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https://forums.elderscrollsonline.com/en/discussion/668861

PvP ...dps is still to high... combined with lag is crazy

Durham
Durham
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I'm seeing most players running around with 24-28k health...
However I'm seeing hits for 10,000 on a regular basis..
50% total health hits are to common..
Seems like a fps shooter right now...Instant deaths are rampant
Lag is causing players to no render and I'm getting hit with critical rush but never see anyone charge me...

Possible solutions
- 7500-8500 PvP health increase instead of 5k
- lag reduction efforts
- 10% Nerf for all damage in PvP zones...
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  • Vizier
    Vizier
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    No I'm not thinking damage is too high. I'm still looking to get a one shot build going. Getting there.


    that said, I don't know that what you're seeing is due to "lag." Lot's of folks are using macros for attacks which basically applies several attacks with the push of a button that release virtually at the same time. You see one attack but are hit by 5 at one time....seeing alot of it lately.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Durham wrote: »
    I'm seeing most players running around with 24-28k health...
    However I'm seeing hits for 10,000 on a regular basis..
    50% total health hits are to common..
    Seems like a fps shooter right now...Instant deaths are rampant
    Lag is causing players to no render and I'm getting hit with critical rush but never see anyone charge me...

    Possible solutions
    - 7500-8500 PvP health increase instead of 5k
    - lag reduction efforts
    - 10% Nerf for all damage in PvP zones...
    The lag reduction efforts are an ongoing thing. Over the last couple months they have removed deer and fireflies, and even lowered the population cap. So far though nothing has really worked.
    Vizier wrote: »
    No I'm not thinking damage is too high. I'm still looking to get a one shot build going. Getting there.


    that said, I don't know that what you're seeing is due to "lag." Lot's of folks are using macros for attacks which basically applies several attacks with the push of a button that release virtually at the same time. You see one attack but are hit by 5 at one time....seeing alot of it lately.
    I'm pretty sure that the macros you're describing are against the EULA.


    :trollin:
  • Huntler
    Huntler
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    Not enough players are running defensive/supportive abilities as well stacking more defensive stats/gear. Every dps and their mother is still trying to maximize their glass cannon dps. Throwing on 2 pieces of heavy isn't enough of defense while spending everything else on attack guys. You can't dps when dead and when you put some effort into defenses you do fine.
  • k2blader
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    As a sorc who wants to do magicka-based damage I'm essentially forced into a glass cannon setup. I could go a more defensive route with higher health and more armor but then I wouldn't be able to do much that's remotely fun, or effective. I think the power gap due to differing VR levels in addition to CPs is ridiculous, but I'm trying to adjust/learn to deal with it as long as I'm still here. Waiting to see how it'll be in a couple months or so..
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  • Armitas
    Armitas
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    If you are in light armor you will have to use shields...which are nerfed 15% right now. Otherwise not even block will save you, as you can still take over 4k damage through block in light armor.

    Some people are hitting meteors for 40k right now. TTL is fleeting.
    Edited by Armitas on 11 March 2015 20:40
    Retired.
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  • Dyride
    Dyride
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    Armor isn't going to save you either. Nirnhoned cuts thru 80-100% of spell resistance right now, which is way unbalanced. Tanking in PVP is dead unless you are Sheliza the UNkillable or shield-stacking.

    At least that is my view from the ground.
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    1. Huntler
      Huntler
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      Armitas wrote: »
      If you are in light armor you will have to use shields...which are nerfed 15% right now. Otherwise not even block will save you, as you can still take over 4k damage through block in light armor.

      Some people are hitting meteors for 40k right now. TTL is fleeting.

      Prove it, 40k I am highly skeptical of... even if the person stands full duration in the dot which is that players own fault even if it his 40k.

      Screenshot or it didnt happen. Too much hearsay on these forums when complaining about balance. Prove it.
    2. Huntler
      Huntler
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      Armor isn't going to save you either. Nirnhoned cuts thru 80-100% of spell resistance right now, which is way unbalanced. Tanking in PVP is dead unless you are Sheliza the UNkillable or shield-stacking.

      At least that is my view from the ground.

      They are working on a fix, obviously nirn is contributing to the kill times at the moment.
    3. Erock25
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      Vizier wrote: »
      No I'm not thinking damage is too high. I'm still looking to get a one shot build going. Getting there.


      that said, I don't know that what you're seeing is due to "lag." Lot's of folks are using macros for attacks which basically applies several attacks with the push of a button that release virtually at the same time. You see one attack but are hit by 5 at one time....seeing alot of it lately.

