francescolg
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    I am not sure, if both damage reduction effects start simultaneously in mitigation calculation, as for example a racial passive (% mitig.) + 4-pvp armor set bonus (5% mitig.) would do (or double-heal debuff, etc.).

    If the 25% starts before (similar to financial math) and then the 75% later, the result is different as if both mitigations occur at the same moment. It is also possible that mitigation-bonuses from passives/armor bonus (of permanent nature) start to count before the spell takes effect, making your total mitigation go 100 - 25% = (permanent value) - 75%

    Btw, you don't really need more mitigation in mist form, as the only damage that goes through is Area Damage, so mitigation is not so important. in other situation, Templars use damage absorb shields (or your group applies them to you), making mitigation less important, cause most of the damage will be unmitigated and not-crit but still enough to severely hurt you.
    With the actual damage numbers (overall inc damage in 2.0), I don't care so much about 25% less damage, as you will still get hit significantly but these 12-25k incoming "projectiles" :-1:
  • ToRelax
    ToRelax
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    [...]

    Btw, you don't really need more mitigation in mist form, as the only damage that goes through is Area Damage, so mitigation is not so important. in other situation, Templars use damage absorb shields (or your group applies them to you), making mitigation less important, cause most of the damage will be unmitigated and not-crit but still enough to severely hurt you.
    With the actual damage numbers (overall inc damage in 2.0), I don't care so much about 25% less damage, as you will still get hit significantly but these 12-25k incoming "projectiles" :-1:

    You can hit people in Mistform with single target, too... and since you cant heal, that can hurt a lot.
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  • CPT_CAPSLOCK
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    Charadras wrote: »
    Up.
    @ZOS_GinaBruno pls can you ask the gear team any precise explaination about the ability that proc this set ?
    - Any channeled ability that can be interrupted - for example flurry doesnt count, jesus beam and soulstrike counts
    - Any ability with a cast time that can be interrupted - for example uppercut and jabs doesnt count, snipe and frags counts
    - Any heavy attack - drawn bow counts till release
    - Mist Form
    If the 25% starts before (similar to financial math) and then the 75% later, the result is different as if both mitigations occur at the same moment. It is also possible that mitigation-bonuses from passives/armor bonus (of permanent nature) start to count before the spell takes effect, making your total mitigation go 100 - 25% = (permanent value) - 75%
    % dmg mitigation is calculated at first, even before dmg shields

    100% - 75% - 25% = 18,75%
    100% - 25% - 75% = 18,75%

    doesnt matter which value counts first, the only thing that matters in the multiplicative system is the size of the value, for example 75% mitigation gives you more than 3x25%

    100% - 25% - 25% - 25% = 42,18%
    100% - 75% = 25%

    //notice - if u gonna do tests with dmg mitigation, dont forget the 20% u get with the pvp buff.
    Edited by CPT_CAPSLOCK on 17 May 2015 23:15
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