prototypefb wrote: »any plans on fixing Dragonknight passive ability battle roar?
it supposed to recover small amount of hp/magicka/stamina but instead it nearly full recovers all resources on ultimate use.
LadyNerevar wrote: »ZOS_GinaBruno wrote: »Renamed the purple-quality stealable item "Bolt of the Second Numidium” to “Bolt of the Nimidium.” Akulakhan will never realize its ability to transcend time. That right belongs to another golem.
Typo, or on purpose?
phreatophile wrote: »Is the aiming of conal AOE's going to be fixed?
Before 1.6, when I used Carve, my character would turn in the direction I had the recticle pointed and the attack would fire.
Now, when I use carve, my character stays pointed the wrong way, often in the opposite direction of where i'm aiming, and the attack goes off into thin air.
This also seems to be effecting nightblade refreshing path skill as well.
If this was intentional, it is certainly undesirable, it was also unanounced in the patch notes.
WHY BUFF TEMPLARS AGAIN, WTF THEY ARE SO STRONG ALLREADY!
Fizzlewizzle wrote: »
prototypefb wrote: »any plans on fixing Dragonknight passive ability battle roar?
it supposed to recover small amount of hp/magicka/stamina but instead it nearly full recovers all resources on ultimate use.
mortuusbae wrote: »FIX NIRNHONED AND RADIANT DESTRUCTION OR YOU WILL LOSE SUBSCRIBERS
Attorneyatlawl wrote: »prototypefb wrote: »any plans on fixing Dragonknight passive ability battle roar?
it supposed to recover small amount of hp/magicka/stamina but instead it nearly full recovers all resources on ultimate use.
What are your stats and level? It doesn't do anything remotely like that in my vr14 dk, that's for sure. I have around 24.8k hp and 22.5k stam in my current pvp build and get around 30% back when using a 200 cost ultimate. That's around 7500 each which is in line with previous patches as a percent. Battle roar is a flat value plus a bonus based on the ultimate's cost. If you're seeing a near full restoration you are probably running very low stats. What does your combat log say you're getting? If you are trying to judge it off of the stock UI, it isn't going to be remotely accurate with no numbers, the collapsing to middle animation, and with how largely stepped it is when changing.
prototypefb wrote: »any plans on fixing Dragonknight passive ability battle roar?
it supposed to recover small amount of hp/magicka/stamina but instead it nearly full recovers all resources on ultimate use.
LOL! Using some drugs or drinking something? Seems like you live in another reality...
ZOS_GinaBruno wrote: »OVERVIEW
[*] Renamed the purple-quality stealable item "Bolt of the Second Numidium” to “Bolt of the Nimidium.” Akulakhan will never realize its ability to transcend time. That right belongs to another golem.
Well, I logged on over onto the PTS to see the new intro movie, and I have to say, I actually prefer the old one.
The reasons for this:
- The new one shows nothing from any actual Gameplay
- It has recycled footage from the other mini-movies
- Does not give an adequate basis for player's origin (The character being sacrificed)
- Does not preview the main threat of the game as much as the storyline emphasizes. (The new trailer emphasizes the Alliance war above everything)
Now, going back, I believe that the original trailer could be improved in ways:
- Clearer animations
- More in depth sacrifice section
- Possibly show the players journey upon first entering Coldharbour (Rise up from liquid and be cast in chains from Daedra nearby? Maybe even provide the basis of 'vestige' through this.)
So, I hope you can look into this, and thank you for your time!
ArconSeptim wrote: »I hope you fix all these UI bugs that are happening around, repairing armor, champion point xp bar and similar.
Also fix the nirnhoned trait, there is a lot things to be fixed.