      Can anyone else comment on the post I quoted? As far as I'm concerned, light/heavy attacks, abilities, and bash all have their own separate internal cooldown, which would only allow a macro to fire one of each off at a time. Are people out there really able to stack multiple abilities into one global cool down?
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    4. Derra
      Derra
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      Huntler wrote: »
      Armitas wrote: »
      If you are in light armor you will have to use shields...which are nerfed 15% right now. Otherwise not even block will save you, as you can still take over 4k damage through block in light armor.

      Some people are hitting meteors for 40k right now. TTL is fleeting.

      Prove it, 40k I am highly skeptical of... even if the person stands full duration in the dot which is that players own fault even if it his 40k.

      Screenshot or it didnt happen. Too much hearsay on these forums when complaining about balance. Prove it.

      Well 40k might be a little high but i´m hitting 20k+ crits more than once per day. Couple that with a light attack and any other attack that hits with the meteor due to the delay and you get an instant kill (even though the fault is on the receiving end bc you can block or reflect).
      I´ve been 1shot sniped today too (through shields somehow) :P wasn´t fun either.
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    5. olsborg
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      There is already a 20% decrease in player vs player dmg in cyrodiil, just look on the tooltip of the battle spirit thingy.

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    6. Weng
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      Huntler wrote: »
      Armitas wrote: »
      If you are in light armor you will have to use shields...which are nerfed 15% right now. Otherwise not even block will save you, as you can still take over 4k damage through block in light armor.

      Some people are hitting meteors for 40k right now. TTL is fleeting.

      Prove it, 40k I am highly skeptical of... even if the person stands full duration in the dot which is that players own fault even if it his 40k.

      Screenshot or it didnt happen. Too much hearsay on these forums when complaining about balance. Prove it.

      I got hit by meteor for about 6k damage. But then there is this fall damage bug. When being hit by meteor you can fall through the floor in the outposts for example. This fall damage was almost exactly 40k in my case. More than twice the damage if I had simply jumped down from the wall.

      Something with the physics calculation and collision detection must be wrong at the moment.
    7. Gargragrond
      Gargragrond
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      I must agree with the title. Even in full heavy armor I'm constantly taking 10k wrecking blows and 15k+ jesus beams. I can't really judge whether this is too much damage or not if the game was responsive, but as of now, it can take 1-2+ seconds for a skill to fire. . How can you react to anything? Only way to play would be to stack weapon damage too and try to 1-shot people before they 1-shot you.

      Today I tried dueling in the least populated campaign but (barring the infamous zerg-lag-fests), I've never seen the game so unresponsive. I've always liked this game, but after the update, sadly it's just not enjoyable anymore. :(

    8. Teargrants
      Teargrants
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      Durham wrote: »
      I'm seeing most players running around with 24-28k health...
      However I'm seeing hits for 10,000 on a regular basis..
      50% total health hits are to common..
      Seems like a fps shooter right now...Instant deaths are rampant
      Lag is causing players to no render and I'm getting hit with critical rush but never see anyone charge me...

      Possible solutions
      - 7500-8500 PvP health increase instead of 5k
      - lag reduction efforts
      - 10% Nerf for all damage in PvP zones...
      The lag reduction efforts are an ongoing thing. Over the last couple months they have removed deer and fireflies, and even lowered the population cap. So far though nothing has really worked.
      Vizier wrote: »
      No I'm not thinking damage is too high. I'm still looking to get a one shot build going. Getting there.


      that said, I don't know that what you're seeing is due to "lag." Lot's of folks are using macros for attacks which basically applies several attacks with the push of a button that release virtually at the same time. You see one attack but are hit by 5 at one time....seeing alot of it lately.
      I'm pretty sure that the macros you're describing are against the EULA.

      You're wrong, unfortunately. ZOS replied to a thread at one point explicitly stating that macros were not prohibited or against the Eula in any way. :disappointed:
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    9. eliisra
      eliisra
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      Haven't been able to PvP that much in 1.6.5. Bad performance making it unbearable.

      But yes the crazy dps, people die so fast. Back in 1.5 you would have to work on tanky players to get them down, use CC, debuffs and drain their stamina. This is no longer the case, now you just sort of point at *** randomly + mash keyboard and it dies splat.

      I guess this fps type game play is partly due to everyone running glass house builds, ignoring defensive abilities and stats. Some still not realizing that you cant run 7/7 light. There's broken nirn traits and heroes with 2-Handers. Also templars...any one remember back in the days when they spent most their time healing bad dps? This is no longer the case in larger battles, because Beaming or Wrecking > BoL'ing. That might also affect overall survivability lol.

