The lag reduction efforts are an ongoing thing. Over the last couple months they have removed deer and fireflies, and even lowered the population cap. So far though nothing has really worked.I'm seeing most players running around with 24-28k health...
However I'm seeing hits for 10,000 on a regular basis..
50% total health hits are to common..
Seems like a fps shooter right now...Instant deaths are rampant
Lag is causing players to no render and I'm getting hit with critical rush but never see anyone charge me...
Possible solutions
- 7500-8500 PvP health increase instead of 5k
- lag reduction efforts
- 10% Nerf for all damage in PvP zones...
I'm pretty sure that the macros you're describing are against the EULA.No I'm not thinking damage is too high. I'm still looking to get a one shot build going. Getting there.
that said, I don't know that what you're seeing is due to "lag." Lot's of folks are using macros for attacks which basically applies several attacks with the push of a button that release virtually at the same time. You see one attack but are hit by 5 at one time....seeing alot of it lately.
If you are in light armor you will have to use shields...which are nerfed 15% right now. Otherwise not even block will save you, as you can still take over 4k damage through block in light armor.
Some people are hitting meteors for 40k right now. TTL is fleeting.
infracanisub17_ESO wrote: »Armor isn't going to save you either. Nirnhoned cuts thru 80-100% of spell resistance right now, which is way unbalanced. Tanking in PVP is dead unless you are Sheliza the UNkillable or shield-stacking.
At least that is my view from the ground.
No I'm not thinking damage is too high. I'm still looking to get a one shot build going. Getting there.
that said, I don't know that what you're seeing is due to "lag." Lot's of folks are using macros for attacks which basically applies several attacks with the push of a button that release virtually at the same time. You see one attack but are hit by 5 at one time....seeing alot of it lately.
If you are in light armor you will have to use shields...which are nerfed 15% right now. Otherwise not even block will save you, as you can still take over 4k damage through block in light armor.
Some people are hitting meteors for 40k right now. TTL is fleeting.
Prove it, 40k I am highly skeptical of... even if the person stands full duration in the dot which is that players own fault even if it his 40k.
Screenshot or it didnt happen. Too much hearsay on these forums when complaining about balance. Prove it.
If you are in light armor you will have to use shields...which are nerfed 15% right now. Otherwise not even block will save you, as you can still take over 4k damage through block in light armor.
Some people are hitting meteors for 40k right now. TTL is fleeting.
Prove it, 40k I am highly skeptical of... even if the person stands full duration in the dot which is that players own fault even if it his 40k.
Screenshot or it didnt happen. Too much hearsay on these forums when complaining about balance. Prove it.
You're wrong, unfortunately. ZOS replied to a thread at one point explicitly stating that macros were not prohibited or against the Eula in any way.eventide03b14a_ESO wrote: »The lag reduction efforts are an ongoing thing. Over the last couple months they have removed deer and fireflies, and even lowered the population cap. So far though nothing has really worked.I'm seeing most players running around with 24-28k health...
However I'm seeing hits for 10,000 on a regular basis..
50% total health hits are to common..
Seems like a fps shooter right now...Instant deaths are rampant
Lag is causing players to no render and I'm getting hit with critical rush but never see anyone charge me...
Possible solutions
- 7500-8500 PvP health increase instead of 5k
- lag reduction efforts
- 10% Nerf for all damage in PvP zones...I'm pretty sure that the macros you're describing are against the EULA.No I'm not thinking damage is too high. I'm still looking to get a one shot build going. Getting there.
that said, I don't know that what you're seeing is due to "lag." Lot's of folks are using macros for attacks which basically applies several attacks with the push of a button that release virtually at the same time. You see one attack but are hit by 5 at one time....seeing alot of it lately.
xsorusb14_ESO wrote: »The problem is ZOS in their infinite wisdom decided that Impenetrable trait needed to be basically removed from the game..Vastly increasing every ones damage by a metric ton.
If you are taking 10K damage then maybe you should invest in Construct 5pc. If you are seeing damage YOU do to other Players at 10K then they too should invest in Construct, as well as the Resistant Star in The Steed along with Armor Focus of whichever 5set they're wearing. Also there's other ways to reduce the damage done to you, they're called Shields. Even though ZoS nerfed them somewhat in Cyrodiil they're still a great way to absorb some of that damage.I'm seeing most players running around with 24-28k health...
However I'm seeing hits for 10,000 on a regular basis..
50% total health hits are to common..
Seems like a fps shooter right now...Instant deaths are rampant
Lag is causing players to no render and I'm getting hit with critical rush but never see anyone charge me...
Possible solutions
- 7500-8500 PvP health increase instead of 5k
- lag reduction efforts
- 10% Nerf for all damage in PvP zones...
Not really you just need to be paying attention. I can survive them as a NB, but only when I'm not farting around thinking nobody is stalking me (not using Cloak either). Good Snipers are not even Glass Canons, they're Paper Bags and if they don't kill you immediately they either run or they're dead, period. That's the trade-off they have for doing so much raw damage, most can't actually fight back.To survive a really good stealth bow sniper, I need 5 heavy + igneous shield running, or am dead. And If I wasnt a DK with scale, I d be dead even then . Yes damage is a bit high ...
If you are in light armor you will have to use shields...which are nerfed 15% right now. Otherwise not even block will save you, as you can still take over 4k damage through block in light armor.
Some people are hitting meteors for 40k right now. TTL is fleeting.
Prove it, 40k I am highly skeptical of... even if the person stands full duration in the dot which is that players own fault even if it his 40k.
Screenshot or it didnt happen. Too much hearsay on these forums when complaining about balance. Prove it.
If you are in light armor you will have to use shields...which are nerfed 15% right now. Otherwise not even block will save you, as you can still take over 4k damage through block in light armor.
Some people are hitting meteors for 40k right now. TTL is fleeting.
Prove it, 40k I am highly skeptical of... even if the person stands full duration in the dot which is that players own fault even if it his 40k.
Screenshot or it didnt happen. Too much hearsay on these forums when complaining about balance. Prove it.
@Huntler
Picture 'cuz it did happen(third picture from OP):
http://forums.elderscrollsonline.com/en/discussion/156602/please-fix-meteor-40k-shooting-stars-and-40-60k-fall-damage-bug#latest
No I'm not thinking damage is too high. I'm still looking to get a one shot build going. Getting there.
that said, I don't know that what you're seeing is due to "lag." Lot's of folks are using macros for attacks which basically applies several attacks with the push of a button that release virtually at the same time. You see one attack but are hit by 5 at one time....seeing alot of it lately.
Can anyone else comment on the post I quoted? As far as I'm concerned, light/heavy attacks, abilities, and bash all have their own separate internal cooldown, which would only allow a macro to fire one of each off at a time. Are people out there really able to stack multiple abilities into one global cool down?
If you are in light armor you will have to use shields...which are nerfed 15% right now. Otherwise not even block will save you, as you can still take over 4k damage through block in light armor.
Some people are hitting meteors for 40k right now. TTL is fleeting.
Prove it, 40k I am highly skeptical of... even if the person stands full duration in the dot which is that players own fault even if it his 40k.
Screenshot or it didnt happen. Too much hearsay on these forums when complaining about balance. Prove it.
If you are in light armor you will have to use shields...which are nerfed 15% right now. Otherwise not even block will save you, as you can still take over 4k damage through block in light armor.
Some people are hitting meteors for 40k right now. TTL is fleeting.
Prove it, 40k I am highly skeptical of... even if the person stands full duration in the dot which is that players own fault even if it his 40k.
Screenshot or it didnt happen. Too much hearsay on these forums when complaining about balance. Prove it.
@Huntler
Picture 'cuz it did happen(third picture from OP):
http://forums.elderscrollsonline.com/en/discussion/156602/please-fix-meteor-40k-shooting-stars-and-40-60k-fall-damage-bug#latest
Considering that there are two other snares on the death recap it is pretty likely that the majority of the 40k damage from Meteor is from the ground effect.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
AbraXuSeXile wrote: »I used to be able to dive in zergs and come out laughing, can barely last 5 seconds now if im lucky.
Not enough players are running defensive/supportive abilities as well stacking more defensive stats/gear. Every dps and their mother is still trying to maximize their glass cannon dps. Throwing on 2 pieces of heavy isn't enough of defense while spending everything else on attack guys. You can't dps when dead and when you put some effort into defenses you do fine.