      But stuff does hit a little to hard for my taste. Maybe add a hint more dmg reduction in PvP? Something like 5% on top of today's, would be nice right now. Than again, might be a different story in the future once people start getting enough CP to boost survivability.
    10. AbraXuSeXile
      AbraXuSeXile
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      I used to be able to dive in zergs and come out laughing, can barely last 5 seconds now if im lucky.
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    11. trimsic_ESO
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      It's true that the burst damage in Cyrodiil is too important. Some abilities, even set procs, are dealing too much damage, especially AOE damage. There is almost no way to counter them when an entire raid release these abilities at the exact same second in a coordinated attack.
    12. Xsorus
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      The problem is ZOS in their infinite wisdom decided that Impenetrable trait needed to be basically removed from the game..Vastly increasing every ones damage by a metric ton.

    13. Vizier
      Vizier
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      The problem is ZOS in their infinite wisdom decided that Impenetrable trait needed to be basically removed from the game..Vastly increasing every ones damage by a metric ton.

      If this is true I'd say it's a good thing. Impenetrable was pretty much the mainstay previously.
    14. DeLindsay
      DeLindsay
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      Durham wrote: »
      I'm seeing most players running around with 24-28k health...
      However I'm seeing hits for 10,000 on a regular basis..
      50% total health hits are to common..
      Seems like a fps shooter right now...Instant deaths are rampant
      Lag is causing players to no render and I'm getting hit with critical rush but never see anyone charge me...

      Possible solutions
      - 7500-8500 PvP health increase instead of 5k
      - lag reduction efforts
      - 10% Nerf for all damage in PvP zones...
      If you are taking 10K damage then maybe you should invest in Construct 5pc. If you are seeing damage YOU do to other Players at 10K then they too should invest in Construct, as well as the Resistant Star in The Steed along with Armor Focus of whichever 5set they're wearing. Also there's other ways to reduce the damage done to you, they're called Shields. Even though ZoS nerfed them somewhat in Cyrodiil they're still a great way to absorb some of that damage.

      IMHO damage is just about right for PvP if Players would bother to build their gear for PvP. Glass canons only work now if you can be assured you won't be detected before they die (and that they don't have friends around) or at the very least you have MORE friends around.

      Lag is a whole other Jenny Jones show that some Players have horrible issues with and others have almost zero issue with. I too wish ZoS would fix it so that it was lag free for all but that might be wishful thinking, ZoS doesn't have a great record of actually fixing things when they're broken.
    15. Vanzen
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      To survive a really good stealth bow sniper, I need 5 heavy + igneous shield running, or am dead. And If I wasnt a DK with scale, I d be dead even then . Yes damage is a bit high ...
    16. DeLindsay
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      Vanzen wrote: »
      To survive a really good stealth bow sniper, I need 5 heavy + igneous shield running, or am dead. And If I wasnt a DK with scale, I d be dead even then . Yes damage is a bit high ...
      Not really you just need to be paying attention. I can survive them as a NB, but only when I'm not farting around thinking nobody is stalking me (not using Cloak either). Good Snipers are not even Glass Canons, they're Paper Bags and if they don't kill you immediately they either run or they're dead, period. That's the trade-off they have for doing so much raw damage, most can't actually fight back.
    17. Sublime
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      I wouldn't say the damage is too high, yes it is higher than 1.5, but most people aren't wearing a offensive builds, and offensive builds are supposed to deal damage, not to be able to take a lot of damage. I personally deal decent damage, but I also get 2-shot easily, which I'm fine with since I got a worthy trade-off.

      While being forced to commit to a playstyle is perfectly okay imo, the only problem I see is that it is not obvious what kind of build you are fighting against. Yes anything below 20k HP is obvious but a Player with ~25k HP could either be a mitigation oriented tank, or a tanky DPS, this makes the target aquisition rather hard for me.
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    18. Ashanne
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      Huntler wrote: »
      Armitas wrote: »
      If you are in light armor you will have to use shields...which are nerfed 15% right now. Otherwise not even block will save you, as you can still take over 4k damage through block in light armor.

      Some people are hitting meteors for 40k right now. TTL is fleeting.

      Prove it, 40k I am highly skeptical of... even if the person stands full duration in the dot which is that players own fault even if it his 40k.

      Screenshot or it didnt happen. Too much hearsay on these forums when complaining about balance. Prove it.


      @Huntler

      Picture 'cuz it did happen(third picture from OP):

      http://forums.elderscrollsonline.com/en/discussion/156602/please-fix-meteor-40k-shooting-stars-and-40-60k-fall-damage-bug#latest




    19. Sublime
      Sublime
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      Ashanne wrote: »
      Huntler wrote: »
      Armitas wrote: »
      If you are in light armor you will have to use shields...which are nerfed 15% right now. Otherwise not even block will save you, as you can still take over 4k damage through block in light armor.

      Some people are hitting meteors for 40k right now. TTL is fleeting.

      Prove it, 40k I am highly skeptical of... even if the person stands full duration in the dot which is that players own fault even if it his 40k.

      Screenshot or it didnt happen. Too much hearsay on these forums when complaining about balance. Prove it.


      @Huntler

      Picture 'cuz it did happen(third picture from OP):

      http://forums.elderscrollsonline.com/en/discussion/156602/please-fix-meteor-40k-shooting-stars-and-40-60k-fall-damage-bug#latest


      Considering that there are two other snares on the death recap it is pretty likely that the majority of the 40k damage from Meteor is from the ground effect.
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    20. Erock25
      Erock25
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      Erock25 wrote: »
      Vizier wrote: »
      No I'm not thinking damage is too high. I'm still looking to get a one shot build going. Getting there.


      that said, I don't know that what you're seeing is due to "lag." Lot's of folks are using macros for attacks which basically applies several attacks with the push of a button that release virtually at the same time. You see one attack but are hit by 5 at one time....seeing alot of it lately.

      Can anyone else comment on the post I quoted? As far as I'm concerned, light/heavy attacks, abilities, and bash all have their own separate internal cooldown, which would only allow a macro to fire one of each off at a time. Are people out there really able to stack multiple abilities into one global cool down?

      Strange no one answered this. It makes me think there is a way around the internal global cooldowns and no one wants to confirm it.
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    21. Weng
      Weng
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      Huntler wrote: »
      Armitas wrote: »
      If you are in light armor you will have to use shields...which are nerfed 15% right now. Otherwise not even block will save you, as you can still take over 4k damage through block in light armor.

      Some people are hitting meteors for 40k right now. TTL is fleeting.

      Prove it, 40k I am highly skeptical of... even if the person stands full duration in the dot which is that players own fault even if it his 40k.

      Screenshot or it didnt happen. Too much hearsay on these forums when complaining about balance. Prove it.

      And here is a "meteor" hit with 60k. I was hit while standing on flat ground:

      [img][/img]lj49l9x9.png

      Hopefully they fix this soon. And remove this insanely high ulimate regen morph. I mean this is ESO and not a B-52 cluster bombing simulator.
    22. Tankqull
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      Sublime wrote: »
      Ashanne wrote: »
      Huntler wrote: »
      Armitas wrote: »
      If you are in light armor you will have to use shields...which are nerfed 15% right now. Otherwise not even block will save you, as you can still take over 4k damage through block in light armor.

      Some people are hitting meteors for 40k right now. TTL is fleeting.

      Prove it, 40k I am highly skeptical of... even if the person stands full duration in the dot which is that players own fault even if it his 40k.

      Screenshot or it didnt happen. Too much hearsay on these forums when complaining about balance. Prove it.


      @Huntler

      Picture 'cuz it did happen(third picture from OP):

      http://forums.elderscrollsonline.com/en/discussion/156602/please-fix-meteor-40k-shooting-stars-and-40-60k-fall-damage-bug#latest


      Considering that there are two other snares on the death recap it is pretty likely that the majority of the 40k damage from Meteor is from the ground effect.

      on a vampire while shootingstar is fire damge...
      spelling and grammar errors are free to be abused

      Sallington wrote: »
      Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


    23. Rune_Relic
      Rune_Relic
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      I used to be able to dive in zergs and come out laughing, can barely last 5 seconds now if im lucky.

      In a sick kind of way....that makes me feel better.
      It went into combat 30 vs 30+ enemies and spent more time dead than alive.
      I am not light either....S+B 5 medium 2 heavy with shield up and packing annulment.
      Something just isn't working....I sit there disabled most of the time as soon as 2/3 people focus on me.
      No skills, no dodge, nothing.

      Intentionally or unintentionally, some groups have found a way to cripple the enemy.
      I think I also have a 40,000+ damage logged in combat statistics with no skill identified.
      If I can dig it out I will post it.
      Edited by Rune_Relic on 15 March 2015 18:21
      Anything that can be exploited will be exploited
    24. timidobserver
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      Huntler wrote: »
      Not enough players are running defensive/supportive abilities as well stacking more defensive stats/gear. Every dps and their mother is still trying to maximize their glass cannon dps. Throwing on 2 pieces of heavy isn't enough of defense while spending everything else on attack guys. You can't dps when dead and when you put some effort into defenses you do fine.

      It is actually more effective to go glass cannon. There are a lot of things out there that can destroy a full defensive player given that everyone is naked before nirnhoned atm.
      Edited by timidobserver on 15 March 2015 18:22
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